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Old 2012-06-04, 07:50 PM   [Ignore Me] #1
p0intman
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Potential For Selling Pay To Win


From the FB app regarding teir 2 rewards:
1 Boost Implant Pack
This Boost Implant Pack will increase the rate at which you earn experience and resources for a period of time. What’s in the Pack?

This Boost Implant Pack contains:
Experience Amplifier (x3)
Resource Amplifier (x3)
I am an extremist when it comes to what an advantage is with regards to micro-transactions. These implants are confirmed to exist in one form or another, regardless of if they persist after death or not, it is an advantage that others who do not participate will not receive, unless SOE decides to sell them for station cash. They have said that station cash only will be cosmetic, but what they have not said is if you will be able to bypass limits other players have because they do not purchase them.

Any experience or resource boost is an advantage and should not be sold for any reason for anything other than in-game resources. This is in effect paying to gain an advantage, however slight, and should not be tolerated if it comes to pass.
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Old 2012-06-04, 07:54 PM   [Ignore Me] #2
Virulence
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Re: Potential For Selling Pay To Win


They never said that store items will be exclusively cosmetic.

They've confirmed in the past that store items will provide cosmetic options as well as convenience benefits - specifically boosts and being able to unlock items in game with station cash. This is how most F2P games work.
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Old 2012-06-04, 07:54 PM   [Ignore Me] #3
Bags
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Re: Potential For Selling Pay To Win


League does this, they like league.

Ergo, it's gonna happen.


I never needed boosts for league, and my solo queue elo was ~2k pre-rank mode (you could check with some txt file).
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Old 2012-06-04, 07:55 PM   [Ignore Me] #4
p0intman
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Re: Potential For Selling Pay To Win


Originally Posted by Bags View Post
League does this, they like league.

Ergo, it's gonna happen.
That is paying to win then. Completely contradictory to what Higby has said.

Originally Posted by Zulthus View Post
Whatever, people have money, let them spend it. PS2 has to survive on something. It's not selling power, you still have to play in order to get cert points/experience points.
Does not matter, its an advantage that is being sold for real world cash.
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Last edited by p0intman; 2012-06-04 at 07:57 PM.
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Old 2012-06-04, 07:57 PM   [Ignore Me] #5
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Re: Potential For Selling Pay To Win


Paying to advance 50% faster is not paying to win. If people want to trade ducats for time, let 'em.
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Old 2012-06-04, 07:59 PM   [Ignore Me] #6
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Re: Potential For Selling Pay To Win


Originally Posted by maradine View Post
Paying to advance 50% faster is not paying to win. If people want to trade ducats for time, let 'em.
That faster advancement will turn into being more diverse than others earlier than they otherwise would be, being able to do more sooner is an advantage especially in a shooter. In essence, I can do things before you can because I have paid real world cash to make it happen.
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Old 2012-06-04, 08:03 PM   [Ignore Me] #7
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
That faster advancement will turn into being more diverse than others earlier than they otherwise would be, being able to do more sooner is an advantage especially in a shooter. In essence, I can do things before you can because I have paid real world cash to make it happen.
If that's your definition of power, than PS1 was a huge offender when it came to giving veterans too much power relative to newbies.
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Old 2012-06-04, 08:05 PM   [Ignore Me] #8
Ieyasu
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
That faster advancement will turn into being more diverse than others earlier than they otherwise would be, being able to do more sooner is an advantage especially in a shooter. In essence, I can do things before you can because I have paid real world cash to make it happen.
Theyre not making Planetside 2 as a charity drive. Its purpose for SOE is to turn a profit. There is nothing someone can pay to do that a non paying player could not they just have access to opening it up sooner or at quicker rate. if that is unacceptable for you Im sure the PS2 Team is ok with you being upset.
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Old 2012-06-04, 09:12 PM   [Ignore Me] #9
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
That faster advancement will turn into being more diverse than others earlier than they otherwise would be, being able to do more sooner is an advantage especially in a shooter. In essence, I can do things before you can because I have paid real world cash to make it happen.
Muffin....
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Old 2012-06-04, 07:59 PM   [Ignore Me] #10
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Re: Potential For Selling Pay To Win


You have to pay to win in PS1 as well. If you didn't pay, there was no way you would have even the most remote chance of winning.
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Old 2012-06-04, 08:01 PM   [Ignore Me] #11
p0intman
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Re: Potential For Selling Pay To Win


Originally Posted by Soothsayer View Post
You have to pay to win in PS1 as well. If you didn't pay, there was no way you would have even the most remote chance of winning.
The only real way to win in PS1 was to not log in.

Originally Posted by Nobel View Post
Advantage is in no way being sold.

Convenience is being sold, this the ABSOLUTE right way to do it.

There are no gates prohibiting anyone from any part of the game. You might have to work twice as hard to get there without paying any money; but its an entirely reasponable way to do things.

I for one, am glad to see these.
Convenience imo would be a slightly faster respawn time. An advantage is anything in which I have a direct edge over others in such that it changes if I were to win an engagement or not.
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Old 2012-06-04, 08:05 PM   [Ignore Me] #12
SpcFarlen
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Re: Potential For Selling Pay To Win


I have many friends that never payed in LoL. I never did either. It just meant you had to put more time in the game to max out.

Paying to win is to have a model where you are left with no choice but to pay to get unlocks. For instance, look at tribes, some of the weapons cost 100k to get. Well thats only 100 games. In a week you have that item easily. Sure you can fork over 10 bucks and get it now, but by no means are you winning because a level 1 can still kill you.

Boosters arent pay to win if the mechanics arent there to make a level 30 (random level) more powerful than a level 1. Until you can prove that the max rank has such a clear advantage over a low ranked character, there is no problem.

Last edited by SpcFarlen; 2012-06-04 at 08:07 PM.
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Old 2012-06-04, 08:04 PM   [Ignore Me] #13
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Re: Potential For Selling Pay To Win


Originally Posted by maradine View Post
Paying to advance 50% faster is not paying to win. If people want to trade ducats for time, let 'em.
Thats different, because that was a subscription, see, and clearly naming it something else makes it perfectly acceptable.



Point. They've never said you won't have advantages from paying. They've said there won't be anything you can buy that is unavailable in game. No super gun or super ammo or super tank in the cash store. Every vehicle, class, item, cert, etc, can be gotten by all players, regardless of whether they've paid or not. Paying helps you get them faster.

Last edited by CutterJohn; 2012-06-04 at 08:08 PM.
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Old 2012-06-04, 07:59 PM   [Ignore Me] #14
Nobel
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Re: Potential For Selling Pay To Win


Advantage is in no way being sold.

Convenience is being sold, this the ABSOLUTE right way to do it.

There are no gates prohibiting anyone from any part of the game. You might have to work twice as hard to get there without paying any money; but its an entirely reasponable way to do things.

I for one, am glad to see these.
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Old 2012-06-04, 07:55 PM   [Ignore Me] #15
Zulthus
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Re: Potential For Selling Pay To Win


Whatever, people have money, let them spend it. PS2 has to survive on something. It's not selling power, you still have to play in order to get cert points/experience points.
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