PlanetSide Universe - View Single Post - What class should carry ammo packs?
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Old 2012-06-09, 10:17 PM   [Ignore Me] #225
Grognard
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Re: What class should carry ammo packs?


Originally Posted by Knightwyvern View Post
I'm glad to hear it. However, every time I think up something that the LA could do as a alternate, I.E. removing their jet pack for another pack type or something.. I always come up with things that are already covered by the other classes such as minefield sweeping (Infil) etc. It's a toughy.
Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA / stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of explosives, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.


Edit: Changed "grenades" to "explosives" to make more sense.
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Last edited by Grognard; 2012-06-09 at 10:25 PM.
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