Planetside 2 Removing my favorite aspect of PS1
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First of all, I hope im not beating the dead horse too much. I know there has been several topics on the matter, but as this is more of a question/feedback thread I thought I'd make a new one for it.
My favorite part of Planetside 1... being able to customize your character how you wanted, and play it as you wanted. Aka no "classes".
I loved playing as a cloaker and putting out a few mines/turrets where me and my outfit thought the invasion would take place. But seeing as Planetside 2 hammer this feature to the ground and adds classes instead, what good will that bring? Will it still be as fun as in Planetside 1? That to me, the cert system, is one of the unique things of planetside, that made it stand out of other shooters.
As I've understood it, they added the "class" system because of possible overpowered combinations. Like... jetpacking up to a hard accessible area and putting down turrets. But would that really be OP? Too me that feels more like tactical advantage. And he still have to trade points to be able to do that combination. He has to spend points to get a jetpack, he has to spend points to get the turrets right?
Or maybe, have a system that adds more like requirements. For example:
A cloaker/any soldier can put down basic mines and turrets, but to get the more heavier and meaty stuff, you have to be a engineer. Or... Maybe a standard soldier can have simple medic equipment. But specialized medic will have much more advanced equipment to heal faster.
I just hate to my favorite feature in planetside to be hammered down in planetside 2. That is the freedom of your character and the freedom of certs. To be able to customize my character to fit my play style. It worked perfectly fine in PS1, why change something that made Ps1 so special and different from other shooters. Feels like Planetside 2 is like Battlefield 3/CoD mix but a much larger scale. Not sure if I like that...
What good will come from "classes"?
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