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[Ignore Me] #1 | ||
First Lieutenant
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Hello everybody!
So I'm sure many PlanetSide veterans recall all the hilarious times when trees or terrain destroyed the vehicle you were piloting or gunning. Trees alone probably had more kills than any single outfit, and the rest of the terrain probably had up to 5% of all total kills (or causes of death) in the game. Does anyone else think that terrain and different types of permanent objects (trees, base walls, water, etc) should have their own individual kill-count? |
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[Ignore Me] #7 | ||
Private
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That's a really great idea. I like when games release statistics about what people have done, particularly asinine statistics. Having access to statistics about environmental deaths would be hilarious.
Also if where/how is released as well it would only add to the "I saw that!" and "I did that too!" experience that is so uniquely Planetside. |
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[Ignore Me] #9 | ||
Staff Sergeant
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I think that it would be cool to see statistics about terrain that can help define certain territories as high-risk areas that skilled pilots can test themselves on.
Every bullet is going to be tracked in this game, and each bit of damage as well. When damage occurs without the influence of a bullet, it is credited to the terrain of the area. No need to separate trees from rocks, the environments should speak for themselves. |
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[Ignore Me] #12 | |||
First Lieutenant
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I think it would be awesome if the DEVs or GMs kept an eye on those statistics, and named certain regions/trees/rocks/slopes that cause a set number of deaths within a given time frame. Could you imagine having an actual deadman's curve in the game? So named because a tank battle was fought at a bend in the road next to a cliff and several tanks fell off? |
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