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2012-03-20, 05:44 PM | [Ignore Me] #1 | |||
Master Sergeant
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That's right folks, looks like it is Infiltrator week this week...
http://www.planetside2.com/news/infi...comm-link-2012
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2012-03-20, 05:46 PM | [Ignore Me] #4 | ||
Major
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About bloody time.
Unless of course they give out even less info then what the Medics got. I am still of two minds about Cloakers being the new snipers. I loved ganking those sniping SOB's and now I have to gank my own class?
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Last edited by Knocky; 2012-03-20 at 05:48 PM. |
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2012-03-20, 05:47 PM | [Ignore Me] #6 | |||
Master Sergeant
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2012-03-20, 05:54 PM | [Ignore Me] #9 | ||
Contributor PlanetSide 2
Game Designer |
Hrm, still don't know what sort of unique value an Infiltrator brings to a squad other than the ability to cloak and long-range effectiveness.
The description mentioned power consumption, so it looks as though cloaking is not something that can be on permanently like PS1 and is more like the Spy mechanic from TF2, though presumably with a lot longer stealth timer. And of course power consumption and strength are customizable. I'd really like to know what sort of unique teamwork-oriented value an Infiltrator brings to the table. Can they help capture objectives faster? Do they have an EMP grenade? Do they auto-spot enemy soldiers in their view? Other than long range effectiveness, why would a squad of heavy infantry want an infiltrator? I don't think a cloaking suit is a strong enough reason to take one. Auto-spotting hostiles for the squad might justify close-recon support, as would an EMP grenade. |
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2012-03-20, 05:58 PM | [Ignore Me] #11 | ||||
Second Lieutenant
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I thought we already had infiltrator week, or atleast have already seen enough of all 3.
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2012-03-20, 05:59 PM | [Ignore Me] #12 | |||
Major
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Please make sure the rest of the Enclave feel that way as well. Please. Here is 500 station cash to help you remember to spread the good word. /wink
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2012-03-20, 06:06 PM | [Ignore Me] #13 | |||
Contributor PlanetSide 2
Game Designer |
Seems like the real "value" of the infiltrator is to make the people who like stealth gameplay or sniping happy. Generally its not a role that is overly beneficial to teamwork. But if they have something unique to bring to the table they might be worth having at the squad level. I've yet to see anything that warrants more than 1 per 30. |
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2012-03-20, 06:07 PM | [Ignore Me] #14 | ||
Everyone does, Enclave doesn't currently see the infiltrator as a worthwhile unit at all. One or two incredibly good snipers might be beneficial, obviously the point being that they have to be genuinely of the exceptionally skilled group for it to be worthwhile, otherwise, no.
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2012-03-20, 06:08 PM | [Ignore Me] #15 | ||
Captain
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Sniper cloak is only short timed so thats probably where it comes. Maybe every cloak drain energy, based on size of cloaked item. So infil without big weapon could stay cloaked forever s power regeneration is bigger than consumption. If you take bigger weapon consumption increase shortening and disrupting cloak.
I would like to see role in squad too. It cant even be stealthy medic/resser like in ps1. Possible roles i can think of:
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