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Old 2011-09-15, 10:14 AM   [Ignore Me] #1
basti
Brigadier General
 
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Twitter QnA Question list


Simple deal: You guys post your questions you want to ask or get asked during the Twitter QnA on friday, i short them all into a nice list, Hamma ask them (as he is the man), results end up here as well.

Benefit: We dont spam the devs, we dont ask questions twice, and we can adjust the questions to only ask stuff we dont know yet/dont understand completly. Its efficeny, boys, german efficeny, as i am a german, hoohaa.


Lets go, get your questions here. Remember, 140 is the symbol limit for Twitter, so please make sure your questions have only 125 Symbols (need some extra for @planetside2 and stuff)


Napalm, feel free to dumb all questions you couldnt ask during your Higby lunch, we get the during the twitter session then.



66 Questions:


Technical:
20 Questions



1.Question:
Will the game support DX9 or is it DX10/DX11 only? (Win XP Support yes/no?)
Answer:

2.Question:
Potential System requirments?
Answer:

3.Question:
How many players will a continent support? Is it really 2000?
Answer:

4.Question:
Can every player in one continent converge on a single area without breaking the game?
Answer:

5.Question:
Is there any system in place to spread the battles out around the maps?
Answer:

6.Question:
Hows it looking for Vehicle enter and exit animations? Any updates? Yes/No/After Release?
Answer:

7.Question:
Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
Answer:

8.Question:
Will the game support TrackIR/headtracking? What about proper HOTAS sticks like the X52 Pro?
Answer:

9.Question:
Will Will SOE make iPhone and Andriod apps that let us slot and train certs even while we're not at a computer?
Answer:

10.Question:
Will there be some kind of friend-or-foe highlighting? Just try to tell apart all the grey soldiers from 200m above
Answer:

11.Question:
How far will customization go? A ban on wings and wizard hats aside, will there be a limited color palette? Purple TR = fail.
Answer:

12.Question:
Will there be different voices for voice macros? This was cool in PS1, but modern games do survive with just one voice...
Answer:

13.Question:
Will swimming be implemented in the game like other FPS i.e Battlefield?
Answer:

14.Question:
is the enviroment totally static like in ps1, or can a tank roll over bushes, deforming them?
Answer:

15.Question:
Q: What type of COF is going to be there? PS1 style? CStrike style? Quake (no-cof) syle?
Answer:

16.Question:
Will the mission system (sometimes?) send faction A to defend location X, BEFORE sending faction B to attack that location?
Answer:

17.Question:
Will aircraft engine failure and crashing return? Please say yes
Answer:

18.Question:
Will it be possible to dodge missiles this time? Chaff/flares/ECM?
Answer:

19.Question:
How is the flight ceiling handeled? Different than PS1?
Answer:

20.Question:
What are some of the physics properties that vehicles can have (ground & air)? How do they play into the feel of the vehicle?
Answer:







Gameplay:
29 Questions


1.Question:
What Continents make a return? Old Oshur anyone? What are the names of all continents?
Answer:

2.Question:
Can we please get some details on the empire specific aircraft? What is their role (Mossy/reaver/lib/Gunship?)
Answer:

3.Question:
What role will field artillery play in PS2? Do we even have any artillery, now that the flail is gone?
Answer:

4.Question:
"The weapon" or "a weapon"? Will all weapons be one-per-class or there will be a certain amount of variety for each?
Answer:

5.Question:
will engineers still have the great diversity of CE deployables they had in ps1? Are spitfires still there?
Answer:

6.Question:
Is CE available only to an engineer class, or useable by other classes as well?
Answer:

7.Question:
Can infiltrators be medics at the same time?
Answer:

8.Question:
How will MAX reviving work? Will a MAX be fully operational (armored) once it's revived (oh, exploitable!)?
Answer:

9.Question:
Q: Do the infantry shields absorb all damage, or just mitigate some of it? Will damage "leak" through shields?
Answer:

10.Question:
Will EMP grenades disable infantary shields?
Answer:

11.Question:
Will vehicles have shields too? (Amp Station?)
Answer:

12.Question:
Will there be other one-shot buff items like medkits? Stamina boost maybe? Do we still have stamina at all
Answer:

13.Question:
From which vehicles will players be able to respawn?
Answer:

14.Question:
Will small arms (say, bullets from a cycler) fire do any damage to tanks and other vehicles?
Answer:

15.Question:
What's the current take on friendly fire? Off? Reduced friendly damage? FF on, but no AoE spam weapons?
Answer:

16.Question:
So, a Magrider driver is also its gunner? Can i still let a mate take the main gun and i just drive?
Answer:

