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View Poll Results: Should it be instilled into the game upon release or can it wait?
Yes, sequel should build on the good features from its predecessor 22 70.97%
No, not really necessary they can add it in later if the community warrents the features return... 9 29.03%
Voters: 31. You may not vote on this poll

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Old 2011-07-27, 02:38 PM   [Ignore Me] #1
Sovereign
Staff Sergeant
 
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Confiscated vehicles/weapons..?


What shall the verdict on this be..?
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Old 2011-07-27, 02:42 PM   [Ignore Me] #2
cashfoyogash
Sergeant
 
Re: Confiscated vehicles/weapons..?


I believe they said no looting and no hacking vehicles already.

The no hacking is ok to me BUT i think no looting is bad as alot of ways soldiers can resupply in the thick of battle is by scavenging.
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Old 2011-07-27, 02:50 PM   [Ignore Me] #3
FriendlyFire
Sergeant
 
Re: Confiscated vehicles/weapons..?


Scavenging could be a sub skill in the Assault class tree.
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Old 2011-07-27, 02:50 PM   [Ignore Me] #4
Logit
Second Lieutenant
 
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Re: Confiscated vehicles/weapons..?


I think both of the answers to this poll are sufficient.

Hacking vehicles, and looting were both good ideas and I was surprised to hear they were both scratched.

I was more surprised to hear the reason they don't have hacking vehicles is because they don't want to spend the money to render vehicles in different colors.

But seriously, who didn't like going after the scavenger merits?
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Old 2011-07-27, 03:02 PM   [Ignore Me] #5
Bing
Private
 
Re: Confiscated vehicles/weapons..?


I love scavenging. When I run out of ammo during a big field battle I rely on ammo looted from friendlies/enemies. It was always pretty thrilling to me, having to make due with whatever I could find in the bags.
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Old 2011-07-27, 03:02 PM   [Ignore Me] #6
cashfoyogash
Sergeant
 
Re: Confiscated vehicles/weapons..?


Originally Posted by Logit View Post
I was more surprised to hear the reason they don't have hacking vehicles is because they don't want to spend the money to render vehicles in different colors.
Maybe they need robot ears? I think they would like it if they had robot ears... "Please sit on my face pew pew pew"
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Old 2011-07-27, 03:02 PM   [Ignore Me] #7
Bags
Lieutenant General
 
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Re: Confiscated vehicles/weapons..?


Originally Posted by IDukeNukeml View Post
I also agree with no looting... 400 bags on the ground full of different items could in itself being a technical challenge.
Sony: thousands of players fighting is fine, but a couple hundred backpacks? Technically infesable!
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Old 2011-07-27, 03:07 PM   [Ignore Me] #8
Redshift
Major
 
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Re: Confiscated vehicles/weapons..?


i have to say i did enjoy the running out of ammo and having to make do with whatever i could find aspect

i'm not 100% sure i buy there reasoning but whatever :P
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Old 2011-07-27, 03:15 PM   [Ignore Me] #9
FriendlyFire
Sergeant
 
Re: Confiscated vehicles/weapons..?


Originally Posted by Bags View Post
Sony: thousands of players fighting is fine, but a couple hundred backpacks? Technically infesable!
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Old 2011-07-27, 03:20 PM   [Ignore Me] #10
cashfoyogash
Sergeant
 
Re: Confiscated vehicles/weapons..?


^^ haha love that movie from when i was a kid...
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Old 2011-07-27, 03:30 PM   [Ignore Me] #11
IceyCold
Master Sergeant
 
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Re: Confiscated vehicles/weapons..?


I voted yes, have it come back.

The reason is not because Planetside 1 had it (I rarely looted guns, mostly ammo and medkits) but because most games now HAVE this feature; and many FPS players would probably feel a bit weird if they could not pick up an enemies ammo / weapon.

I think it's worth having.
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Old 2011-07-27, 03:40 PM   [Ignore Me] #12
Logit
Second Lieutenant
 
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Re: Confiscated vehicles/weapons..?


Not to mention it makes gaming sense that I should be able to take everything from the gentlemen whom I just introduced to the floor.

I'm not sure how they intend to do it, but if they just magically give you ammo, or nothing at all for that matter it sounds kind of lame.
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Old 2011-07-27, 03:45 PM   [Ignore Me] #13
Logit
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Re: Confiscated vehicles/weapons..?


Originally Posted by Bing View Post
I love scavenging. When I run out of ammo during a big field battle I rely on ammo looted from friendlies/enemies. It was always pretty thrilling to me, having to make due with whatever I could find in the bags.
This, it required some luck, some skill, and sometimes your trusty knife.

Say for instance were holding a generator (or something similar, whatever circumstance the new game may present), the people running in and getting shit canned provided supplies. Which I believe they very well should. When you were getting down to the nitty gritty you could share your supplies with your squadmates.

Now it seems a majority of that is going to be taken out, which is disappointing.
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Old 2011-07-28, 12:09 AM   [Ignore Me] #14
Talek Krell
Lieutenant Colonel
 
Re: Confiscated vehicles/weapons..?


Maybe they'll add some new logistical aspects to it since you can't scavenge anymore? Air dropped supply crates could be used for the open field warfare we're supposed to be having, for example. Not sure what to do about your gen hold though...
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Old 2011-07-28, 01:41 AM   [Ignore Me] #15
Thoreaux
Corporal
 
Re: Confiscated vehicles/weapons..?


Let's get this quote in here:

Originally Posted by Matt Higby
Keep in mind that from a technical perspective, having to make VS and TR specific texture variants for an NC vanguard is as expensive to our texture budget as having two unique vehicles too (assuming we'd want to do it right, with a full skin not just a decal swap, which we would). Our texture budget is already stretched with all the unique armor, vehicles, weapons etc. I can't think of any other AAA fps game that would have anything close to our texture requirements.
It looks like it's a texture memory problem. Even so, I see no reason why weapons could not be looted. There's no need to re-skin a looted weapon, just change the tracer color.

Also, I simply don't see how it could present a balance issue unless the empires each have weapons with radically unequal abilities in different areas. I'm holding out hope for loot-able weapons being added in beta.
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