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Old 2003-01-27, 07:57 PM   [Ignore Me] #1
SandTrout
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another form of greifing


what will happen if someone respawn, but doesnt move from their possition as another person trys to respawn at that tube?

Will the presumably AFK guy get tellefragged, or the newcomer?

Will it say all spawn tubes occupied if you have a squad of greifers in them and prevent people from spawning there?
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Old 2003-01-27, 08:06 PM   [Ignore Me] #2
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Too many what if scenarios. What if this, what if that?

What if I was trying to run a guy over in a mosquito but missed and than I slid down a mountain into a lake! what if then!?
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Old 2003-01-27, 08:08 PM   [Ignore Me] #3
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Then you drown?
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Old 2003-01-27, 08:11 PM   [Ignore Me] #4
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The worst griefing of all is not giving me the game to play...erm... test!
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Old 2003-01-27, 08:12 PM   [Ignore Me] #5
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Originally posted by Ouroboros1
Then you drown?
I don't think you quite get that but that's ok you're new here. Consult Hamma for the meaning behind that one
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Old 2003-01-27, 08:14 PM   [Ignore Me] #6
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But, but.... but....... I is love Planetside
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Old 2003-01-27, 08:21 PM   [Ignore Me] #7
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I know I know... it's ok my son we won't mock you very much The 1337 whores are here to keep people in line when the admins are not
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Old 2003-01-27, 08:21 PM   [Ignore Me] #8
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I'd say he just would get bumped out of the way.
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Old 2003-01-27, 08:23 PM   [Ignore Me] #9
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That hurts...
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Old 2003-01-28, 05:56 AM   [Ignore Me] #10
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Someone likes the frowns way too much
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This is the last VIP post in this thread.   Old 2003-01-28, 08:58 AM   [Ignore Me] #11
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There is no collision inside of a spawn tube or inside of a warp gate bubble. Characters (and vehicles in the instance of the warp gate bubble) can interpenetrate each other in those areas.

Fictional rationalization: You are in a dimensional flux state in both of those areas, one in preparation for using the warp gate core for transition, and the other because you've just been rematrixed and are not quite stabilized yet.

Game rationalization: We expect a lot of players to be in both of those positions at the same time and we don't check collision in those areas to prevent the exact nasty bottlenecks you're describing.
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Old 2003-01-28, 09:03 AM   [Ignore Me] #12
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SmokeJumper, does respawning hurt? As a followup question, is interpenetration as uncomfortable as it sounds?
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Old 2003-01-28, 09:19 AM   [Ignore Me] #13
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Yay, SJ lives! And comes bearing gifts in the form of info.
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Old 2003-01-28, 10:56 AM   [Ignore Me] #14
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Nice answer SmokeJumper, and technically sound as well. Nice to see you folks are thinking up reasons for things instead of just saying "because" as an explanation. Shows the amount of thought and dedication given by the devs to this game.
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Old 2003-01-28, 03:11 PM   [Ignore Me] #15
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Yay!

That is all I have to say.
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