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PSU: no, really?
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2013-12-06, 04:20 AM | [Ignore Me] #1 | ||
Corporal
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I looked through the 500 messages on the board (actually, i didn't... i searched the words ANT and/or SUND*)
and NO WHERE does it mention this... where does this line come from?
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useful,tactical& easy dev. combat support vehicle- CSP https://forums.station.sony.com/ps2/.../#post-2169472 |
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2013-12-06, 07:41 AM | [Ignore Me] #3 | ||
First Sergeant
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What's the point of other vehicles when the Sunderer is the end all do all vehicle? Most health, heaviest armor, Basilisks are terrifying when upgraded, AMS, Gate Shield Diffuser, etc and NOW it's getting a ANT?
The Sunderer' just getting dumb now... |
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2013-12-06, 07:52 AM | [Ignore Me] #4 | ||
Captain
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I dont know I think that the sundy being used as an ant is cool, Hellll Im just glad that they are bringing back the whole concept of the ant idea and requiring units to charge bases that are running low on energy. I just hope that they bring back the Idea of the gal being able to load vehicles as well as the load star, then were going to start to see some real co-op in this game.
I just want to get past the optimization phase and get into all these changes that they are talking about soon. |
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2013-12-06, 06:46 PM | [Ignore Me] #5 | |||
Sergeant
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If anything I'd be a little upset if they didn't make the Sunderer the vehicle that enables resource delivery. Why make it a specialist vehicle that would exclude newer players, when you could cert into a variant of the existing utility vehicle? There's nothing wrong with a vehicle being able to do a lot of things. The only problem comes when that vehicle can do a number of those things at once. The Sunderer should be able to do AMS, ANT, Diffuser, AA, repair, ammo, support and any number of other things. But crucially it shouldn't be able to do multiple roles at once. Right now it absolutely fits that definition, so I don't see any reason why you couldn't have an ANT function. I'd love to see the Galaxy get even close to the same versatility of the Sunderer. I don't necessarily think the Galaxy should be a part of the ANT system (although the ability to air drop resources into a cut-off base is an appealing one, but it needs to be able to be certed to do a variety of rolls. Right now it's a one-way ticket into fire. It shouldn't be that way. |
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2013-12-07, 05:23 AM | [Ignore Me] #6 | ||
First Sergeant
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How does creating an extra/specialist vehicle exclude new players when you can pull anything, anytime and pretty much anywhere right down to the moment you walk out the warp gate spawn room as a new player? You don't really back up your opinion of why other than "because I think so".
There are positives and negatives for both sides of the coin yes but in any case there is no excuse for lazy design and "bolt on" methods - which I'd not find it hard to say almost all sunderer utilities are. Last edited by Carbon Copied; 2013-12-07 at 05:24 AM. |
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2013-12-06, 08:38 AM | [Ignore Me] #7 | ||
I have an inkling that this new energy system will become a bit of disaster for PS2 bases, unlike PS1 we don't have the ability to load up ANTs into the Galaxy and air drop them into bases in order to get past the siege lines / zerg fronts.
All ANTs will have to go cross country and be very exposed.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-12-06, 08:52 AM | [Ignore Me] #8 | |||
Sergeant
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At the moment we have a scenatrio where 1 empire can have zero pressence on a continent except for the masses at 1 base "the crown". Without power this fight cannot go on and on and on for days, like it does now. It was also supposed to link into the fabled mission system. Creating missions for the defenders to defend the ANT and a mission for attackers to nail it. A pleasant side effect of this would be to create stuff for vehicle players to do that isnt camping bases and doors, especialy if the placement of the power supplys is sensible and out of the way. I am disapointed they are using the sunderer for this. It was suggested there would be different sizes of ANTs and different sizes of the power source. Last edited by Eggy; 2013-12-06 at 08:54 AM. |
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2013-12-06, 11:46 AM | [Ignore Me] #10 | |||
Captain
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2013-12-06, 10:28 AM | [Ignore Me] #12 | ||
First Sergeant
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I'd rather see a new vehicle take on the role of the AMS/ANT (one vehicle 2 cert lines) - give the Sunderer more of it's specialized emphasis on convoy support / offensive / troop movement back rather than just yet another jack of all trades object.
Being able to spawn from, carry a full squad (and "rumour control" potentially squad spawn inside of) and do everything bar whistle Dixie is just plain dumb and says to me: lazy. |
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2013-12-06, 11:07 AM | [Ignore Me] #13 | ||
First Sergeant
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It had better be a module that at least makes some significant cosmetic changes.
I know it's easier for SOE to use the Sundy as the all-purpose-vehicle, but come on... The Sunderer itself is, imo, one ugly truck |
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2013-12-06, 11:49 AM | [Ignore Me] #14 | ||
Captain
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this is the worst idea ever,the reality of having to do ant runs in PS was a nightmare,and this is from a guy that had plenty of members to do the actual runs and we did them ad naseum for almost a decade.
the idea that we are going to see sundys doing these runs on the maps we see now is going to "fun" for about a week then the bitching about losing bases because ppl are draining them is "unfair" will be all over the forums. missing ant runs are NOT whats wrong with this game and to add them at this point is ridiculous.the idea that ppl are going to "pay" for the sundy to do the run is comical. |
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