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2012-04-05, 07:14 PM | [Ignore Me] #1 | ||
Colonel
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I was looking to make a list of issues that can be individually analyzed to compare one game to the other. Feel free to have a discussion in here as well but at least try to think of points I missed. I'll start us off with some from Battlefield that seem to fit plus others I think of. I'll add any extra that are suggested.
Note that I'm making up names for the raw issues, not listing what should or should not be done. In order for this to be a complaint list, the list would have to take a certain position on these issues. Note carefully that it does not. Gameplay 1. Time to Kill(TTK), meaning the time between when you start firing at an enemy until they die. A product of bullet damage, recoil, deviation, hit detection, etc. 2. Spotting 3. Killcam 4. Squad command tools and functions 5. Empire command tools 6. Minimap and other HUD items(separate from spotting) 7. Communication presets 8. Base layouts, distance between bases 9. Spawn system, including field spawning, base spawning and squad spawning 10. Vehicle physics 11. Vehicle repair system 12. Health and vehicle regen, if it exists 13. Capture system(ie, all hack, all proximity capture, mix, etc) 14. Outfit features related to gameplay 15. Exit animations 16. Multi-crewing of vehicles, or not 17. Bullet damage, deviation(cone of fire), recoil, etc 18. Infantry movement speed 19. Number of bases per continent 20. Foothold situation 21. Vehicle Animations 22. Aim down sight mechanic(AKA "iron sights") vs zoom 23. Capture time, especially as relates to backhacking and resecuring, will it still allow spec op missions 24. Graphical 1. Avatar appearance 2. Effect that graphics has on player visibility(ie, game is too dark even in daytime) 3. Day/night sequence Miscellaneous 1. Outfit features not related to gameplay 2. Last edited by Stardouser; 2012-04-15 at 05:16 PM. |
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