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PSU: Pull Pin And THROW!
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View Poll Results: Should it be instilled into the game upon release or can it wait? | |||
Yes, sequel should build on the good features from its predecessor | 22 | 70.97% | |
No, not really necessary they can add it in later if the community warrents the features return... | 9 | 29.03% | |
Voters: 31. You may not vote on this poll |
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2011-07-27, 02:50 PM | [Ignore Me] #4 | ||
Second Lieutenant
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I think both of the answers to this poll are sufficient.
Hacking vehicles, and looting were both good ideas and I was surprised to hear they were both scratched. I was more surprised to hear the reason they don't have hacking vehicles is because they don't want to spend the money to render vehicles in different colors. But seriously, who didn't like going after the scavenger merits? |
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2011-07-27, 03:30 PM | [Ignore Me] #11 | ||
Master Sergeant
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I voted yes, have it come back.
The reason is not because Planetside 1 had it (I rarely looted guns, mostly ammo and medkits) but because most games now HAVE this feature; and many FPS players would probably feel a bit weird if they could not pick up an enemies ammo / weapon. I think it's worth having. |
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2011-07-27, 03:40 PM | [Ignore Me] #12 | ||
Second Lieutenant
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Not to mention it makes gaming sense that I should be able to take everything from the gentlemen whom I just introduced to the floor.
I'm not sure how they intend to do it, but if they just magically give you ammo, or nothing at all for that matter it sounds kind of lame. |
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2011-07-27, 03:45 PM | [Ignore Me] #13 | |||
Second Lieutenant
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Say for instance were holding a generator (or something similar, whatever circumstance the new game may present), the people running in and getting shit canned provided supplies. Which I believe they very well should. When you were getting down to the nitty gritty you could share your supplies with your squadmates. Now it seems a majority of that is going to be taken out, which is disappointing. |
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2011-07-28, 12:09 AM | [Ignore Me] #14 | ||
Lieutenant Colonel
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Maybe they'll add some new logistical aspects to it since you can't scavenge anymore? Air dropped supply crates could be used for the open field warfare we're supposed to be having, for example. Not sure what to do about your gen hold though...
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2011-07-28, 01:41 AM | [Ignore Me] #15 | |||
Corporal
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Let's get this quote in here:
Also, I simply don't see how it could present a balance issue unless the empires each have weapons with radically unequal abilities in different areas. I'm holding out hope for loot-able weapons being added in beta. |
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