Feedback on Hotspots for Higby - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where two personalities isn't enough.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-02-26, 08:28 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Question Feedback on Hotspots for Higby


__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-02-26, 08:33 PM   [Ignore Me] #2
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Feedback on Hotspots for Higby


I would say so, but frustrating to be at the WG and not able to reach the biggest fight because it is the furthest. Can they show the top fights?
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-02-26, 08:34 PM   [Ignore Me] #3
Pen
Private
 
Misc Info
Re: Feedback on Hotspots for Higby


I still use the Enemy Activity option more, due to it being easier to read. It would be neat if switching between Territory Control and Enemy Activity was tied to a key in the map screen. So, like, I could hit space to see the activity and hit it again to go back to the control view.
Pen is offline  
Reply With Quote
Old 2013-02-26, 08:47 PM   [Ignore Me] #4
Rahabib
Sergeant Major
 
Re: Feedback on Hotspots for Higby


I wish I could IA into them easier. frustrating to not be able to IA because its restricted only to a continent you are not in.
Rahabib is offline  
Reply With Quote
Old 2013-02-26, 08:51 PM   [Ignore Me] #5
CoreRoot
Private
 
Re: Feedback on Hotspots for Higby


Also, maybe a little bit off topic, but in hope you read it Mr Higby:

I would love to be able to rightclick and set waypoints on the deploy map as well, just like on the big map. Esp. when leading a squad or platoon, this would save precious seconds to set new waypoints for your folks.
CoreRoot is offline  
Reply With Quote
Old 2013-02-26, 08:54 PM   [Ignore Me] #6
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Feedback on Hotspots for Higby


Can be too slow to update and often the bubbles are still flashing well after the fight is over, imo.
__________________
DirtyBird is offline  
Reply With Quote
Old 2013-02-26, 10:20 PM   [Ignore Me] #7
phungus
Master Sergeant
 
Re: Feedback on Hotspots for Higby


I'm still of the opinion spawn proximity should just be scrapped, the player should be able to spawn where he chooses (without needing to tediously spawn hop across the map). We still desperately need a friendly forces overlay, similar to enemy activity, this is something that would help when lone wolfing but is simply necessary for leading platoons.

I also think AMSes should be rebalanced so that an AMS can only spawn a capped number of units over time. Right now you can drive an AMS offensively into a tech base and spawn hundreds of players instantly. The sunderer should remain the most important and powerful vehicle in the game, just giving it the ability to spawn 100s of infantry instantaneously is a bit much. Another improvement would be to allow AMS to filter their spawns to squad, platoon, and outfit members only.

The defensive spawns have been the best feature added to this game since release. However that is determined seems good, and it would help even more if players could auto deploy (without using redeploy) to defensive spawn points, without needing to use instant action or redeploy. Yes I know players can redeploy then view the defensive spawn locations, but if you take into account real life player behavior having those defensive points instantly useable will give more lone wolfing and casual players easier access to good fun fights.

Last edited by phungus; 2013-02-26 at 10:24 PM.
phungus is offline  
Reply With Quote
Old 2013-02-26, 10:36 PM   [Ignore Me] #8
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: Feedback on Hotspots for Higby


The hotspots are good for quickly glancing through the continental map.

But the Enemy Activity chart is my favorite tool in finding a good fight and assessing areas of interest. It's a good visual tool due to the colors. One can see if there is activity around the red area of it's merely isolated.

Sometimes one area is an isolated incident, while another red zone will be surrounded by peripheral contested areas. What's the difference? An isolated red means you got no fight to fall back to when you lose that area.
Mordelicius is offline  
Reply With Quote
Old 2013-02-26, 10:49 PM   [Ignore Me] #9
phungus
Master Sergeant
 
Re: Feedback on Hotspots for Higby


Originally Posted by Mordelicius View Post
The hotspots are good for quickly glancing through the continental map.

But the Enemy Activity chart is my favorite tool in finding a good fight and assessing areas of interest. It's a good visual tool due to the colors. One can see if there is activity around the red area of it's merely isolated.

Sometimes one area is an isolated incident, while another red zone will be surrounded by peripheral contested areas. What's the difference? An isolated red means you got no fight to fall back to when you lose that area.
Yeah, I agree. But I always felt instant action and hotspots were for casual players who don't want to analyze the enemy activity filter on the map, they just want to go shoot some people in the face, and really I don't find anything wrong with that mentality. I don't think a game should be designed around this common and causal playstyle, but an FPS will be much more successful if it gives people with this mindset fun stuff to do. Also because there is no way to gage friendly forces in an area the enemy activity overlay is only half of the information platoon leaders really need.
phungus is offline  
Reply With Quote
Old 2013-02-26, 10:32 PM   [Ignore Me] #10
Tatwi
Contributor
Major
 
Re: Feedback on Hotspots for Higby


I find that it's failing to do the most important thing: Show you and put you where your teammates are actively capable of winning a battle.

