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View Poll Results: Which do you prefer?(see post for more description)
Current PS2 31 22.30%
PS1 65 46.76%
BFRish 11 7.91%
Option D: 23 16.55%
Other: 9 6.47%
Voters: 139. You may not vote on this poll

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Old 2011-09-16, 09:39 PM   [Ignore Me] #1
CutterJohn
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Poll on driver gunning


Pick your preference.

Poll options:

Current PS2: Driver on primary turret, gunner(s) on secondaries. Gunner weapons roughly equivalent in power to primary.

PS1: Driver has no/weak guns. Gunner controls primary and secondary weapon.

BFRish: Gunner controls Primary, Driver controls weaker secondary.

Option D: Primary and Secondary weapon control can be swapped by the driver, the gunner, and a secondary gunner. Primary weapon more powerful, but has a limited forward firing arc when controlled by driver to make it more painful to use solo.

Edit: A couple have said this could be OP by allowing the driver access to, for instance, both the AV primary and AA secondary. This could be balanced by limiting driver access to certain turrets, or enacting a swap timer akin to holstering a gun and drawing a new one to prevent instant swapping when new threats show up. Or something else. The main goal with this is just giving the driver control over how the vehicle is operated.


For option D, weapon control would be set in a little gizmo on the hud or in the vehicle control screen if such exists, simple click to assign, that looks a bit like this:

Code:
        |W1|W2
Driver  |X |
Gunner1 |  |X
Gunner2 |  |

The driver would just click in the spots to change who controls what.

Last edited by CutterJohn; 2011-09-17 at 12:41 AM.
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Old 2011-09-16, 09:52 PM   [Ignore Me] #2
Sirisian
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Re: Poll on driver gunning


Option D seems the best.

Don't really need a fancy UI element. Gunners would see the option become available when a driver right clicks and released control of the main gun. The driver could take it back at any point by right clicking forcing the gunner back to their weapon.

Last edited by Sirisian; 2011-09-16 at 10:05 PM.
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Old 2011-09-16, 09:52 PM   [Ignore Me] #3
Bags
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Re: Poll on driver gunning


I like PS1 but I frankly don't care. I don't use ground vehicles that much.
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Old 2011-09-16, 09:52 PM   [Ignore Me] #4
Zulthus
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Re: Poll on driver gunning


PS1 style. I know I'm the minority but I hate the idea of drivers being the only gunner they need.
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Old 2011-09-16, 10:02 PM   [Ignore Me] #5
Sirisian
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Re: Poll on driver gunning


Originally Posted by Zulthus View Post
PS1 style. I know I'm the minority but I hate the idea of drivers being the only gunner they need.
Imagine a Reaver flying down on a tank. How vulnerable do you think that tank is having just its main cannon? I'd say it's probably going to die.
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Old 2011-09-16, 10:04 PM   [Ignore Me] #6
basti
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Re: Poll on driver gunning


Option D is pretty good. It allows you to do stuff if you want to as a driver, but it also allows you to just drive and let others gun.
And thats important, especialy if you have ever tried to lead a tank collum. You cant just do everything at the same time...
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Old 2011-09-16, 10:05 PM   [Ignore Me] #7
Majikk
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Re: Poll on driver gunning


Not only do I like option D, but it makes sense out of having a crew of 3 in your tank. Let one person drive, one person use the main cannon, and one person use the secondary cannon, if you like.
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Old 2011-09-16, 10:09 PM   [Ignore Me] #8
Talek Krell
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Re: Poll on driver gunning


To no one's suprise I prefer the PS1 model.

Option D is also quite acceptable though. Especially with the limited firing arc, I like the idea of forcing a solo driver to use the vehicle like a tank destroyer.


Edit: I would like it noted that PS1 contained single person vehicles, it just wasn't them exclusively.

Last edited by Talek Krell; 2011-09-16 at 10:10 PM.
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Old 2011-09-16, 10:11 PM   [Ignore Me] #9
Zulthus
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Re: Poll on driver gunning


Originally Posted by Sirisian View Post
Imagine a Reaver flying down on a tank. How vulnerable do you think that tank is having just its main cannon? I'd say it's probably going to die.
Yes, a Reaver is designed to take down a tank. Your point?
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Old 2011-09-16, 10:25 PM   [Ignore Me] #10
kaffis
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Re: Poll on driver gunning


Other: As "B", but does not require any specific position be filled by the person with the vehicle's cert, so long as at least one position is.

In other words, I'm sympathetic to the plight of those who argue that the guy who puts the cert time in should get to gun, but don't believe that warrants combining seats to arrange this.
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Old 2011-09-16, 10:30 PM   [Ignore Me] #11
CutterJohn
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Re: Poll on driver gunning


Originally Posted by kaffis View Post
Other: As "B", but does not require any specific position be filled by the person with the vehicle's cert, so long as at least one position is.

In other words, I'm sympathetic to the plight of those who argue that the guy who puts the cert time in should get to gun, but don't believe that warrants combining seats to arrange this.
So the person certed can gun and random person who is not certed can drive, so long as the certed person is present?

This wouldn't be bad.
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Old 2011-09-16, 10:31 PM   [Ignore Me] #12
Brusi
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Re: Poll on driver gunning


I'm thinking that Current PS2 style could be balanced to give the main gun a ROF buff if there is a 2ndary gunner, kinda like an assistant loader who controls the 2ndary gun as well (if you need the fluff).
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Old 2011-09-16, 10:44 PM   [Ignore Me] #13
kaffis
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Re: Poll on driver gunning


Originally Posted by CutterJohn View Post
So the person certed can gun and random person who is not certed can drive, so long as the certed person is present?

This wouldn't be bad.
Correct. I'd probably make it so if the last certed person leaves a vehicle, it boots everybody else out. And no seats are open to uncerted people until an certed person climbs into any one of them.
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Old 2011-09-16, 10:51 PM   [Ignore Me] #14
Talek Krell
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Re: Poll on driver gunning


That might become a little awkward when making repairs. Usually it's the tanker that has engy, and then the gunner covers him with the vehicle weapon.
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Old 2011-09-16, 11:09 PM   [Ignore Me] #15
Crator
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Re: Poll on driver gunning


Not much of an assault vehicle driver myself but option D sounds really nice. Power to the player is always the best option imo.
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