PlanetSide Universe - View Single Post - Nerf the NC MAX.
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Old 2013-02-05, 12:14 PM   [Ignore Me] #32
Assist
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Re: Nerf the NC MAX.


Some of you missed the point of the post. You can argue the advantages of the NC MAX and the disadvantages of the NC MAX the same way you could argue the advantages and disadvantages of the Magrider or TRAC-5. I think the past 10 posts have proven this, incase for some reason you still haven't caught on. For those who say you can out distance a MAX congratulations, you can also hide behind a rock vs a tank. There's ways around everything in this game, just as there were solutions to Magriders and the TRAC-5. They nerfed TR and VS so they can be more in-line with NC. NC however still have a distinct advantage in all CQC due to their MAX, I think the evidence can point to the number of NC the first two months of the game who had ridiculous kill numbers(10-20k above TR/VS) and were primarily in their MAX.

The point of the post is that the game is slowly becoming a game where everyone is the same faction. I was attempting to get the replies to shine a light on this and some of you have. My opinion on it, if they don't want to continue this trend and nerf the NC MAX(which is coming), is they should make the game how it should be. Give the TR their ridiculous mag size with the fastest firing guns, give the NC more damage on their guns, and remove the distance damage drop off from the VS while nerfing their fire-rate. Everyone will be unique then. The tanks should be the same way, IMO. Give the VS the mobility(with lower damage), give the Prowler the speed(movement), and make the Vanguard a true tank(double hp).

I don't want a game with three factions that all play the same, but that's what they've been balancing the game to and quite frankly it's boring that the game has been reduced to only infantry fights for the game to be 'fun'. This game should be about strategic military style warfare.

Of course the first thing that needs to be changed/fixed is the render distance. That one issue is plaguing this game so bad in the large scale fights that everyone has started to accept it. When the strategy to hold a base from being overrun is to get more people there and abuse the render distance, that says a lot about the game
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