17.Question:
Will the Phoenix's be coming back? Please say no.
Answer:

18.Question:
You once mentioned different melee weapons. Did you mean the three empire-specific knives, or swords for cloakers and stuff?
Answer:

19.Question:
Endgame: What keeps max BR players in fight, besides the obvious never ending war?
Answer:

20.Question:
Can you explain how you win a piece of land or resource? Base or CP?
Answer:

21.Question:
Towers, at least, look a lot larger. Will taking facilites boil still down to hacking one console, or will there be more objectives?
Answer:

22.Question:
Beyond the "front line" hexes, immediately adjacent to enemy ones, will it make sense to attack hexes behind enemy lines?
Answer:

23.Question:
How will resources really work? How useful will they be? Who will actually "earn" them - each player, or the faction too?
Answer:

24.Question:
Will we spawn in PJs or "class" gear? Will we be able to change classbound equipment or class without respawning?
Answer:

25.Question:
We've seen Agile and ReXO-like armors. Will the Standard armor (PJs) make an appearance in PS2, like for a "pilot class"?
Answer:

26.Question:
Will there be any location, like a Sanc, where we can just go meet up with people? Is outfit housing a serious prospect?
Answer:

27.Question:
How will taking enemy weapons work? Battlefield, full class swap? CoD drop on ground?
Answer:

28.Question:
Spawning in a Gal, any restrictions like Gal must be hovering or moving slow? Worried about spawning in a gal flying away.
Answer:

29.Question:
Will shields be class-specific? Light Shields for Agile, Heavy for Max Units?
Answer:







Marketing:
2 Questions

1.Question:
Will the game require you to buy a key (1 time pay), or is it completly F2P?
Answer:

2.Question:
Will there be an optional subscription?
Answer:







Misc:
15 Questions

1.Question:
What is a "biosphere"? It was mentioned by you on at least one occasion.
Answer:

2.Question:
Will there be different hair styles for our characters? Can we have "The Higby"?
Answer:

3.Question:
Did you guys take any ideas from the PSU Idea Vault and implemented them into the game? Could you tell us what ideas?
Answer:

4.Question:
What is each staff members favorite role in Planetside ex. MAX, Tank Driver, light assult?
Answer:

5.Question:
How much did the lore change? Are all the vehicles still assembled by nanites?
Answer:

6.Question:
Since there is no longer a sanctuary, what happens upon logging into the game?
Answer:

7.Question:
modules have been mentioned as possible drops, can you give any info on those implants?
Answer:

8.Question:
What's the longest span of time the dev team has played ps2 in one session?
Answer:

9.Question:
Will europe get the same access to beta as the USA?
Answer:

10.Question:
Will you share a list of voice macros with us, before you start recording? Afterwards it might be late to add stuff we need.
Answer:

11.Question:
Q: When are we likely to see the official Planetside 2 Forums?
Answer:


12.Question:
Will PS2 have scriptable plugin UI a la WoW?
Answer:

13.Question:
What are some example unlocks that can be purchased with resources? Cert tree stuff, cosmetics, gear upgrades/add-ons?
Answer:

14.Question:
Will there be any pure-combat ground vehicles heavier than the empire-specific tanks? Common pool 5 man mega-tanks as an outfit unlock on 2 hour timer?
Answer:

15.Question:
Does the game have support for Dual Monitors, so the map is showed on the players 2nd monitor? (Like Supreme Commander)
Answer:

















Question:

Answer:

Question:

Answer:




ps: Extra thread to make sure people notice soon enough, its only a bit more than a day left...

Last edited by basti; 2011-09-16 at 05:02 PM.
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Old 2011-09-15, 10:26 AM   [Ignore Me] #2
FIREk
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Re: Twitter QnA Question list


(All questions are equal to or under 120 chars)

Can you clarify how many conts there will be at launch? With just one cont, population peaks would be painful.

How will health work? HP? Shields+HP? BLOODY SCREEN? Regenerating HP, with the total HP reduced until healed by a medic?

What's the current take on friendly fire? Off? Reduced friendly damage? FF on, but no AoE spam weapons?

Can you give us some details on basic classes? Will there be a specific tank-buster infantry class, for instance?

How will healing work? Close-range injectors like in PS1, or cheesy, exploitable healing rays like in TF2/Global Agenda?

Will there be armor points for infantry?

How will MAX reviving work? Will a MAX be fully operational (armored) once it's revived (oh, exploitable!)?

How will hacking work in PS2? Will there be a Hacker class, or will it be open for anyone with the right certs?

Post-launch, do you plan on adding empire-specific models for all vehicle types, especially for those funky VS wackos?

