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Old 2011-10-14, 12:26 PM   [Ignore Me] #1
Hamma
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PlanetSide 2 Backstory Part 3, Joe Walsh


http://www.planetside-universe.com/n...walsh-2574.htm
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Old 2011-10-14, 12:28 PM   [Ignore Me] #2
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Searhous?

EDIT: nvm, fixed
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Old 2011-10-14, 12:32 PM   [Ignore Me] #3
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Okay, so personal bias glaringly obvious, I prefer "The Triumvirate" over this.
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Old 2011-10-14, 12:44 PM   [Ignore Me] #4
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Heavy Gauss and Phoenix.
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Old 2011-10-14, 12:31 PM   [Ignore Me] #5
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Wow! This is one absolutely the best; I guess they just keep getting better!

TR using holo-boulders as cover? Sounds like some badass Terran combat engineering to me! i DEFINITELY want different factions to have different resources and tactics. The names in this one were much better, edging more toward that line of a more stylish culture than just 100% mainstream-from-the-phonebook. And the ending of this article is very meaningful.

Top notch. Love it.

~Zachariah

Edit- Also, the Terrans have armor-piercing rounds that penetrate plating layers and then explode inside the targets? HELL YEAH! I am getting seriously excited to see what my Vanu brothers and sisters are going to get to play with!

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Old 2011-10-14, 12:31 PM   [Ignore Me] #6
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Haha, yeah, Searhous. I note that, too. Kind of amateur, but meh, whatever o.O
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Old 2011-10-14, 12:42 PM   [Ignore Me] #7
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


You killed Genny! You bastards!
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Old 2011-10-14, 12:46 PM   [Ignore Me] #8
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


The interesting part about this story to me so far is seeing the fact that on Earth the Terran Republic had actually been a GOOD thing for everyone, even the New Con seemed to be basically fighting for restoring the freedoms of the original Republic.

I gotta say it might be the smurf in me but this was my favorite chapter. Also, too bad for our little friend Genny Jones. She picked the wrong side.
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Old 2011-10-14, 12:55 PM   [Ignore Me] #9
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


<3 for Genny.

And yes, I like that there is more development on how each faction had both legitimate good and legitimate "what the Hell were you thinking?" in there. Very realistic, very appropriate.
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Old 2011-10-14, 01:03 PM   [Ignore Me] #10
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Was I the only one who kept expecting Don Henley to show up singing Hotel California?
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Old 2011-10-14, 01:18 PM   [Ignore Me] #11
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Originally Posted by Firefly View Post
Was I the only one who kept expecting Don Henley to show up singing Hotel California?
Nope, and I wonder what kind of freedom this writer has. It is fiction, but I'm beginning to think everyone assumes what ever he writes will be in game. I wonder what kind of rules he has.
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Old 2011-10-14, 01:25 PM   [Ignore Me] #12
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


These phoenixes sounded more like deployed weapon emplacements than the handheld launchers we have today
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Old 2011-10-14, 01:45 PM   [Ignore Me] #13
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Originally Posted by Firefly View Post
Was I the only one who kept expecting Don Henley to show up singing Hotel California?
Yes, freak. Just you.


Seems like it has more editorial errors too, though it certainly came out fast.

Issues:
(as caught by Raymac & LZachariah) Searhous instead of Searhus.

The TR were hiding in a (singular) crevice large enough for 6. The TR gun kill 9, wound 3, and lose 4 (two left). Walsh, with at least 4 others, reveals the SEVEN phoenixes, and fires them, killing 4 TR, leaving two (Genny and some kid).

Problem 1: Walsh advances while vigorously giving away his position by firing at all the boulders. Throw rocks? Grenades? Anything but firing that incredibly loud gorilla-on-PCP shotgun you've got there. BOOM-chaka-BOOM-chaka... Derp.

Problem 2: The TR kill 9 (I call BS right there, "Only imperial troops are so precise" my ass), and CAPTURE 3? In the middle of a fire fight? No wonder 4 of them died. Derp!

Problem 3: There were 6 TR with 4 dead. Walsh and his 4 compatriots run away from 2 TR (after killing 4 of them, but only because the TR advanced out of their cover and tried to take prisoners in the middle of a fire fight). Derpy derp.

Problem 4: Walsh and his 4 compatriots (5 total) fire 7 phoenixes. Derptastic. And they're fired remotely... which could just be a New Thing in PS2, or more derpish derpy derpderp.

There's some wiggle room on the numbers here for the NC, but that just makes their running away from the two surviving TR from the initial engagement look that much more foolish. RUN COWARD</Sinistar>.

Now, with the Phoenixes in play, there are "cubby holes" plural, not singular. That's fine, and if it had been "unspecified plural" right out of the get go, the NCs retreat would sound reasonable instead of girly-girl-don't-chip-my-new-yellow-and-blue-manicure-with-your-mean-ol-bullets.

Weapons noted:
  • Heavy gauss rifles
  • Jackhammers
  • Carbines (gauss or common pool?)
  • Phoenixes
Other Stuff:
  • NC: remotely controlled phoenix launchers, at least one controlled by someone toting a Jackhammer. Class fail, or upcoming CE goodness?
  • TR: Holographic cover, HEAP rounds (high explosive armor piercing, standard issue for colonial marines, not for use around an atmospheric processor's primary heat exchanger)
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Old 2011-10-14, 02:06 PM   [Ignore Me] #14
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


Originally Posted by NapalmEnima View Post
NC: remotely controlled phoenix launchers, at least one controlled by someone toting a Jackhammer. Class fail, or upcoming CE goodness?
I actually thought they just stashed the Phoenixes to be used later. So they drop the weapons they currently are holding, and pick up a Phoenix to smoke out the TR rats.
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Old 2011-10-14, 01:06 PM   [Ignore Me] #15
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Re: PlanetSide 2 Backstory Part 3, Joe Walsh


I have always wondered why the PROWLER was a 3-seater... Now I know.

"Groups of more than three, unless they were a family, were not permitted the right of assembly."
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