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Old 2011-07-20, 07:01 PM   [Ignore Me] #1
FIREk
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Some new interview with Matt Higby + character customization



The way Matt stresses that the key thing about customization is the way you progress through the extensive skill tree suggests that there will be no actual visual customizations. Which I think isn't really a bad thing, considering visual gizmos matter even less in an FPS than they do in MMORPGs. Also, customization = more assets = a hit on framerate.

Last edited by Hamma; 2011-09-14 at 12:13 PM. Reason: Added Prefix
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Old 2011-07-20, 07:09 PM   [Ignore Me] #2
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Re: Some new interview with Matt Higby + character customization


Nice find, posting to news
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Old 2011-07-20, 07:21 PM   [Ignore Me] #3
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Re: Some new interview with Matt Higby + character customization


He also notes deploying and defending towers.
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Old 2011-07-20, 07:23 PM   [Ignore Me] #4
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Hamma View Post
He also notes deploying and defending towers.
Nice detail...yummy stuff here.
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Old 2011-07-20, 07:27 PM   [Ignore Me] #5
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Re: Some new interview with Matt Higby + character customization


Yay! New video!

Glad we got a little more clarification on leveling up your skills.

As far as your bit about visual customization, Higby said in one of the panels something along the lines of if you were to be an outfit that specializes in aircraft, when someone sees your armor they're going to be instantly be able to identify that you're some badass pilot.


If that's not the case from the get-go there's still plenty of time down the line for them to develop it.

I haven't been this excited for a game in quite some time. I'm always checking everyday for new PS2 things and reading the forums constantly trying to get whatever little bit of information I can to fill my craving. I fear that this is going to continue on up until PS2 finally gets released and it will be so surreal I might actually go into cardiac arrest.
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Old 2011-07-20, 07:31 PM   [Ignore Me] #6
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Re: Some new interview with Matt Higby + character customization


IG Extended Coverage: PlanetSide 2; or, balding man interviews neo-hippie about the Millennial Generation's fascination with video games.
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Old 2011-07-20, 07:33 PM   [Ignore Me] #7
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Hamma View Post
Nice find, posting to news
Nice i heard something new about towers too. wonder what kinda limits there gonna be on outfit spawned towers. like how many outfits can have towers in a single area. or how far they have to be apart.
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Old 2011-07-20, 07:41 PM   [Ignore Me] #8
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Re: Some new interview with Matt Higby + character customization


My views on the armor customization: I believe it won't necessarily be about the shape of the armor, as much as the color pattern on it. Obviously the variations of colors need to stay empire specific but going into darker/lighter shades of red (TR), as well as streaks and splotches on the uniform. (i.e. a common TR player would have two red stripes on his torso armor, but Outfit X will have an "X" across their torso).

More over to the video... when Matt says something along the lines (regard to the Command tree) "ridiculous amount of progression" (around 4:30) down the squad leadership tree... kinda scares me... YAY for leadership roles!
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Old 2011-07-20, 07:41 PM   [Ignore Me] #9
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Re: Some new interview with Matt Higby + character customization


Originally Posted by IDukeNukeml View Post
The guy talking to Higby is reading from a FUCKING card..... I understand he may not be able to remember all of the questions... But FFS, that seriously disturbs me.

...who cares..be happy he asked those questions
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Old 2011-07-20, 07:44 PM   [Ignore Me] #10
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Re: Some new interview with Matt Higby + character customization


Nice i heard something new about towers too. wonder what kinda limits there gonna be on outfit spawned towers. like how many outfits can have towers in a single area. or how far they have to be apart.
I'm sure the location of the recources the towers will be placed on will define the distance between towers.
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Old 2011-07-20, 07:48 PM   [Ignore Me] #11
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Re: Some new interview with Matt Higby + character customization


Am I the only one that watches True Blood and thinks The Higby looks like a young Bill Compton?
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Old 2011-07-20, 07:52 PM   [Ignore Me] #12
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Re: Some new interview with Matt Higby + character customization


Originally Posted by Raymac View Post
Am I the only one that watches True Blood and thinks The Higby looks like a young Bill Compton?
Well Bill from season 1-3, now with Bill's new haircut... not so much

And lacking fangs
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Old 2011-07-20, 07:58 PM   [Ignore Me] #13
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Re: Some new interview with Matt Higby + character customization


Originally Posted by MgFalcon View Post
And lacking fangs
And the accent.
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Old 2011-07-20, 08:00 PM   [Ignore Me] #14
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Good stuff.

I love how higby is just zipping his mouth and throwing the key away when release/beta date and buisness model is coming up at the end.
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Old 2011-07-20, 08:23 PM   [Ignore Me] #15
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Re: Some new interview with Matt Higby + character customization


Damn, that video made me - yet again - crave for actual details on the skill tree. I am interested how they achieve a year long progression, maximum training time of 24 hours per skill and maximum 15-20% differential to an untrained newbie. One of these three thing's got to be a little bogus ..

Hopefully it won't be "Firepower +0.00001% Upgrade #32/2312 23:58:32 remaining.."
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