Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Monitor Status: Your monitor is ON
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-07-20, 07:01 PM | [Ignore Me] #1 | ||
Captain
|
The way Matt stresses that the key thing about customization is the way you progress through the extensive skill tree suggests that there will be no actual visual customizations. Which I think isn't really a bad thing, considering visual gizmos matter even less in an FPS than they do in MMORPGs. Also, customization = more assets = a hit on framerate. Last edited by Hamma; 2011-09-14 at 12:13 PM. Reason: Added Prefix |
||
|
2011-07-20, 07:23 PM | [Ignore Me] #4 | ||
Contributor Old War Horse
|
Nice detail...yummy stuff here.
__________________
Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
||
|
2011-07-20, 07:27 PM | [Ignore Me] #5 | ||
Major
|
Yay! New video!
Glad we got a little more clarification on leveling up your skills. As far as your bit about visual customization, Higby said in one of the panels something along the lines of if you were to be an outfit that specializes in aircraft, when someone sees your armor they're going to be instantly be able to identify that you're some badass pilot. If that's not the case from the get-go there's still plenty of time down the line for them to develop it. I haven't been this excited for a game in quite some time. I'm always checking everyday for new PS2 things and reading the forums constantly trying to get whatever little bit of information I can to fill my craving. I fear that this is going to continue on up until PS2 finally gets released and it will be so surreal I might actually go into cardiac arrest. |
||
|
2011-07-20, 07:41 PM | [Ignore Me] #8 | ||
Captain
|
My views on the armor customization: I believe it won't necessarily be about the shape of the armor, as much as the color pattern on it. Obviously the variations of colors need to stay empire specific but going into darker/lighter shades of red (TR), as well as streaks and splotches on the uniform. (i.e. a common TR player would have two red stripes on his torso armor, but Outfit X will have an "X" across their torso).
More over to the video... when Matt says something along the lines (regard to the Command tree) "ridiculous amount of progression" (around 4:30) down the squad leadership tree... kinda scares me... YAY for leadership roles!
__________________
~Mg |
||
|
2011-07-20, 07:41 PM | [Ignore Me] #9 | |||
Major
|
...who cares..be happy he asked those questions |
|||
|
2011-07-20, 07:44 PM | [Ignore Me] #10 | |||
Private
|
|
|||
|
2011-07-20, 07:52 PM | [Ignore Me] #12 | |||
Captain
|
And lacking fangs
__________________
~Mg |
|||
|
2011-07-20, 08:23 PM | [Ignore Me] #15 | ||
Corporal
|
Damn, that video made me - yet again - crave for actual details on the skill tree. I am interested how they achieve a year long progression, maximum training time of 24 hours per skill and maximum 15-20% differential to an untrained newbie. One of these three thing's got to be a little bogus ..
Hopefully it won't be "Firepower +0.00001% Upgrade #32/2312 23:58:32 remaining.." |
||
|
|
Bookmarks |
|
|