Metagame Analysis - Esamir - PlanetSide Universe
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This is the last VIP post in this thread.   Old 2012-10-17, 11:56 AM   [Ignore Me] #1
Malorn
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PlanetSide 2
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Metagame Analysis - Esamir


I'd like to try to solicit some feedback on the metagame, specifically the continental battle flows using Esamir as the first study.

I'm not sure if this will get the right results, but lets see what happens. If it works out well I might do more of these.

First, I'm not interested in cross-continent stuff, you're preaching to the choir there. I dont' want to hear about sanctuaries or about how you hate footholds. What I do want to hear about is your understanding and analysis of how the battles progress, why they progress the way they do, what causes great fights, and general analysis of world design.

This thread will start with Esamir, our new continent that has some very different characteristics from Indar. It makes for a good study of design approaches.

I'd ask respondents to give as much in-depth thought as possible and to stay focused on the topic of Esamir. Below I will make some assertions and ask some questions, and I'd like your thoughts. Feel free to challenge the assertion if you observe differently.


1) Esamir is a continent that seems to have rapid conquest. What do you believe contributes to this?

2) Esamir typically has some large tank battles, many more than what I observe on Indar. Why do you suppose that is?

3) Esamir is sparsely populated with outposts. How does this affect the continental flow and is it good? Is it too sparse?

4) What are the most fun places to fight on Esamir and more importantly why are they fun?

5) What would you change to improve the consistency and flow of battles on Esamir? Why?


I have some thoughts of my own on all of these and I'll share them later in the thread.
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