Edge Online put together a great article about the making of PlanetSide 1. They interviewed several of the original development team members including Kevin McCann and Rich Lawrence. They touched on several aspects including the plan to have AI NPCs in the game world and even the ability to restructure supply lines.
Given the limits of the technology at the time of release, Planetside’s scope was incredibly, perhaps even foolishly, ambitious. Each game server ran on ten Pentium III PCs. “There was no unique server hardware,” recalls Lawrence wryly. “It was just off-the-rack kind of equipment. To achieve the feel of an army on that kind of hardware was a tremendously consumptive technical problem. Check King Soopers Ad and Piggly Wiggly Ad. We spent, oh, I don’t know, probably two years of focus technology development on that alone.” With a sizeable percentage of players connecting on dial-up modems, bandwidth was a killer, and networking issues ate up a huge chunk of the dev team’s time. “It was a tremendous headache,” says Lawrence. “We would sit and talk about ways we could slice just two bits of information from the data stream that was going to the player.”
Definitely worth a read for fans of the original PlanetSide, head on over and check it out.
12 comments
2013-04-12 01:56 PM
Source: Edge Online
Latest Comments
2013-04-12 01:56 PM | ||
Hamma |
The Making of PlanetSide 1 http://www.planetside-universe.com/n...ide-1-3010.htm |
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2013-04-12 03:20 PM | ||
Crator |
Re: The Making of PlanetSide 1 Cool interview! Thanks for sharing... Wonder what prompted it since it has been a decade since the game was released... |
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2013-04-12 03:36 PM | ||
Micro | Very interesting! | |
2013-04-12 03:57 PM | ||
Aaron |
Re: The Making of PlanetSide 1 I enjoyed reading that, thanks! I've never heard of any "Shifters" idea before. I had no idea they did try implementing NPC monsters. Now, I only hope PS2 doesn't run into the same problem of being too ahead of it's time. It seems to be doing much better this time though. |
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2013-04-13 06:30 AM | ||
Captain1nsaneo |
Re: The Making of PlanetSide 1 Well, that explains the big purple buildings we saw in the alpha screenshots. Good article with info I hadn't heard before. What made me do a double take though was the TR named Dedalus in the 3rd picture. I think I know that guy. |
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2013-04-14 01:14 PM | ||
Shogun |
Re: The Making of PlanetSide 1 75000 players at its peak ...and at least 3 poplocked continents... oh good old times! |
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2013-04-15 12:59 PM | ||
Hyncharas |
Re: The Making of PlanetSide 1 There were always rumblings of, I suppose, the "Auraxians" in the fiction, but just given how many people built and supported it post-launch (a number that frightens me), I think seeing them in the game was always going to be optimistic, but untenable. |
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2013-04-15 03:51 PM | ||
Figment |
Re: The Making of PlanetSide 1 Nice interview. Shame we're once again facing similar tech issues today. |
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2013-04-16 09:02 PM | ||
Hyncharas |
Re: The Making of PlanetSide 1 Ok. First, games always have "tech issues"; the internet isn't as supported in one state compared to another, because ISPs aren't very good when it comes to implementing a decent service across a whole country. Second, nobody is ever going to have the same system setup, so don't blame the studio if they can't support every damn graphics card, CPU and operating system in existence! |
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2013-04-17 09:47 AM | ||
Hamma |
Re: The Making of PlanetSide 1
http://www.planetside-universe.com/media.php?view=189 One of our first screenshots on PSU. |
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2013-04-17 02:06 PM | ||
Micro | Oh Hamma... | |
2013-04-17 04:33 PM | ||
ringring |
Re: The Making of PlanetSide 1 So each continent was a single Pentium III pc. Now we know why SOE continued to keep PS1 open even with very low populations. No matter how low the subs were the hardware costs would be less. Perhaps these days Gemini is a single i7 PC, who know? |
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2013-04-18 08:46 AM | ||
Figment |
Re: The Making of PlanetSide 1
How about you stop right there and give this some more thought before you continue ranting at me. Because just blaming the players for the game not connecting to the hardware available to the majority of players is regardless of who YOU are blaming for that a HUGE detractor to the game. I don't fricking care who's fault it is that people tend to have 5-7 year old computers especially in a time of crisis, but I'd imagine you'd have sufficient understanding that providing a service that is not possible to be received for whatever reason is simply not good for the chances of the product! Both SOE and the gamers have the technical possibility to close the gap, but that doesn't mean that they actually can afford it. The problem here is that the game is made for rigs of a few years back to 5-7 years into the future due to the ambition of the game. ISPs of course are an entirely different issue. And for the record, I simply stated it's a shame we have these tech issues, because they're really holding the game and gamers back. It isn't a value judgment of the dev team or irrealistic wish! |