Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hey, where are the jetpacks?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Should aircraft be able to see infantry on radar? | |||
Yes | 47 | 29.01% | |
No | 115 | 70.99% | |
Voters: 162. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-04-17, 05:37 PM | [Ignore Me] #1 | ||
One of the first suggestions I made for Planetside 2 was removing the ability for aircraft to see infantry on radar. This was mostly due to the perception that infantry farming was problematic. It evolved into just plain making sense. It is easy enough to see anything running around from such a vantage point, having them on radar just makes infantry prey. To counter this, hand held AA weaponry is to be developed, but would it be necessary? We already know that cockpit graphics will be forced. If we remove the ability for aircraft to see infantry on radar, you can basically remove hand held AA weaponry.
__________________
|
|||
|
2012-04-17, 05:43 PM | [Ignore Me] #2 | ||
Colonel
|
No. Aircraft are not infantry sniping/raping platforms. If they want to kill infantry they should have to dip down low and risk their necks.
BUT - squad leaders should be able to place STATIC air support request markers. |
||
|
2012-04-17, 05:44 PM | [Ignore Me] #3 | ||
Master Sergeant
|
In Planetside you could only see Infantry on your radar because they were eaither
A: Infront of you, so technically your Line of Sight put them on your radar. B: Your Squadmates see them, so they come up on Radar. C: Interlink/Friendly Motion Tracker Or D: The mosquito had a special Overflight radar that detected enemies below it when you were at like... 25% throttle. None of the other aircraft had the ability to see infantry on Radar innately. It was just how the Radar mechanic worked in general through Infantry, Land and Air vehicles. I think if this stays it will remain fine. With the possibility of the Reaver/Mossie/Scythe getting Overflight as a customization/utility slot ability that they have to sacrifice something else to get. I also agree on some kind of hand-held AA weapon. The Rocklet was sweet for mopping up weakened or farming aircav, but perhaps something like a Jammer for Air? So that infantry have an equal chance against Aircav and Armor. Maybe instead of Jammers having a 3 second detonation, it could have an Airburst as its secondary like Flak. (assuming Jammers still are in and work the same or similarly.) |
||
|
2012-04-17, 05:45 PM | [Ignore Me] #4 | ||
Colonel
|
Infantry and aircraft should really not be fighting each other unless the aircraft are getting very low. BF3 is extremely annoying for air pilots because there is a stinger under every rock. It should be enough that vehicles can be spec'd for AA.
|
||
|
2012-04-17, 05:51 PM | [Ignore Me] #9 | ||
Colonel
|
I voted no, if an airplane can spot you crossing the ground and relay that information to his ground troops that is good tactics. But to just automatically see ALL the ground troops in the range pf your radar is overpowered. Course it would be really good for those planes that are equipped to kill ground targets to always be able to go to troop concentrations even though they might be hiding.
|
||
|
2012-04-17, 05:58 PM | [Ignore Me] #10 | ||
Private
|
No, I don't think aircraft ground radar should be able to detect infantry, unless infantry was using some sort of active radar. Like, pointing aircraft with anti-air missile-launcher while trying to get a "lock" on that said aircraft.
|
||
|
2012-04-17, 06:15 PM | [Ignore Me] #13 | ||
Yes, because this is yet another poll that's too binary.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2012-04-17, 06:21 PM | [Ignore Me] #15 | ||
Sergeant
|
They should be able to see infantry on the radar only when target is spotted by a teammate. Largely for the role of close air support.
You're missing a lot of senses in games, and it's much easier to flag the enemy on the pilots map than it is to guide him there with long-winded instructions. It's not an instant kill if an enemy is on the pilots minimap. It almost seems like some of the people above think that rockets and bullets magically one-shot people that are on the minimap. Still takes time/skill to maneuver into position and fire. It looks like aircraft will be doing more flying than in PS1, so I'd imagine pilots would have to plot their runs in order to not be shot out of the sky. |
||
|
|
Bookmarks |
|
|