The hotspots system still seems to drop me into hopeless losses, insta-gibs, or fights that are already over. As a result, I would prefer:

1. A better indication as to the location of friendly forces. The map says "Enemy Platoons Detected", but makes no indication of the strength of friendly forces in the region.

2. To be placed at a nearby spawn point, rather than drop podded, and given a waypoint to where I should be headed. Heck, use the EQ2/SWG/FreeRealms "path in the 3D world" waypoint indicator system if you must - it's effective.

Originally Posted by CoreRoot View Post
Also, maybe a little bit off topic, but in hope you read it Mr Higby:

I would love to be able to rightclick and set waypoints on the deploy map as well, just like on the big map. Esp. when leading a squad or platoon, this would save precious seconds to set new waypoints for your folks.
Merging the deployment screen into the map itself, as collapsible UI element, would be far more efficient and meaningful to the end user.
__________________

Last edited by Tatwi; 2013-02-26 at 10:36 PM.
Tatwi is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2013-02-26, 10:34 PM   [Ignore Me] #11
Higby
Contributor
PlanetSide 2
Creative Director
 
Re: Feedback on Hotspots for Higby


I'm seeing a lot of feedback about Instant Action. While it's appreciated, I'm asking for feedback on the new Hotspots filter.
Higby is offline  
Reply With Quote
Old 2013-02-26, 10:38 PM   [Ignore Me] #12
Tatwi
Contributor
Major
 
Re: Feedback on Hotspots for Higby


Originally Posted by Higby View Post
I'm seeing a lot of feedback about Instant Action. While it's appreciated, I'm asking for feedback on the new Hotspots filter.
Ignorance is bliss... What's the difference between these two things?
__________________
Tatwi is offline  
Reply With Quote
Old 2013-02-26, 10:38 PM   [Ignore Me] #13
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Feedback on Hotspots for Higby


Originally Posted by Higby View Post
I'm seeing a lot of feedback about Instant Action. While it's appreciated, I'm asking for feedback on the new Hotspots filter.
I personally think that the older version of hotspots worked better. It's harder to see the flashing circles when it's on your empire's hexes. I'd say keep the slow flashing indicator, with it becoming larger as a fight grows.


edit: didn't see you meant feedback on the current changes, nevermind
__________________
ZulthusVS, 34/5 DARK

Last edited by Zulthus; 2013-02-26 at 10:39 PM.
Zulthus is offline  
Reply With Quote
Old 2013-02-26, 10:46 PM   [Ignore Me] #14
phungus
Master Sergeant
 
Re: Feedback on Hotspots for Higby


Originally Posted by Higby View Post
I'm seeing a lot of feedback about Instant Action. While it's appreciated, I'm asking for feedback on the new Hotspots filter.
Well to be fair they are inter related, since instant actions are how you use hotspots. I never really had much of a problem with instant actions, because you could use enemy activity information to pick your fight, I never really went wrong with going to a yellow "squads detected" spot anyway. I'll see if dropping on hotter areas are less likely to put you in frustrating situations, but again based on how I play this wasn't really a problem.

Ultimately I think hotspots and instant action is more about getting joe casual into a place where he can have fun. On that line my friend's main problem with instant action is that you can do it once, then it's done. If he drops into an area that wasn't a good drop, or a battle that was good but then is won or lost quickly, he's stuck. It wouldn't be an issue at all if he dropped into a bad battle, died and then could pick himself up and go somewhere else, but right now with how things work he often finds himself unable to figure out where to go or what to do because the instant action timer is up and there isn't really any other means to find a fun fight for him.
phungus is offline  
Reply With Quote
Old 2013-02-27, 09:24 AM   [Ignore Me] #15
Rahabib
Sergeant Major
 
Re: Feedback on Hotspots for Higby


Originally Posted by Higby View Post
I'm seeing a lot of feedback about Instant Action. While it's appreciated, I'm asking for feedback on the new Hotspots filter.
Since hotspots and IA are intertwined so much, its hard to separate.

However, and this may answer your question... what filter? The UI isn't really explained anywhere. I just look where the most bubbles are and IA there.
Rahabib is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.