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Old 2013-07-26, 03:39 PM   [Ignore Me] #1
Hamma
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Friday Night Ops EP39 Resource System Q&A Tonight


https://forums.station.sony.com/ps2/...ode-39.143264/

This week on Friday Night Ops:
  • Hosts: Margaret "Luperza" Krohn and Sterling "Hamma" Hammer
  • GU 13 Discussion: with hosts and special guest [FCRW] TWF.
  • Outfit Spotlights: [TROL] Trojan Trolls on Briggs
  • Sneak Peek: with Game Designer David "Malorn" Bennett.
    • Topic: The new resource system!
    • Have questions? Put your questions >>here<< it may be answered on the stream!
  • Outfit Recruitment Video Spotlights: Videos will be played throughout the show.
  • Special Video Spotlight: Video will be played throughout the show.

As mentioned get your questions for tonight in early!
https://docs.google.com/forms/d/1IZm...MvfHU/viewform
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Old 2013-07-26, 03:42 PM   [Ignore Me] #2
bpostal
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


I'm particularly looking forward to Malorn's discussion tonight, I've even submitted a question asking about anti-griefing procedures for the ANT.
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Old 2013-07-26, 03:54 PM   [Ignore Me] #3
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Originally Posted by bpostal View Post
I'm particularly looking forward to Malorn's discussion tonight, I've even submitted a question asking about anti-griefing procedures for the ANT.
...I kind of wish I had thought of that one.

Yeah, I asked why-not or if Amp stations could play a more prominent roll.
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Old 2013-07-26, 04:44 PM   [Ignore Me] #4
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


How do you 'sneak peak' a new resource system? Have they already got a rough iteration somewhere on a dev build? From what I gathered from Malorn's comments, I thought that they hadn't even started.
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Old 2013-07-26, 04:52 PM   [Ignore Me] #5
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


That one question per customer requirement is evil!

I've got no less than 7 really good questions and I have no idea which one to ask because I don't know what's already been asked!

Aside from what's been said above.

Still!
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Old 2013-07-26, 05:26 PM   [Ignore Me] #6
HelpLuperza
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Hamma, I have sent you guys a few questions both on this topic and resource revamp. These questions are from other PS2 players that have asked outside of the PSU and PS2 forums. (hence the Question by ____ at the start of every question I submitted). Feel free to pick the only one from the list of questions I sent.

I do have to share with you guys on PSU the funnest question, I submitted.
(Question by Bagndrag)
ANT runs! More taskings/usefulness for an Armor Squad?!
Bagndrag's excitement is infectious.

Last edited by HelpLuperza; 2013-07-26 at 07:09 PM.
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Old 2013-07-26, 08:45 PM   [Ignore Me] #7
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


haha.... TROLL.... god damn them and their triple platoon zergs.


and is this the first time we have had a friday night ops on Briggs? i'd watch dat.
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Old 2013-07-27, 06:54 AM   [Ignore Me] #8
Dougnifico
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


I just have to ask... did Jimmy die or something? lol. Love you hamma, but just curious where Jimmy went.
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Old 2013-07-27, 08:14 AM   [Ignore Me] #9
CrimsonTemplar
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Happy that Malorn answered my question. What he described was much better than what I had considered. Draining and re-routing resources. Now that is something I like.
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Old 2013-07-27, 09:51 AM   [Ignore Me] #10
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


I think I misunderstood something, but... The question next to last, did the answer imply that we will now only have 1 type of resource?
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-07-27, 10:04 AM   [Ignore Me] #11
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


As for the feedback:

The overall impression is a bit mixed after the Q&A. My thoughts:
  • The focus of the new system lies too deeply in the economical part of the game, which I don't think is a good concept. I base this off the Tech Plant statement and continental benefits statement.
  • Vehicle "donation" is not a bad thing at all, I don't see why everyone on the dev team keeps seeing it as a problem.
  • Sunderer is too durable to be an ANT, there needs to be a separate vehicle for that or a trailer mechanic.
  • Random energy spawners are a good idea, with the lattice system, it will add a bit of randomness.
  • There should be a way to tie the (unconnected) territory control into the resource system, if no other means to alter the battleflow are implemented.
  • I still don't understand how the resources are delivered to an end-user, from what I can tell so far, the new system isn't going to be different from the old system at all, since the resources will still feel perpetual...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-07-27 at 10:10 AM.
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Old 2013-07-27, 10:07 AM   [Ignore Me] #12
GeoGnome
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Originally Posted by NewSith View Post
I think I misunderstood something, but... The question next to last, did the answer imply that we will now only have 1 type of resource?
Yes and no... and yes again... and no again... Ugh, it's complicated

Okay, so the resources you will be able to interact with, there will be 2. Your personal resource allotment, nanites, which will be carried on your person; and, facility power. The amount of nanites you get will be determined by the facility power.

Facility power can be refilled by another resource named Auraxium, which you collect at nodes and/or random sites around the map (Meteor impacts and the like) using your sundy-Ant.

That said, they were talking about multiple types of harvestables being introduced, of varying levels of power and usefulness. One of the far future things that Malorn talked about, was the prospect of making a player made base system, and the entire thing being powered IG by special resources that would only appear once in a while on the map.
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Old 2013-07-27, 10:09 AM   [Ignore Me] #13
NewSith
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Originally Posted by GeoGnome View Post
Yes and no... and yes again... and no again... Ugh, it's complicated

Okay, so the resources you will be able to interact with, there will be 2. Your personal resource allotment, nanites, which will be carried on your person; and, facility power. The amount of nanites you get will be determined by the facility power.
Yeah, I got that, what I meant was:

I use the same (type of) resource to pull C4, ESFs and MBTs, correct?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-07-27 at 10:20 AM.
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Old 2013-07-27, 10:26 AM   [Ignore Me] #14
ringring
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


It all seems overly complex to me and I'm struggling to understand what's going on.

Personally I'd prefer the ps1 thing. A base drains as it is damaged and an ant refills it which itself is brought by a player from the WG. Vehicles are limited by a timer and that's it, simples!

People have said that ps1 was difficult to get into but I think this is becoming even more so, too much complexity. The complexity doesn't need to be in the game, player's ingenuity itself will add enough.

ps Hamma said that in PS1 only the player himself who refilled a base receive xp for it/. Well, perhaps age is catching up with him cos it was the player and everyone in his squad.
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Last edited by ringring; 2013-07-27 at 10:28 AM.
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Old 2013-07-27, 11:17 AM   [Ignore Me] #15
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


Originally Posted by ringring View Post
It all seems overly complex to me and I'm struggling to understand what's going on.
It's all simple - a base drains its own separate resource to generate us our own separate resource for the hex its on. The more a base has in its silo, the more resource per second it generates. If its silo is empty it stops generating resources. As simple as that.



Visually:

Mao is on 100% power
Players on the hex recieve 100 unobtanium per minute


Mao is down to 43% power
Players on the hex recieve 43 unobtanium per minute


Mao is down to 0% power
Players on the hex stop recieveing resources
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-07-27 at 11:20 AM.
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