Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your teeth are like stars. Yellow and distant from each other.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2013-03-01, 08:45 PM | [Ignore Me] #1 | ||
PSU Admin
|
Tonights FNO with Luperza and Arclegger covered a bunch of things - here's some of the highlights.
Final recording: http://www.twitch.tv/planetside2/b/372778344 New MAP VR Training Area Notes
__________________
PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-03-01 at 09:49 PM. |
||
|
2013-03-01, 09:12 PM | [Ignore Me] #7 | ||
One thing that could be interesting later on would perhaps be to allow outfits to have simulated battles with each other to train their members.
Oh and VR won't replace the weapon trial system, in case anyone was wondering.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-01 at 09:14 PM. |
|||
|
2013-03-01, 09:15 PM | [Ignore Me] #9 | ||
Corporal
|
Lots of shoutouts to PSU tonight on FNO haha.
The VR training area looks cool. Honestly I'm kinda disappointed that you cannot try out the whole cert tree of items and you can only see the highest level but at least it is something. |
||
|
2013-03-01, 09:19 PM | [Ignore Me] #10 | ||
You will also be able to crash your ESF, so no silly WG physics. This should make for more realistic flight training.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2013-03-01, 09:46 PM | [Ignore Me] #11 | ||
Level design with Clegg: Important notes about Hossin. (Besides Clegg being really, really excited about it)
More Stronghold like bases. Canopy that protect you from Liberators. Tunnels that go outside the bases. There will be foggy areas.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-01 at 09:51 PM. |
|||
|
|
Bookmarks |
Tags |
mar05tweet, mar3to92013 |
|
|