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Old 2012-08-11, 12:50 PM   [Ignore Me] #1
Hamma
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SmedBlog: Seamless Continents/Naval Units


I'm doing targeted feedback threads on all items from Smed's Blog. This one is for seamless continents.

Water between continents - seamlessly - this is really hard tech, but our goal is to make the whole planet seamless and allow water based vehicles.
Thoughts!
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Old 2012-08-11, 12:52 PM   [Ignore Me] #2
IHateMMOs
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Re: SmedBlog: Seamless Continents/Naval Units


I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
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Old 2012-08-11, 12:56 PM   [Ignore Me] #3
Levente
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
I think they can. Remember its PC EXKLUSIVE game. we have a lot of power. last true pc game was crysis 1 back in 2007.
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Old 2012-08-11, 12:56 PM   [Ignore Me] #4
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Re: SmedBlog: Seamless Continents/Naval Units


I quite like the thought. But I have doubts.
I imagine it would be way down the line too.
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Old 2012-08-11, 12:57 PM   [Ignore Me] #5
IHateMMOs
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Levente View Post
I think they can. Remember its PC EXKLUSIVE game. we have a lot of power. last true pc game was crysis 1 back in 2007.
I don't think even the strongest PC can handle something like that.
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Old 2012-08-11, 12:58 PM   [Ignore Me] #6
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Re: SmedBlog: Seamless Continents/Naval Units


Maybe this isn't possible in 2012 but in 2016? Quite possible. And that said, seamless planets, or in the case of other intellectual properties(ie, other companies that make MMOFPS), megacontinents, or at least huge areas like what ArmA 2 is located on(that's ONLY an example for the size, not for ArmA 2 gameplay) IS the direction that MMOFPS is headed. No question.
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Old 2012-08-11, 12:59 PM   [Ignore Me] #7
IHateMMOs
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Stardouser View Post
Maybe this isn't possible in 2012 but in 2016? Quite possible. And that said, seamless planets, or in the case of other intellectual properties(ie, other companies that make MMOFPS), megacontinents, or at least huge areas like what ArmA 2 is located on(that's ONLY an example for the size, not for ArmA 2 gameplay) IS the direction that MMOFPS is headed. No question.
Of coarse, we can expect space combat as well for the future, and a higher Player limit, but only in the future, but right now, most likely not.
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Old 2012-08-11, 01:01 PM   [Ignore Me] #8
Hmr85
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Re: SmedBlog: Seamless Continents/Naval Units


It would definitely add a new dynamic to the game play. Could you imagine D-Day landings as you try to get a foothold on a new cont.
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Old 2012-08-11, 01:02 PM   [Ignore Me] #9
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Re: SmedBlog: Seamless Continents/Naval Units


Amazing if it can work. They would need some really smart technology to do that. I think it be more of tech and server issue than a player's computer issue right?

I would love to be a Captain of a huge ass ship though.
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Old 2012-08-11, 01:03 PM   [Ignore Me] #10
Atheosim
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Re: SmedBlog: Seamless Continents/Naval Units


Yep, right now we simply don't have the hardware for that type of thing, but in 5-6 years? Quite likely. I look forward to it.
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Old 2012-08-11, 01:04 PM   [Ignore Me] #11
Zebasiz
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Re: SmedBlog: Seamless Continents/Naval Units


Looking forward to a naturally occuring re-enactment of the Normandy landings.

PS: Indeed Hmr85

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Old 2012-08-11, 01:10 PM   [Ignore Me] #12
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Re: SmedBlog: Seamless Continents/Naval Units


Don't think it would be a big problem personally. Problems I see are people bypassing the ocean entirely and using Warp Gates.

Unless bringing naval power to the battle has a serious impact on it, people aren't going to waste time trying to drive a 40kph vehicle across the ocean.

It would be awesome if such vehicles could serve as artillery (battleships), and repair/rearm stations for aircraft (carriers). Would be the ultimate raid formation, but I think it would be easier to just go via warp gate honestly. Depending on what the capabilities are, you could make a very effective off shore base to attack from, complete with spawning and vehicle creation.

Last edited by Blackwolf; 2012-08-11 at 01:13 PM.
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Old 2012-08-11, 01:10 PM   [Ignore Me] #13
ringring
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Hmr85 View Post
It would definitely add a new dynamic to the game play. Could you imagine D-Day landings as you try to get a foothold on a new cont.
Now that would be cool.
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Old 2012-08-11, 01:14 PM   [Ignore Me] #14
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Blackwolf View Post
Don't think it would be a big problem personally. Problems I see are people bypassing the ocean entirely and using Warp Gates.
Well, here's the thing; warpgate is a convenience, but they could be camped too. Or, you can fly your Galaxies/naval landing ships across the ocean, the whole ocean can't be camped. If necessary, they could remove the shielding on the warpgate to enhance its status as a possible convenience, not a safe route.

AND, if they make it so you can only cap adjacent hexes, or beach hexes if you have no adjacent hexes, it would force beach landings.
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Old 2012-08-11, 01:16 PM   [Ignore Me] #15
Akrasjel Lanate
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Re: SmedBlog: Seamless Continents/Naval Units


Would be interesting but thats rather longer term goal
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