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2012-08-10, 07:54 PM | [Ignore Me] #1 | ||
Private
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I'm new to planetside, so I'll formulate this aspect as a range of questions, to hear what players think mostly from PS1 I guess, but of course also from PS2 and what we got so far...
I wonder, what keeps people interested and excited about one's faction having the territorial domain? Is it purely pride and getting high from one's colour on the map? Are there radically more rescourses and gameplay possibilities to dominate, when controlling more territory (rescourses)? Is it really not that important, the game itself is thrilling enough by only being about the actual combat? Are there a hidden dream in every player, about gaining as close to complete territory control as possible (has it ever happened in PS1)? Or are there any other elements, you think keep players hooked on gaining territory? Last edited by Cheetah; 2012-08-10 at 07:55 PM. |
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2012-08-10, 07:57 PM | [Ignore Me] #3 | |||
Staff Sergeant
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PS2: Pride, Wargame, and NDA
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2012-08-10, 08:18 PM | [Ignore Me] #5 | ||||
Sergeant Major
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oh FFS I'll tell him...
That's not NDA... any DETAILS would be NDA. BTW: What are you fighting over in battlefield or CoD? Right... nothing... Last edited by RoninOni; 2012-08-10 at 08:19 PM. |
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2012-08-10, 08:33 PM | [Ignore Me] #8 | |||
Sergeant Major
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You can 'win' a continent anyways in 1 small pointless battle that's meaningless |
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2012-08-10, 08:34 PM | [Ignore Me] #9 | ||
Sergeant
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But the game never ends, not even for a second. Apparently continents can't even fully be captured (last I read?).
Whats to win? That incentive is seriously underestimated by the PS1 players. There isn't even a semblance of a true victory, which is a huge incentive this game refuses to add. |
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2012-08-10, 08:38 PM | [Ignore Me] #10 | |||
Private
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2012-08-10, 08:42 PM | [Ignore Me] #11 | |||
Sergeant Major
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There's 3 continents (at launch) If you're faction takes a continent... well, all but the landing zone hexes... then your faction holds that continent. You've still got 2 more continents to fight over. AND at ANY TIME OF DAY another faction can storm the landing zone and start trying to occupy territories... UP TO NEARLY 700 OF THEM... oh no... it's NEVER over. I mean... is this next generation so spoon fed fake digital "rewards" that they need some superficial video game victory screen to feel good about their gaming session? THE POINT OF THE GAME IS THE GAME ITSELF To that end holding territory increases your Factions resource generation... allowing your faction to field MORE tanks, buy MORE weapons & Accessories, and run with Implant upgrades more often. How is that not incentive to gain and hold territory? bloody hell. Last edited by RoninOni; 2012-08-10 at 08:43 PM. |
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2012-08-10, 08:56 PM | [Ignore Me] #13 | ||
Resources
Grudge matches Stats Individual bases and outposts Take your pick It never ends, for me the hook is playing with guys i've played along side for near on a decade, killing those enemies i've been killing for just as long. In planetside 1 the world was capped a handful of times by different factions but the fight never ever stopped as even baseless the enemy would still be pushing back out of their home warpgates to take that initial base. Can't comment on the current mechanics as.. All i'll say is that currently i feel ps2 will lack that hook that planetside had to have some people average 30 playing hours a week for 9 years. Time will tell. No use comparing a planetside game to round based fps games they don't even hold a candle to the planetside universe. In round based games you don't get the same community attachment and all you are doing it repeating the same fights every 5minutes where as in planetside you may not fight in the same area for months or you could be fighting over the same couple of bases for days. To add: Join a good tight outfit (zergfits are bad mmmkay). Outfit events are some of the best fun i've had in a fps. From max unit only nights to ant demolition derby's on the roof of the sanctuary hart buildings. Outfit bring it all to a personal level (if you like that kinda thing) celebrating marriages, births. Supporting members through tragedy and upset. They take that leap from clan to community and a good ones last through everything. ** Anyone wanting to end this persistent universe should be shot and fed to the COD/BF Kiddies. Locking conts? Yes please. Cont resets? NO never and NO
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-08-10 at 09:08 PM. |
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2012-08-10, 08:59 PM | [Ignore Me] #15 | |||
Sergeant Major
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There's a LOT on the drawing board yet to be added |
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