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Old 2012-03-13, 05:00 PM   [Ignore Me] #33
chanic
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Re: Brainstorming: VS MAX Special Abilities


The idea of a highly maneuverable hover mode is pretty much exactly what I thought of when I saw this thread topic. I just want to add a couple things for people to consider.

1.) If it's considered too powerful to be able to outmaneuver other MAXes, instead of slowing it down or shortening its duration, make the VS MAX unable to fire while in high mobility mode. This would mean no "circle strafe to victory" but a skilled player could still use it to zip to an advantageous position, fire, and zip off to a new spot when the enemy readjusts. This could be explained through some technobabble saying that the energy consumption of the maglift system is too high to fire weapons while it is in use.

2.) Make it so that activating the ability while in midair causes the MAX to descend slowly. This jives with the notion that it would allow for the MAX to fall great distances with no harm, but again would require player skill to activate it at the right time. Also, by jumping and then activating the mobility mode the VS MAX could glide across gaps that other MAXes wouldn't be able to clear.

3.) Because it's a hover system, it would be able to cross water as long as it had enough energy to make it to land on the other side.

4.) When in high speed mode it should be able to bowl through enemy infantry for minor damage (about the same as a quad maybe?), but not enemy MAXes or vehicles. It would lend a little offensive power to the manueverability system and also be hilarious.

Hmm... I guess that was a little more than a couple things. Oh well.
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