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Old 2013-07-11, 07:02 PM   [Ignore Me] #1
Hamma
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Nanite Systems Helmet


I guess people only post things on instant gratification reddit these days

Nanite Systems Helmet tweeted earlier today.




http://www.planetside-universe.com/media.php?view=2410
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Old 2013-07-11, 07:26 PM   [Ignore Me] #2
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Re: Nanite Systems Helmet


Originally Posted by Hamma View Post
I guess people only post things on instant gratification reddit these days

Nanite Systems Helmet tweeted earlier today.

https://twitter.com/NaniteSystems/st...37400526290947



http://www.planetside-universe.com/media.php?view=2410
It looks great and all, but it feels like a standard Super Sentai, Goranger-style inspired Vanu helmet rather than a nondescript NS one.

Imo, it should be strictly Vanu. It's hard to picture TR wearing this. It looks way off. For the NC, it has some similarities with the Nightstriker, but it's still easily and unmistakeably Vanu looking more than anything.
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Old 2013-07-11, 07:46 PM   [Ignore Me] #3
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Re: Nanite Systems Helmet


Originally Posted by Mordelicius View Post
It looks great and all, but it feels like a standard Super Sentai, Goranger-style inspired Vanu helmet rather than a nondescript NS one.

Imo, it should be strictly Vanu. It's hard to picture TR wearing this. It looks way off. For the NC, it has some similarities with the Nightstriker, but it's still easily and unmistakeably Vanu looking more than anything.
It's probably the "V" shaped visor...
It just screams "VANU SENTAI FORCE GO!"
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Old 2013-07-11, 07:56 PM   [Ignore Me] #4
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Re: Nanite Systems Helmet


I think it looks nice.
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Old 2013-07-11, 08:39 PM   [Ignore Me] #5
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Re: Nanite Systems Helmet


To me it looks like something a VS would wear.

I suppose it might go well with Camel.
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Old 2013-07-11, 09:11 PM   [Ignore Me] #6
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Re: Nanite Systems Helmet


It definitely looks Vanu, pretty sure T-Ray is probably behind the helm of that Twitter account.
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Old 2013-07-11, 10:04 PM   [Ignore Me] #7
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Re: Nanite Systems Helmet


Originally Posted by Hamma View Post
I guess people only post things on instant gratification reddit these days

Nanite Systems Helmet tweeted earlier today.

https://twitter.com/NaniteSystems/st...37400526290947



http://www.planetside-universe.com/media.php?view=2410
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Old 2013-07-11, 10:41 PM   [Ignore Me] #8
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Re: Nanite Systems Helmet


I don't know about that. I could see this in red for TR and Blue for NC. I think it would work. NY Giants and the Dallas cowboys use the same helmets and same equipment and wear. How do you tell them apart? Colors.
And if that isn't enough you still have a little triangle above your head indicating your faction.
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Old 2013-07-12, 02:12 AM   [Ignore Me] #9
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Re: Nanite Systems Helmet


Honestly this seems like a terrible idea to me - it's already hard enough to tell one faction from another, especially when customisation is involved - and this is just going to make things even worse. We need the different factions to be more distinctive-looking, not less.
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Old 2013-07-12, 04:10 AM   [Ignore Me] #10
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Re: Nanite Systems Helmet


Originally Posted by Gatekeeper View Post
Honestly this seems like a terrible idea to me - it's already hard enough to tell one faction from another, especially when customisation is involved - and this is just going to make things even worse. We need the different factions to be more distinctive-looking, not less.
i honestly never got this argument, i feel the IFF in the game is pretty good..i honestly dont think the same helmets are going to make it hard to tell the difference between friend and foe.
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Old 2013-07-12, 06:52 AM   [Ignore Me] #11
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Re: Nanite Systems Helmet


Originally Posted by Timealude View Post
i honestly never got this argument, i feel the IFF in the game is pretty good..i honestly dont think the same helmets are going to make it hard to tell the difference between friend and foe.
Personally I'd say the IFF functions of the UI are ok at best, they're certainly nothing to write home about and don't always work well.

Even when they do work perfectly, the problem is that people still base their first impression mostly on what the character looks like to work out if it's a threat or not - which makes sense, since you need to work out what class they are, what weapon they have, whether they've noticed you or not, etc.

Having to do that initial assessment of the character, and then do a second check for the colour of the triangle over their head slows you down, and makes it more likely an enemy will get the drop on you. So people either rush it and end up shooting friendlies, or they take their time and enemies start firing first.

This makes the game more difficult and annoying for everyone (nobody likes being TKed), and it's really frustrating since it would have been very easy to avoid by just following some sensible design guidlines:

1) Make character silhouettes distinctive by faction. I.e. the general outline of a TR soldier should be distinctive at a glance, and hard to confuse with an NC or VS one.

2) Make sure that a distinctive faction-specific colour dominates all camo patterns. Don't make camos that are mostly white, green, grey or whatever with some little flashes of faction colour - make sure all characters have large, clear panels of blue, yellow, purple, teal or red on them at all times.

3) Make sure that camo-patterns never use colours normally associated with the other factions. No purplish camo for NC, no yellow camo for VS, etc. VS giraffe camo is a classic example of how bad PS2 is at this.

4) Make cosmetic items clearly faction-specific: don't have masks or helmets that are basically the same for all factions. Give each faction a specific, distinct flavour. Things like the distinctive VS infiltrator helm and the Protoss helms based on it are a great example of this, whereas maniac masks or this new NS helm are the opposite extreme.

tl;dr - people mix up friends and foe all the damn time in this game, new players especially. This is due to bad art direction, which this new helmet will only make worse.
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Old 2013-07-19, 05:08 AM   [Ignore Me] #12
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Re: Nanite Systems Helmet


Gatekeeper is making some great points, especially points 2) and 3)

Same goes for vehicles i.e. NC Harassers should have BLUE on them not just small patches of yellow that blend into several types of camouflage.
Both friendlies and enemy need to know who is who at a glance.
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Old 2013-07-19, 06:02 AM   [Ignore Me] #13
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Re: Nanite Systems Helmet


Originally Posted by Shooter View Post
Gatekeeper is making some great points, especially points 2) and 3)

Same goes for vehicles i.e. NC Harassers should have BLUE on them not just small patches of yellow that blend into several types of camouflage.
Both friendlies and enemy need to know who is who at a glance.
thanks to the glorious free to play model, that train has already left the (play)station.

the game wants you to grind and farm enemies, and it doesn´t even let you know who is an enemy. and they are making it worse with every new cosmetic in the depot.

can we please get a ps2 where ps stands for PLANETSIDE?
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Old 2013-07-12, 02:35 AM   [Ignore Me] #14
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Re: Nanite Systems Helmet


I also don't think common pool armour types is a good idea
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Old 2013-07-12, 03:56 AM   [Ignore Me] #15
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Re: Nanite Systems Helmet


It's really cool but it looks Vanu for sure. It really shares none of the characteristics of the NS weapons. Definitely not a NS helm. But I'd pay for it on my Vanu in a second!
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