Improvement: Additional voice macros - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Planetside: Making you upgrade since 2002
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Rating: Thread Rating: 9 votes, 5.00 average. Display Modes
Old 2011-09-16, 08:36 PM   [Ignore Me] #1
FIREk
Captain
 
Additional voice macros


Higby told me to create a thread about this here, so here I am.

If there are any voice macros you would find useful in PS2, post them here.

I think it's safe to assume that all the PS1 macros have at least been (or will eventually be) considered by the devs.

Edit: I will put the suggestions I found useful here - there can be more in the individual replies, though.




"I need a ride/lift" (I think there's a context-sensitive one like this in Battlefield?),
"Move Up!" or "Charge" or "Go, Go, Go",
"Take Cover!" "Get Down!",
"Jump",
"Take Defensive Positions" or "Secure the Perimeter",
"Behind you!",
"Medic here!",
"Engineer here!",
"Hacker here!" (separate voice recording to describe the hacker's proficiency - Advanced, Expert etc),
"Gunner here!" or "Gunner waiting for vehicle" etc,
"Incoming tank/transport/buggy/Galaxy/etc" for more detail,
"Incoming walker!" (if it isn't copyrighted and if you're planning to introduce some sort of mecha in the future),
Context sensitive directions for "Incoming" macros, if the player is aiming at an enemy - N/S/W/E, or "o'clock", plus "high"/"low",
"On my mark: 3-2-1-GO!" (or any other countdown),
"I don't have a shot" / "No angle" (for vehicle gunners to communicate that they can't make a single shot unless the tank moves),
"Need ammo!" (useful when defending - I'm thinking PS2's equivalent of a gen hold),
"Cloaker in the area!" or "Cloaker detected!" (replace "Cloaker" with "Infiltrator" if required),
"Passengers needed",
"MAX passengers needed",
"Cloak!" (for those cloakers that forget to cloak after respawning),
"Enemy in the base!" or "Enemy in the area!",
"Enemy on the roof!" (general for hotdroppers and jump infantry),
"Enemy at objective" (since there apparently won't be just one CC per installation),
"Resecure the objective!",
"Breach!",
*Laughter* (indeed, this was missing in PS1),
"10 Seconds till drop zone",
"Drop drop drop!",
"Give me a minute" (or something else that says "I'm AFK" but doesn't break the immersion - an animation for being AFK would be awesome too,),
"Target left"/"Target right" (for vehicle drivers/gunners - ideally with an option to bind under dedicated keys; F5/F6 wold be a good default, for gunners at least),

Was there an "Incoming infantry" in PS1?

Also, I'm kind of hoping it will be "Incoming MAX!" instead of the more stiff "Incoming MAX unit!".


Not directly relevant, but RedKnights did make a point - another area for microtransaxtion merchandise is customized vehicle horn sounds. Not necessarily melodic :P, but it's something that you can make a few pennies off.

Last edited by FIREk; 2011-09-20 at 03:14 AM.
FIREk is offline  
Click here to go to the next VIP post in this thread.   Old 2011-09-16, 08:47 PM   [Ignore Me] #2
Higby
Contributor
PlanetSide 2
Creative Director
 
Re: Additional voice macros


"FIRST!"

that's a suggestion and some meta-humor.
Higby is offline  
Old 2011-09-16, 09:15 PM   [Ignore Me] #3
RedKnights
Sergeant Major
 
RedKnights's Avatar
 
Re: Additional voice macros


"I need a ride/lift"

"Move Up!" or "Charge" or "Go, Go, Go"

"Take Cover!" "Get Down!"

"Jump"

"We need an ADVANCED medic"

"We need an ADVANCED hacker"

"Take Defensive Positions" or "Secure the Perimeter"

"Behind you"

"Defend our Medical Terminal"

"I'M RICK JAMES BITCH" - Would help with GOTR's rick james night <.<

Also, Higsby, How do you feel about Microtransation Musical Vehicle Horns?
RedKnights is offline  
Old 2011-09-16, 09:23 PM   [Ignore Me] #4
CutterJohn
Colonel
 
Re: Additional voice macros


Some context sensitivity would be nice. I outlined a system here.
CutterJohn is offline  
Old 2011-09-16, 10:15 PM   [Ignore Me] #5
kaffis
Contributor
Major
 
Re: Additional voice macros


Originally Posted by RedKnights View Post
Also, Higsby, How do you feel about Microtransation Musical Vehicle Horns?
I think NC need to default to the Dukes of Hazzard-style Dixie-horn.
kaffis is offline  
Old 2011-09-16, 10:28 PM   [Ignore Me] #6
Talek Krell
Lieutenant Colonel
 
Re: Additional voice macros


"O'SHET O'SHET O'SHET!!"


