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Core Combat Vehicles
This is a listing of the vehicles available with the Core Combat Expansion for Planetside. Standard issue vehicles can be found here. The Weapons/Ammo description lists the clip size and weapon type. Use of Ancient Technology vehicles require the Core Combat Expansion.

For a full list of certifications, including vehicles, click here.

Flail (Antient Technology)
Flail Vehicle Type:
Role:
Weapons/Ammo:
Occupants:
Handling:
Top Speed:
Trunk Capacity:
Cert Required:
Heavy Artillery
Attack/Defense
100 / Dispersion Cannon
1
Poor
55 Land / 38 Water
15 x 11
Flail
The Flail is a massive hover tank that cannot fire at all unless deployed. However, once deployed, its massive Dispersion Cannon can fling devastating energy projectiles long distances with indirect fire. Because it can shoot farther than it can see, obstacles often intervene to prevent direct line of sight, soldiers can access a terminal on the back of the Flail to get a Laze Pointer.
Introduced: October 27, 2003 with Core Combat Expansion

Router (Antient Technology)
Router Vehicle Type:
Role:
Weapons/Ammo:
Occupants:
Handling:
Top Speed:
Trunk Capacity:
Cert Required:
Deployable Point-to-Point Teleporter
Tactical
None
1
Very Poor
59 Land / 42 Water
15 x 11
Ground Support
This ponderous vehicle can be deployed in the same manner as an AMS. Once deployed, a station becomes operational on the back allowing access to a deployable Telepad. **NOTE: This is not an IFF system, your enemies will be able to use it also. Be wise in your placement.
Introduced: October 27, 2003 with Core Combat Expansion

Switchblade (Antient Technology)
Switchblade Vehicle Type:
Role:
Weapons/Ammo:
Occupants:
Handling:
Top Speed:
Trunk Capacity:
Cert Required:
Rapid Assault
Rapid Response, Escort
250 / Scythe Cannon
1
Ultra Nimble
79 Land / 55 Water
15 x 11
ATV
The Switchblade has a forward-firing Scythe Cannon that fires "V"-shaped wedges of energy at a rapid speed. The vehicle, when deployed, becomes a 360� stationary turret with an increased rate of fire allowing this light vehicle to pour forth destructive power.
Introduced: October 27, 2003 with Core Combat Expansion

Laze Pointer (Antient Technology)
Laze Pointer Fire Mode 1:
Range / Zoom:
Certification:
 
Temporary Waypoint Generation
Long / 4x
None
The Laze Pointer is equipped like a pistol, aim somewhere, press and hold the fire button to paint an area. Once completed, a temporary waypoint is created, visible to your squad/platoon. Use the waypoint to indicate targets for Liberator or Flail gunners, or other points of interest.
Introduced: October 27, 2003 with Core Combat Expansion

Telepad (Antient Technology)
Telepad Fire Mode 1:
Range:
Certification:
 
Telepad Deployment
Long
None
The Telepad can be deployed at a location inside or outside, to create a connection between the Telepad and it's Router. This creates a point-to-point teleportation system. **NOTE: This is not an IFF system, your enemies will be able to use it also. Be wise in your placement.
Introduced: October 27, 2003 with Core Combat Expansion

BattleFrame Robotics (BFR)

Role:
Handling:
Trunk Capacity:

Attack/Defense
Good
15 x 11
 

The BFR features a powerful shield that can absorb massive amounts of damage. In addition to it's base defense, the shield recharges continually over time, allowing it to take a significant amount of fire before taking damage to it's armor.

The BFR comes in two configurations: Gunner and Flight, each empire has it's own version of BFR, and each has specialized weaponry unique to that empire.

Terran Republic Pilot Weapons:
Burster Air Defense System: Rapidly fires flak shells that explode in the proximity of enemy air.
Rotory Chaingun: 30mm chaingun for defense against infantry and air targets. With a high rate of fire, low recoil and heavy damage, it will shred it's targets. The drawback is the high rate of ammo consumption.
Tank Defense Cannon: 75mm cannon similar to the lightning, with an increased projectile speed and slightly accelerated rate of fire.

Terran Republic Gunner Weapons:
Dual 100mm Cannons: Launches extremely heavy slugs in a reasonably straight tank cannon trajectory. Designed to punch through armor effectively, with a rate of fire comparable to a Prowler's 100mm cannons.
Mortar Launcher: An indirect fire weapon that launches high impact explosives designed to decimate infantry. It can be fired in single shots or salvo release of 8 mortars.

New Conglomerate Pilot Weapons:
Anti-Tank Machinegun: Sprays depleted uranium bullets and chews up armored opponents.
Hammer: A serious anti-infantry weapon, firing a wide spread of heavy slugs over a short range. Secondary fire mode tightens the spread of slugs for a better effect at distance, but does so at the loss of number od slugs and refire rate.
Sparrow Missile Pod: The Sparrow Anti-Aircraft weapons platform takes a second or two to lock onto an air target, but once locked, the missiles in it's payload can be fired rapidly until lock is broken.

New Conglomerate Gunner Weapons:
Particle Cannon: Converts mass into plasmoid energy and pushes it up to relative speeds. This sucker punches hard and leaves a minor irradiation field at the location that it hits, eating away at armor.
Rocket Pod: Fires straight-line rockets in either single shots or salvo over a short range.

Vanu Sovereignty Pilot Weapons:
Continuous Laser: An anti-infantry beam inflicting a steady stream of damage on it's target.
Pulsed Particle Accelerator: Disperses energy pulses at a fairly quick rate and serves the VS BFR in it's anti-vehicle role.
Starfire: When targeting aircraft you can achieve a weapons lock. Once achieved, the plasma spheres launched will guide in on that target, destroying the target rapidly as it burns.