What is a "biosphere"? It was mentioned by you on at least one occasion.

Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on continent type?

Last edited by FIREk; 2011-09-15 at 10:56 AM.
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Old 2011-09-15, 10:31 AM   [Ignore Me] #3
basti
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Re: Twitter QnA Question list


Fire, can you shorten the last one by like 15 symbols? I need space for the @planetside 2 or something

edit: nvm! :P
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Old 2011-09-15, 10:36 AM   [Ignore Me] #4
Draep
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Re: Twitter QnA Question list


From which vehicles will players be able to respawn?
Will small arms (say, bullets from a cycler) fire do any damage to armor?
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Old 2011-09-15, 10:38 AM   [Ignore Me] #5
basti
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Re: Twitter QnA Question list


draep, you mean tanks and stuff with armor, right?
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Old 2011-09-15, 10:42 AM   [Ignore Me] #6
Hamma
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Re: Twitter QnA Question list


Yea the questions will be 140 chars minus @planetside2 plus the space, so all questions must be 127 characters or less or they cannot be included.
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Old 2011-09-15, 10:47 AM   [Ignore Me] #7
FastAndFree
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Re: Twitter QnA Question list


Will the game support TrackIR/headtracking?

Will there be some kind of friend-or-foe highlighting? Just try to tell apart all the grey soldiers from 200m above
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Old 2011-09-15, 10:50 AM   [Ignore Me] #8
Bags
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Re: Twitter QnA Question list


No offense, but asking about the continent names is a waste of a question, IMO. The Q about hair styles too.

Like the rest, though.
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Old 2011-09-15, 10:57 AM   [Ignore Me] #9
FIREk
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Re: Twitter QnA Question list


Yeah, I think I'm done with my questions. I did my best to make them short and relevant. I previously went a bit wild in NapalmEnima's thread. If I think of any more, I'll just make a new post.

Also, this is pretty useful for counting characters:
http://www.javascriptkit.com/script/...harcount.shtml

Last edited by FIREk; 2011-09-15 at 11:00 AM.
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Old 2011-09-15, 10:57 AM   [Ignore Me] #10
Graywolves
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Re: Twitter QnA Question list


Will the Phoenix's be coming back? Please say no.


Resource usefulness specifics( someone help? )


Endgame: What keeps capped players in fight?


PSU's Idea Vault --> Planetside 2 implementation possibilities?


Cosmetics&aesthetic customization(character creation)


Chillaxin locations?


Usefullness of terrain beyond adjacent hexes.


PJ's


Consumables


Any retcons in Lore? Guru fanfic count?


--edit-- Higby hairstyle is a good question, keep it, weed out through mine, I just went through stream of concsious.

Last edited by Graywolves; 2011-09-15 at 11:08 AM.
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Old 2011-09-15, 11:00 AM   [Ignore Me] #11
Senyu
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Re: Twitter QnA Question list


What is each staff members favorite role in Planetside ex. MAX, Tank Driver, light assult?
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Old 2011-09-15, 11:01 AM   [Ignore Me] #12
basti
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Re: Twitter QnA Question list


Bags, ive been around games for way to long. I know that those devs need some entertainment as well. Make them understand that you arent the mob that yells at them for whatever reason, as it makes it so much easier to get good information.

Fire, mind if you stop editing all the time? damn, i have a hard time remembering what i added to the list already, and what not. :>
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Old 2011-09-15, 11:05 AM   [Ignore Me] #13
basti
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Re: Twitter QnA Question list


Originally Posted by Graywolves View Post

Resource usefulness specifics( someone help? )


Cosmetics&aesthetic customization(character creation)


Chillaxin locations?


Usefullness of terrain beyond adjacent hexes.


PJ's


Consumables


Any retcons in Lore? Guru fanfic count?
Mind if someone takes this stuff and get some actual questions out of it? :P
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Old 2011-09-15, 11:09 AM   [Ignore Me] #14
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Re: Twitter QnA Question list


Originally Posted by basti View Post
Mind if someone takes this stuff and get some actual questions out of it? :P
Go for it, I'm kinda all over the place, prepping for camping and stuff so just do whatever you want with anything I've ever posted anywhere.
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Old 2011-09-15, 11:12 AM   [Ignore Me] #15
FIREk
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Re: Twitter QnA Question list


How far will customization go? A ban on wings and wizard hats aside, will there be a limited color palette? Purple TR = fail.

You once mentioned different melee weapons. Did you mean the three empire-specific knives, or swords for cloakers and stuff?

Will there be different voices for voice macros? This was cool in PS1, but modern games do survive with just one voice...
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