No one outside of my group has any idea what I'm on about. >_>
Talek Krell is offline  
Old 2011-09-16, 10:54 PM   [Ignore Me] #7
Marth Koopa
Banned
 
Re: Additional voice macros


Directional shouts, like N/S/E/W, Above, Below, that can be used after one of the "incoming" shouts, so you can string together something like:

"Incoming enemy tank, north!" "Incoming enemy aircraft, south west!"
Marth Koopa is offline  
Old 2011-09-16, 11:14 PM   [Ignore Me] #8
Sentrosi
Contributor
General
 
Sentrosi's Avatar
 
Re: Additional voice macros


"INCOMING MAX UNIT!"
/thread

Going old school *wiki wiki!*
Sentrosi is offline  
Old 2011-09-16, 11:20 PM   [Ignore Me] #9
Crator
Major General
 
Crator's Avatar
 
Re: Additional voice macros


Well, i do like the directional shouts mentioned and CutterJohn's idea is great. My ideas are more built around the old system:

A full "Incomming" sub-set: Incomming Max Unit, Incomming BFR, Incomming Magrider, etc.

So for instance, V-I-V-T could be the shortcut for Incomming Magrider. (V = Main macro window, I = Incomming, V = Vanu, T = Tank)

Or perhaps instead of "T" use "M" for Magrider. This might be better because of all the different vehicles.

Also, Jpsousa4 posted a thread about this on planetside.com forums a while back: Voice Macros in PS2

Last edited by Crator; 2011-09-16 at 11:22 PM.
Crator is offline  
Old 2011-09-16, 11:49 PM   [Ignore Me] #10
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Additional voice macros


"C'mon you apes, you wanna live forever?"
Raymac is offline  
Old 2011-09-16, 11:51 PM   [Ignore Me] #11
Crator
Major General
 
Crator's Avatar
 
Re: Additional voice macros


^^^ Ha, that would be for the NC? Would be kewl to have empire specific ones like this
Crator is offline  
Old 2011-09-17, 12:03 AM   [Ignore Me] #12
klu
Corporal
 
klu's Avatar
 
Re: Additional voice macros


The one i missed most from ps that is useful in other games is "need pickup/ride"
klu is offline  
Old 2011-09-17, 02:57 AM   [Ignore Me] #13
FIREk
Captain
 
Re: Additional voice macros


Originally Posted by Crator View Post
So for instance, V-I-V-T could be the shortcut for Incomming Magrider. (V = Main macro window, I = Incomming, V = Vanu, T = Tank)

Or perhaps instead of "T" use "M" for Magrider. This might be better because of all the different vehicles.
I'm positive that just "Incoming tank", "Incoming aircraft", "Incoming transport", "Incoming buggy" etc will suffice, without complicating things.

"Incoming BFR" would be useful too, at least the voice recording. T-Ray at least wants BFRs back, although in a non-ridiculous, balanced way.
FIREk is offline  
Old 2011-09-17, 04:26 AM   [Ignore Me] #14
Traak
Colonel
 
Re: Additional voice macros


Originally Posted by Raymac View Post
"C'mon you apes, you wanna live forever?"
This wins the prize.

FTWDK, this is from the book "Starship Troopers"

We ALSO need macros that are heard over comms, but not blasting your presence to every enemy within 50 yards, similar to the way cloaker voice macros work.

Further, we need comm macros to have that sexy radio crackle to them, and ones that are said outside the comms for anyone to hear to have properties that are audible that are dependent on the environment, like natural sounds.

Further, make them quicker recognition.

Tank incoming! is more quickly recognized, because the most important word, Tank, is first.
Armor incoming!
Incoming! could relate to incoming fire, enemies, whatever
Air incoming!
etc.

Gunner here!
Gunner for tank here!
Gunner for.... here!

Resecure! (do we really need to say "resecure control console"?

AA needed!
AV needed!
CE needed!

Repair turrets
Repair doors (if)
Repair terminals
Repair Vterm

Need rez! (this one can sound ghostly, faint, and only audible to those nearby or on that comm channel)
Medic!
Need armor repair!
Need mechanic!

Need (weapon type) ammo!

Cloaker!
Cloak! (to let cloakers know they are uncloaked)

Full up!
Passengers needed
Max passengers needed
Need bomber

Max crash forming!
Maxes go!
Beware OS!
OS!
Enemy in base!
Enemy at CC!

Having a pertinent event no longer applicable, such as if the command console was already resecured, then "resecure" command would not happen.

However, we can't have the "tank incoming" command not work if there are no tanks incoming, because that would be an exploit to find if any tanks were incoming! If you key the voice macro, and no one hears it, then no tanks around. Not a good idea.

Enemy in trees!
Enemy in basement!
Enemy in command chat! (just kidding)

Fire!
Close that door!
Move!
Ouch!
Help!
Good work!
Well done!
A/S/L
Reload!

Repel boarders!
Boarders incoming!

Last edited by Traak; 2011-09-17 at 05:04 AM.
Traak is offline  
Old 2011-09-17, 04:31 AM   [Ignore Me] #15
Grimster
First Lieutenant
 
Re: Additional voice macros


Originally Posted by Raymac View Post
"C'mon you apes, you wanna live forever?"

This would be so awesome!

This is a quote from one of my favorite movies of all time.
Grimster is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:33 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.