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Thread: 6 Month Plan
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Old 2013-01-25, 01:53 PM   [Ignore Me] #2
NewSith
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Re: 6 Month Plan


Feb:


Pump Action Shotguns
We would like to add a new weapon type, the Pump Action Shotgun. These shotguns fill a similar role to the existing semi-auto’s already in game, but trade rate of fire for increased damage.


Spectator Mode
We would like to add Spectator Mode for live gameplay observation.


Account Level Unlocks
We would like items purchased with Station Cash to be unlocked across all characters on the account who can utilize them. This change would be retroactive to prior purchases.


Empire Specific Rocket Launchers
We would like to add Empire-specific rocket launchers, including things like player guided rockets, multiple lock-on swarm missiles, and a charge fire mode into the mix.


Vehicle Update: Flash
We want to add new abilities and weapons to the Flash.
  • Current ideas include:
    • Adding additional weapon types
    • Wraith (cloaking the quad) option for infiltrators
  • We're still brainstorming, so call out any ideas you have that you think would be cool for the Flash.


VR Training Area
Learning how to play the game under live fire conditions can be pretty daunting. To help address this, we’re planning on adding in a VR Training zone that will be a safe haven for players to try out weapons, practice piloting vehicles, and get comfortable with basic game mechanics.
  • Initially, this area would be more of a sandbox for players to experiment in, but down the road we’d potentially look to leverage it for in game tutorials.
  • Highlights include:
    • Your faction only
    • Friendly fire disabled
    • No vehicle spawn timers or resource cost
    • All weapons available for use
    • Areas set up for firing ranges and vehicle courses


Orbital Strike
Orbital Strikes are intended to help push enemy players out of an area by turning that area into a series of large explosions. Players should have enough warning time to potentially escape the area, but if caught off guard, they would definitely not enjoy the experience.
  • Functionally, the idea is to be able to call down an orbital strike via a consumable laser targeting device. When aiming the targeting laser, you’ll have an arming time that will need to take place before you can fire the device, at which point the targeting device itself is consumed.
  • The strike starts off with a few smaller projectiles that come down from the flight ceiling and then ramp up over time in a pattern within the strike’s attack radius.
    • If the projectile hits anything before it reaches the ground, the projectile will have the same effects as though it had hit the ground, exploding and dealing damage to the object it hit and anything else that meets the damage effects settings.
    • Each faction will have a specific look and feel, but will be equally devastating and do the same amount of damage.


Regional Empire Priority System
The intent for this system is to allow the game to set "priority level" for regions based on what activities are taking place there. These areas would come with score/XP bonuses to encourage fights in underutilized areas, spread population, and create hotspots.


Loadout Screen Revamp
We want to take a pass at cleaning up and enhancing the Loadout screen. Specifics are still pending, but the goal is to make common actions more convenient. For example: Changing tints on your weapons, vehicles, and uniform should be easier than it is currently.


Community Grief Reporting
We're investigating ways to improve the reporting tools available to the PlanetSide 2 community at large to help identify and call out hackers and other griefers.
  • This would include things like being able to click on a name to /report them instead of trying to correctly decipher where the i's and L's in IlIIlllIll's character name are.
  • Please call out more ideas that would make your lives easier when it comes to calling out the folks ruining it for the rest of us.


Daily Medals/Achievements
We'd like to add in daily achievements/medals for weapons and tools which could include things like:
  • "Kill 10 enemies with the CARV" or "Revive 10 allies with Revive Grenades" would net Experience or Cert rewards
  • These would reset daily


Increase the number of vehicle cosmetic slots
We offer a bunch of sweet cosmetic customizations for vehicles, but we only let you equip them one at a time. We'd like to add additional slots that will let you equip multiple customizations on your vehicle SIMULTANEOUSLY. We have the technology!


Separate Score from Experience
At the moment experience and score are tied too closely together, so if you buff your experience, you end up buffing your score as well. That’s misleading and not really fulfilling the intention for the scoreboard, so we want to make score and experience are two independent (if still related) numbers.


Improved Item Preview
We want to add the ability to preview an item on the player’s current Loadout for their class/vehicle so everyone can get a better idea of what it's really going to look like in context.

This would apply to Camo (tint), decals, wearables, and vehicle attachments.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-26 at 07:15 AM.
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