It's been one week since PlanetSide 2 was officially announced and we have a crazy amount of information to absorb. This is a feature we are calling the PSU Activity roundup! It will contain everything from Developer Posts to the latest threads and features on PSU. Starting with a few tidbits from Matt Higby on the forums.
On Critical Hits:
There are no dice roll mechanics in PS2. We don't have critical hits. Player skill-based locational damage is predictable and equalized.
(source)
On the Skill System:
If you're BR 10, that's on your character. Classes don't really have RANKS, they have CERTS which are locked or "gated" by the player's overall rank. So, if you're BR 10, you aren't automatically a level 10 AA Max since a level 10 AA max doesn't actually exist in a meaningful way. But, you have access to unlock level 10 AA Max CERTS, those CERTS would still require time to train and unlock. (more)
On Alliances:
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it. (source)
Check out our VIP Tracker to always be up to date on the latest developer posts! And speaking of developers we learned who a few more members on the development team are thanks to @PurrfectStorm on Twitter!
And finally check out some of our community contributions.
Head on over the the comments thread and let us know how you feel about what we have learned in this past week!
0 comments
2011-07-15 09:30 PM
Latest Comments
2011-07-15 09:30 PM | |
Hamma |
PSU Activity Roundup http://www.planetside-universe.com/n...undup-2510.htm |