Vanu Sovereignty Gunner Weapons:
Immolation Cannon: Fires a straight-line energy projectile that impacts in an area effect explosion designed to penetrate armor.

Plasma Mortar: An indirect anti-infantry weapon that fires a mass of plasma to create a field that burns it's target on contact.


Common Pilot Weapons:
Armor Siphon: Enables a BFR to siphon armor from enemy vehicles and other BFRs, but not MAX armor, to replentish it's own. Instead of a depletable ammunition pool, this component system uses a capacitor that recharges automatically over time.
NTU Siphon: Allows the pilot to transfer NTU from enemy silos into a repository within the BattleFrame. The pilot is then able to transfer it back into friendly silos or release some of it in an area effect EMP blast that disables implants, vehicle weapons systems and Combat Engineering deployables.

Aphelion (Vanu Sovereignty)
Aphelion Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
Cert Required:
 
Gunner Variant BFR
4500
25 / Dual Pulsed Particle Accelerator (Pilot)
40 / Plasma Mortars (Gunner)
2
20 Walk / 35 Run
BattleFrame Robotics
The gunner variant of the VS BFR can be outfitted with any of the available pilot and gunner weapons systems.
Introduced: October 25, 2004 with update version 3.0.25
Redesigned: December 21, 2004 with update version 3.2.6

Colossus (Terran Republic)
Colossus Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
Cert Required:
 
Gunner Variant BFR
4500
25 / Dual 75mm Cannons (Pilot)
22 / Dual 100mm Cannons (Gunner)
2
20 Walk / 35 Run
BattleFrame Robotics
The gunner variant of the TR BFR can be outfitted with any of the available pilot and gunner weapons systems.
Introduced: October 25, 2004 with update version 3.0.25
Redesigned: December 21, 2004 with update version 3.2.6

Eagle (New Conglomerate)
Eagle Vehicle Type:
Protection:
Weapons/Ammo:
Occupants:
Top Speed:
Cert Required:
 
Flight Variant BFR
2500
55 / Dual Anti-Tank Machinegun
1
36 Walk / 60 Run
BattleFrame Robotics and Advanced BFR Merit
The flight variant of the NC BFR includes Jet-Packs that allow it to launch itself into the air and fly short distances. The Eagle can be outfitted with any available pilot weapons.
Introduced: October 25, 2004 with update version 3.0.25

Eclipse (Vanu Sovereignty)
Eclipse Vehicle Type:
Protection:
Weapons/Ammo:
Occupants:
Top Speed:
Cert Required:
 
Flight Variant BFR
2500
25 / Dual Pulsed Particle Accelerator
1
36 Walk / 62 Run
BattleFrame Robotics and Advanced BFR Merit
The flight variant of the VS BFR includes Jet-Packs that allow it to launch itself into the air and fly short distances. The Eclipse can be outfitted with any available pilot weapons.
Introduced: October 25, 2004 with update version 3.0.25

Invader (Terran Republic)
Invader Vehicle Type:
Protection:
Weapons/Ammo:
Occupants:
Top Speed:
Cert Required:
 
Flight Variant BFR
2500
25 / Dual 75mm Cannons
1
28 Walk / 46 Run
BattleFrame Robotics and Advanced BFR Merit
The flight variant of the TR BFR includes Jet-Packs that allow it to launch itself into the air and fly short distances. The Invader can be outfitted with any available pilot weapons.
Introduced: October 25, 2004 with update version 3.0.25

Juggernaut (Terran Republic)
Juggernaut Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
 
Gunner Variant BFR
5000
25 / Dual 75mm Cannons (Pilot)
22 / Dual 100mm Cannons (Gunner)
2
20 Walk / 37 Run
The original gunner variant of the TR BFR was later decommissioned and renamed Colossus.
Introduced: October 25, 2004 with update version 3.0.25
Decommisioned: December 21, 2004 with update version 3.2.6

Orion (Vanu Sovereignty)
Orion Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
 
Gunner Variant BFR
5000
25 / Dual Pulsed Particle Accelerator (Pilot)
40 / Plasma Mortars (Gunner)
2
29 Walk / 55 Run
The original gunner variant of the VS BFR was later decommissioned and renamed Aphelion.
Introduced: October 25, 2004 with update version 3.0.25
Decommisioned: December 21, 2004 with update version 3.2.6

Peregrine (New Conglomerate)
Peregrine Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
Cert Required:
 
Gunner Variant BFR
4500
55 / Dual Anti-Tank Machinegun (Pilot)
10 / Particle Cannon (Gunner)
2
20 Walk / 35 Run
BattleFrame Robotics
The gunner variant of the NC BFR can be outfitted with any of the available pilot and gunner weapons systems.
Introduced: October 25, 2004 with update version 3.0.25
Redesigned: December 21, 2004 with update version 3.2.6

Sentinal (New Conglomerate)
Sentinal Vehicle Type:
Protection:
Weapons/Ammo:

Occupants:
Top Speed:
 
Gunner Variant BFR
5000
55 / Dual Anti-Tank Machinegun (Pilot)
10 / Particle Cannon (Gunner)
2
Good
32 Walk / 56 Run
The original gunner variant of the NC BFR was later decommissioned and renamed Peregrine.
Introduced: October 25, 2004 with update version 3.0.25
Decommisioned: December 21, 2004 with update version 3.2.6

Vehicle Security: Vehicles can be stolen (jacked) from enemy empires, allowing you to gain a vehicle you would not normally have access to. As far as stealing friendly vehicles, it is possible. The owner of a vehicle can set permissions on it, limiting friendly access. Permissions include locked (owner access only), Empire (Everyone can hop in) and Group (Only squad and platoon members can pilot/ride).


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