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2011-07-11, 01:00 AM | [Ignore Me] #1 | |||
Staff Sergeant
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I was under the impression you would still have something like 20-24 Certs to spend between classes. But if I am reading this right that means at any given time you might be a BR 20 Engie / Medic /Light assault / Heavy assault all at the change of a terminal. This seems to go WAAAAAY against any sense of specialization as its all at the drop of a hat if I am correct in this I think THIS will be the most damaging to any sense of specialization in planetside. Is it just me or does this explanation of classes make less sense than the initial class descriptions? |
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2011-07-11, 01:23 AM | [Ignore Me] #5 | ||
Corporal
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Umm... This was one of the beauties of PlanetSide. You could be anything, just not all at once. Now they are just changing how easy it is to switch, how is this bad?
They are taking something that was great in PS1 and making it easier/better in PS2. If you think something is bad, explain why. Just saying "PlanetSide is done" and nothing else, implies you are either a 12 yr old who thinks he knows everything, a random doom sayer, or someone who just doesn't like change. None of the above imply any intelligence, quite the opposite in fact. -Monk |
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2011-07-11, 01:27 AM | [Ignore Me] #6 | |||
Colonel
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Last edited by Zulthus; 2011-07-11 at 01:40 AM. |
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2011-07-11, 01:38 AM | [Ignore Me] #7 | ||
Major General
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^^^
Yea, PS1, you made your character to play a certain way or to play afew different ways.you could not do everything at once, you could not also switch to anything you like at anytime, you had to wait for your cert timer. It made people think well in advance, what cert does my squad or outfit need to run more effectivly? |
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2011-07-11, 01:43 AM | [Ignore Me] #8 | ||
Major
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Well its like I said in the other thread. It's an attempt to add more long term progression most likely. Since training these skills takes real life hours like in Eve. An I have no doubt that at least at launch they will probably aim to make it take months or even a year or more to get everything.
But yeah once we have 2 year vets running about that can switch to any fully trained class we will kind of be back to where we are in Planetside now. But is it that bad? I mean after all they can only do one role at a time. |
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2011-07-11, 01:46 AM | [Ignore Me] #9 | |||
Colonel
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2011-07-11, 01:57 AM | [Ignore Me] #12 | ||
Major
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The purpose of certifications was to make your character choose a role. This also emphasized teamwork because you'd have someone be a hacker, someone be the medic, someone be the MAX etc.
Since you can now "seamlessly" change classes and apparently cert whatever you want this time around it really diminishes the need for teamwork. I really hope there is more clarification in the future or they're trolling us. |
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2011-07-11, 02:05 AM | [Ignore Me] #14 | ||
Colonel
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That doesn't change the fact that you can seamlessly switch to whatever you want. That's not PlanetSide, that's COD. The point is that nobody will have a role anymore - you can do whatever you want. It doesn't matter that you have to die first.
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2011-07-11, 02:06 AM | [Ignore Me] #15 | ||
Staff Sergeant
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Yes I could understand the need for classes to keep silly stuff from being done aka Agile pilot med/engy/deci air drops and the like. And even so the need to make classes so the classes themselves can have very interesting play styles attached to them. However, the ability to simultaneously have a fully developed skill tree in every class at the same time is folly. It completely removes the point of specialization in a class if you can just specialize in another class any given time at any given terminal.
I will refrain from panicking yet or fear mongering, but I deeply want to have this question answered further by some of the developers since they have been very kind as of late in answering fan questions. Classes were an understandable addition, however the LACK of specialization into classes for at least short periods is not understandable. How would I go about getting this clarified? |
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