September Intel Debrief New Screenshots - PlanetSide Universe
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September Intel Debrief New Screenshots

Three new screenshots have appeared in an e-mail sent out by SOE just minutes ago.

 

These seem to be the same screenshots that were shown in the PC Gamer article and they are also the first to show some bases close up. Head on over to the comment thread to discuss!

85 comments
2011-10-03 11:50 PM
Latest Comments
2011-10-04 09:36 PM
Captain B
Re: September Intel Debrief New Screenshots

As a reminder about "sizes" - we don't have sanctuaries anymore. A lot of organizing tanks, buses, etc. is going to be done in the bases themselves, not at a sanctuary prior to rushing a continent. We'll need the space for that sort of organization.

Also, this will allow people to fight on the walls, then be pushed back to fight on the building proper as the courtyard is expansive. I'm guessing you could breach it somewhere and go under ground, but maybe there won't be doors from outside - only inside the walls will you have access to the tunnels and such, making it more difficult than rushing the vent shaft of the Death Star- I mean the backdoor of the facility.
2011-10-04 10:04 PM
akiadan
Re: September Intel Debrief New Screenshots

Originally Posted by Captain B View Post
As a reminder about "sizes" - we don't have sanctuaries anymore. A lot of organizing tanks, buses, etc. is going to be done in the bases themselves, not at a sanctuary prior to rushing a continent. We'll need the space for that sort of organization.

Also, this will allow people to fight on the walls, then be pushed back to fight on the building proper as the courtyard is expansive. I'm guessing you could breach it somewhere and go under ground, but maybe there won't be doors from outside - only inside the walls will you have access to the tunnels and such, making it more difficult than rushing the vent shaft of the Death Star- I mean the backdoor of the facility.

To build on this, this may be a stronghold, maybe the walls are just massive, along with the courtyard, and the shield is there to keep enemies out for the most part. If that is the case then that may very well be a character in the background, or on the other hand SOE may just have thrown that in to give us something to keep our minds busy while they devise the next media to release.
2011-10-04 10:24 PM
Captain B
Re: September Intel Debrief New Screenshots

True, this could be the sanctuary "replacement", and the normal facilities aren't as massive. It actually makes sense to start there and build the smaller ones afterward.
2011-10-05 12:24 AM
NapalmEnima
Re: September Intel Debrief New Screenshots

1)

The tiny figure IS a person.

Look at the flowers. In the foreground you can see two types of plants... those with white flowers, and those with no flowers. Those without are knee-high on the TR. You can also see they're about twice as tall as the flowers. So shun-high on the TR were they standing right next to them.

Now check out those same flowers in the distance near the figure. Compare their height to the height of that tiny figure,

That's no moon... err... rock. Its clearly a person.

2)

I just may have to eat some crow. I already pointed out the crenelations on the wall in that same image. That the walls have roofs. I thought it a bit odd that the roofs were the same shape.

And just now something else that had bugged me clicked into place. One of the wall sections doesn't have crenelations at all... where you'd want them given the choice.

So why are the roof sections the same shape and why is one section missing?

BECAUSE NO ENGINEER HAS DEPLOYED ONE THERE YET. Or because it was there and has since been destroyed.

In the "stuff you want but will never make it into PS2", I listed effective, destroyable defenses.

Anyone know a good recipe for crow?

So if engineers can create walls that can be brought down with enough KaBoom.... that's pretty damn cool, I also suspect that they'll integrate with the deployable turret. So someone using one isn't quite a sitting duck. You might even be required to slap one down first.

Ah, the possibilities.

I just went through the ps2 trailer and didn't see those crenelations anywhere. Maybe they just weren't in yet.

Time will tell.


EDIT

3)

Errr... they just might have Actually Read My Post on deployable improved base defenses. "Hoardings" were fireproofed wooden add-ons to castle walls that allowed defenders to attack down at enemies directly against the walls without exposing themselves:

Large Picture

And the black-n-yellow striped wall extensions of the base look remarkably similar eh? You can see them in the shot of the NC, and in the gate-less shot of the TR.

Holy crap, did they actually read my post and DO IT?! Now they HAVE to let me into the beta. And hire me. Definitely hire me.
2011-10-05 01:12 AM
cellinaire
Re: September Intel Debrief New Screenshots

Same size with PS1's base? What are you talking about man?

