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Old 2012-01-11, 07:26 PM   [Ignore Me] #1
super pretendo
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Galaxy occupants


I read that the galaxy can hold only 10 occupants. Does this include gunner, pilot and occupants of held vehicles? Or is that just infantry pasengers? that would be cool. Because that would be +1 capacity rather than minus 4 or so
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Old 2012-01-11, 07:32 PM   [Ignore Me] #2
SKYeXile
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Re: Galaxy occupants


good question, if the galay is a spawn point it would want to have a dedicated set of gunners. But i imagine it would sjut be 10 passengers, including gunners. not sure if a MAX would have its own slot anymore or not.
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Old 2012-01-11, 07:43 PM   [Ignore Me] #3
Metalsheep
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Re: Galaxy occupants


In Planetside 1, including gunners and the pilot you could cram 15 people into a Galaxy. Assuming you put a full Marauder in the back. 10 seems like a downgrade if thats including gunners/pilot/vehicle.

I am wondering how the Galaxy will function as a spawn point if only 10 people can fit inside it. What if 11 people choose to spawn at it? Does the 11th soldier just fall hilariously to his death? Can the gal only be a spawnpoint on the ground?
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Old 2012-01-11, 07:46 PM   [Ignore Me] #4
Vash02
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Re: Galaxy occupants


I miss the AMS already.
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Old 2012-01-11, 10:36 PM   [Ignore Me] #5
SteinB
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Re: Galaxy occupants


I wish I could recall the specific reference but I do remember hearing the Galaxy acted as a spawn point only while grounded. A developer clarification on this issue would be great.
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Old 2012-01-12, 07:36 AM   [Ignore Me] #6
Azren
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Re: Galaxy occupants


Originally Posted by SteinB View Post
I wish I could recall the specific reference but I do remember hearing the Galaxy acted as a spawn point only while grounded. A developer clarification on this issue would be great.
I think this was just a suggestion on this forum.
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Old 2012-01-12, 08:22 AM   [Ignore Me] #7
Tikuto
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Re: Galaxy occupants


I like the thought of enemies pouring out of a landed Galaxy (respawning). I just hope the Galaxy is so much bigger in PlanetSide2 to complete that scene.
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Old 2012-01-12, 09:59 AM   [Ignore Me] #8
LongBow
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Re: Galaxy occupants


yeh, the only thing we (and prolly the devs too) know about galaxy spawning is that it happens, but not much else.

they did hint at some of the things they were testing (like landed vs airborne) but nothing else definitive came from that.
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Old 2012-01-12, 11:12 AM   [Ignore Me] #9
Ailos
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Re: Galaxy occupants


I imagine it'd be spawining similar to the way it works in BF2142 - i.e. the person can only spawn if there is space in the galaxy. If there isn't, you're stuck at the spawn selection screen until either there is a spot or you select a different place to spawn.

They could remediate that issue by making galaxy spawning exclusive to squads/platoons, in which case, there's only a set, limited amount of traffic that the pilot can be expecting.

It'll also mean that now instead of flying off to hide, the galaxy will keep its position above the base while the troops it dropped are inside. That wouldn't actually be a bad thing - if a gal holds 10 people (1 pilot + 3 gunners +6 passengers), that's exactly one squad. Then, 3 squads together deliver 18 grunts into the base, plus 3 galaxies with 9 guns to provide some additional support, for at least some time. If platoons can now hold more than 3 squads, you could throw in another squad of reavers to help keep the resecuring forces in check. I could totally see this happening.
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Old 2012-01-12, 12:28 PM   [Ignore Me] #10
Infektion
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Re: Galaxy occupants


Maybe the gal works as a respawn only if it has landed and been activated... kind of a like a flying AMS... I don't see the point of a flying respawn point, that's a little OP.
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Old 2012-01-12, 01:01 PM   [Ignore Me] #11
Metalsheep
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Re: Galaxy occupants


I hope that if the gal has to land to be a spawn point, it gets more armor or some kind of defensive bonus. The AMS became invisable to radar and had a cloaking umbrella.

The Gal is kind of a gigantic vehicle, it would be easy to spot without some kind of extra defensive measure while its landed and stationary. It should gain something for sacrificing its mobility and having its general size and mass.
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Old 2012-01-12, 02:17 PM   [Ignore Me] #12
Infektion
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Re: Galaxy occupants


Originally Posted by Metalsheep View Post
I hope that if the gal has to land to be a spawn point, it gets more armor or some kind of defensive bonus. The AMS became invisable to radar and had a cloaking umbrella.

The Gal is kind of a gigantic vehicle, it would be easy to spot without some kind of extra defensive measure while its landed and stationary. It should gain something for sacrificing its mobility and having its general size and mass.
yes, but it's more mobile, I'm seeing it being used a drop stop spawn and go.
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Old 2012-01-12, 02:33 PM   [Ignore Me] #13
Graywolves
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Re: Galaxy occupants


I hope a landed galaxy has a "deployed" state so that it basically becomes a ground advanced outpost with the turrets raised up to attack enemies from the air and distant ground. But unable to aim below it or in immediate vicinity.

Off topic but I like the idea.


I definatley would like to put more than a squad in a single galaxy.
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Old 2012-01-12, 03:01 PM   [Ignore Me] #14
Coreldan
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Re: Galaxy occupants


I'd like an ability to be able to cloak a landed gal (probably a deepish gal cert), cos something I would like to be is an efficient gal pilot, who is where the gal is needed when it's needed. Without the ability to cloak, you have to park it a bit far off or even just ditch it and jump with it.

Probably AMSing could be allowed when cloaked (just like current AMS), but I dunno about turrets while cloaked lol.
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Old 2012-01-12, 05:26 PM   [Ignore Me] #15
DviddLeff
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Re: Galaxy occupants


For all we know being able to use it as a spawn point will be a specialisation, with further specialisation allowing spawning while airborne.

Whatever happens I hope that spawning can be restricted to squad/platoon; a feature constantly asked for in PS1.
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