Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: got porn?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-04-23, 10:38 AM | [Ignore Me] #6 | ||
There should be some kind of recycling option for vehicles in my opinion. Has to be less then 50% in order to make people just want to pull another vehicle instead of their current one instead due to the resource loss.
I like Ruffdog's idea as well. I would click the wrong vehicle several times a week playing PS. I wouldn't be too happy to lose X amount of credits due to a wrong click.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2012-04-23, 10:47 AM | [Ignore Me] #8 | ||
It can't work this way. If a vehicle is 100% you get 100% resources back according to this. Allowing people to get a full credit back will put the whole point of resources for vehicles to being nothing. Just due to them knowing they can get the full amount back and not being more thoughtful as to what to pull.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2012-04-23, 11:36 AM | [Ignore Me] #9 | ||||
Colonel
|
At any rate, I really don't see a reason that you wouldn't get a full refund. If the game had an actual functioning economy, you could sell it to someone, and there is no logical reason the empire wouldn't take back the vehicle. Or heck, logically you'd be able to park it somewhere for later use, like you could stash weapons in a locker in PS1. Sure there could be a 'garage', but selling it back for 100% accomplishes the exact same thing. Condition would also be meaningless, since repairs won't take resources. It would just add the time wasting step of having to repair the vehicle first before selling it back. |
||||
|
2012-04-23, 07:14 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
|
As Malorn pointed out, vehicles are probably one of the economy's money sinks. And if PS2 vehicles are as survivable as PS1 vehicles then refunds would result in a lot less money being sunk into them. I think a partial refund would be most appropriate. I would base it on a combination of time used and condition of the vehicle. A fresh tank that you bought by accident could be turned in for a full refund, where a fully repaired one that you've been romping around in for an hour has essentially paid out to you and can't be just traded in. Or at least not for full price.
The condition does need to be a factor as well, or we may end up with people deconstructing and buying a new vehicle instead of just fixing the one they have. |
||
|
2012-04-23, 11:37 AM | [Ignore Me] #11 | |||
Colonel
|
|
|||
|
2012-04-23, 05:38 PM | [Ignore Me] #12 | |||
First Lieutenant
|
Personally I think if you decon in a friendly territory, you get a % based on the % of health it has back. If you decon in enemy territory, you'd get back half of it's "value" (a vehicle with 50% health would give back 25% worth of resources). This means that when you drive the vehicle out of the base and into enemy territory, you have to think before simply abandoning it to go assault the interior. Because if you come back and it's gone, you just lost all those resources. |
|||
|
2012-04-23, 11:35 AM | [Ignore Me] #13 | |||
Full refunds for full-health vehicles - if you've been using it in the field, you've probably been repairing it in the field, too. (I don't know if the nanites inside glueguns count for anything, but at least the time you spend repairing should be worth it.) Otherwise, refund is proportional to the vehicle. If you don't have an engineer in your team and you've just come back from the line with 10% health on the vanny, you only get 10% of the credit (for basically, recycling the thing).
So in other words, refund amount directly proportional to vehicle health on return.
Then again, there's always a middle ground - I do think that the amount returned should be proportional to the health, but maybe doesn't have to be proportional to the original cost - maybe the most you can get in return is 80%.
__________________
Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2012-04-23 at 11:40 AM. |
||||
|
2012-04-23, 11:49 AM | [Ignore Me] #14 | ||
Depending on how the vehicle operator/crew make use of the vehicle it maybe harder to actually get that vehicle destroyed. I could go for several hours in a Vanguard in PS in pop locked fights if I was driving properly, I don't see why this can't be the same in PS2.
What it comes down to for me is I don't want people just switching out of their current vehicle to something else just due to being able to get a full refund. A player should be smart with their resources. Being able to get a full refund for major purchases like vehicles prevents this in my opinion. If someone decides that a certain vehicle isn't to their liking for the current combat situation they can freely just recycle it for another. A player should instead have to choose whether to take the cut in resources or continue to fight in the current vehicle till it dies.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2012-04-23, 12:04 PM | [Ignore Me] #15 | ||
Colonel
|
How about a garage then? Same functionality as the locker in PS1. You don't get refunds, but you don't lose your resources if you decide to take a break.
The problem with a partial refund is if you stop playing the game, your resources just go poof. Thats not smart use of them, nor particularly fair. Last edited by CutterJohn; 2012-04-23 at 12:08 PM. |
||
|
|
Bookmarks |
|
|