Devs have repeatedly said that the towers and bases are going to be much bigger in PS2. It doesn't even need a quote.
(and that small, blurry figure is definitely not a rock form my observation)
2011-10-05 01:46 AM
akiadan
Re: September Intel Debrief New Screenshots

I really like the idea of deployable cover and a lot more engineering in the game. But also it may not be a stronghold, looking at past pictures like the one Higby took over looking the base from some elevated structure, shows that possibly the bases are just that big in the event of a 1000 man 3-way giving room to fight. I would figure that the strongholds would have air cover of some sort or some sort of anticamp/farm defenses. If this is true I'm really looking forward to prolonged CY fights with not that much room for vehicles to maneuver but still a large amount of space for large amounts of infantry to engage at will with possible air support playing a huge role in the taking of a CY as well as deployable cover or any other such thing.
2011-10-05 03:13 AM
Captain B
Re: September Intel Debrief New Screenshots

And if there are orbitals, it won't complete decimate the entire courtyard like it does now. It'll blow a big chunk of invaders away, sure, but there would be survivors still inside your base.
2011-10-05 03:42 AM
Traak
Re: September Intel Debrief New Screenshots

Originally Posted by Captain B View Post
And if there are orbitals, it won't complete decimate the entire courtyard like it does now. It'll blow a big chunk of invaders away, sure, but there would be survivors still inside your base.
OS's don't cover a CY in their present iteration. I'm hoping they don't scale up the OS... but on the other hand, it would be funny to see everyone in an SOI destroyed, say, once a month. In fact, that would make great HD screen capture.

And I would like to see DEPLOYABLE OS-mitigating shelters. They may not block all the damage, but most of it would be kewlzz.
2011-10-05 03:49 AM
Elude
Re: September Intel Debrief New Screenshots

Originally Posted by cellinaire View Post
Same size with PS1's base? What are you talking about man?

Devs have repeatedly said that the towers and bases are going to be much bigger in PS2. It doesn't even need a quote.
(and that small, blurry figure is definitely not a rock form my observation)
Fine it's a character, really sucks that mosquito's will be able to fly in those giant ass wall windows, seams really pointless to have them if they can. It also sucks that players will be able to hide up in those tiny cracks on that HUUUUUGE ass cliff. I suppose tanks can ride along those walls as well considering the size comparison they are to the player.

I worry for this game if the landscape and rest of the world appears that large to players.
2011-10-05 01:10 PM
Raymac
Re: September Intel Debrief New Screenshots

Originally Posted by Elude View Post
Fine it's a character, really sucks that mosquito's will be able to fly in those giant ass wall windows, seams really pointless to have them if they can. I worry for this game if the landscape and rest of the world appears that large to players.
If you take a look at a closer view of those windows, you'll see that there is no way a Mossy would be able to fit in there. Planetside is all about scale, so don't be afraid to go big.
2011-10-05 07:33 PM
PrISM
Re: September Intel Debrief New Screenshots

Originally Posted by Traak View Post
OS's don't cover a CY in their present iteration. I'm hoping they don't scale up the OS... but on the other hand, it would be funny to see everyone in an SOI destroyed, say, once a month. In fact, that would make great HD screen capture.
I've seen it happen at Voltan during a red alert when the shield went up.
2011-10-05 09:49 PM
Captain B
Re: September Intel Debrief New Screenshots

I'm confused - what "wall windows"? You mean the big ass "gate" in the wall? Couldn't a mosquito just.. y'know.. fly OVER the wall? I feel I'm missing somethin' here. =[
2011-10-06 12:41 AM
Traak
Re: September Intel Debrief New Screenshots

Since when could Mosquitoes, or lodestars, for that matter, NOT fly through the gates on our bases? I mean, if the gate itself wasn't blocked with something else.
2011-10-06 12:50 AM
Graywolves
Re: September Intel Debrief New Screenshots

Originally Posted by Traak View Post
Since when could Mosquitoes, or lodestars, for that matter, NOT fly through the gates on our bases? I mean, if the gate itself wasn't blocked with something else.
They can fly under the catwalks too.
2011-10-06 10:15 AM
Mastachief
Re: September Intel Debrief New Screenshots

Originally Posted by PrISM View Post
I've seen it happen at Voltan during a red alert when the shield went up.
Thats not an OS that though.
Reply


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