Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where Whores are Born.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-01, 07:10 PM | [Ignore Me] #1 | |||
Contributor Major
|
Update: GU06 has been released:
http://www.planetside-universe.com/s...ad.php?t=54168 -------------------------------------------- http://forums.station.sony.com/ps2/i...review.111452/ Yeah, it's only XP. Anything added is a good thing though. Not sure I fully understand the ribbons, seems like they just wanted to give more XP beyond the medals.
Last edited by Hamma; 2013-04-03 at 10:15 AM. |
|||
|
2013-04-01, 07:21 PM | [Ignore Me] #2 | ||
Major
|
Ribbons are to see whores and how much someone does a role (heal, revive, repair) without going deep into stats. Look up total ribbons and it becomes clear what someone is good at and where best to use/fight them. Just look at BF3 and that ribbon system seems about like what PS2 is getting.
As for cont XP and alerts. I like but can be zerg focused. If servers fill up like in the 2X weekend then it will be impossible for an outfit to go give aid or finish off a cont. Seems like it would be best used to slowly choke out indarside and make it planetside again. |
||
|
2013-04-01, 07:22 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Not bad. A good step in the right direction I must say. However something other than XP needs to be rewarded for these goals, possibly like the inability to use certain vehicle upgrades that was discussed before the game even hit beta.
But hey, DEFINITELY a good step in the right direction towards giving people an incentive to defend some areas now. |
||
|
2013-04-01, 07:41 PM | [Ignore Me] #4 | ||
First Sergeant
|
I'm not sure if I'm reading it right but it seems more as a band aid to the current situations that arise (a good band aid this isn't me being hyper-critical) - far as I can tell you only get the conquest xp if there is an Alert in place; if there isn't one activated then you get nothing as per the norm?
This kind of system could be abit of a zerg friendly mechanic that results in emptying other continents (creating a ghost cap scenario) and starts off some weird vicious circle? I don't know this is all speculation until its in place I guess. |
||
|
2013-04-01, 07:44 PM | [Ignore Me] #5 | ||
Contributor Lieutenant Colonel
|
I'd rather see the merit system rather than a ribbon system. Something you can display on your character to give it that little extra personality.
Also, I may have to resub for more character slots. |
||
|
2013-04-01, 08:30 PM | [Ignore Me] #6 | |||||
Sergeant
|
One potential side effect I imagine is that these Alerts will encourage a "who can ghost cap the most territories the fastest" style of play rather than any kind of direct confrontation. |
|||||
|
2013-04-01, 09:15 PM | [Ignore Me] #8 | |||
Master Sergeant
|
I don't really like the idea of ribbons either. I do get it that most people play just to advance in something. That's why games have levels. But I play for fun and that might be the reason I don't see them as necessary. Well, more xp -> more certs to save up for weapons. |
|||
|
2013-04-01, 09:27 PM | [Ignore Me] #9 | |||
First Sergeant
|
Sure thing I get that (was just wanting to check that I was reading it correctly) - mutual concern on the ghost cap side affect though (see how it plays that's all we can do). Band aids and surgery. I did ask if this is going to remain post Hex Adjacency: personally though I don't see it stopping, working (without tweaking) or being required when hex mkII is in place with continent locking as the nature of the beast is for continents to become potentially emptied while unlinked to an opposing faction's continent (if <the game that shalt not be mentioned> style linking is used). |
|||
|
2013-04-01, 09:42 PM | [Ignore Me] #10 | ||
Contributor Lieutenant Colonel
|
Membership benefits dont excite me, I dont use the slots I have anyway.
IF the daily sale gave me a larger discount based on my membership level that would be good. Alert System. As it is listed now, running off peak wont change the game for me so no real interest in it atm. Current incentives are too low even if it was run during prime time. I hope what ever is added to this eventually can drive people off Indar ASAP. Drop a month long meteor shower and a sand storm on it, that should get them off. Service ribbons....a step towards a merit system. It seems to be a lack lustre GU06 so far, but I did enjoy the inclusion of the word "slew", its right up there with cadence imo Last edited by DirtyBird; 2013-04-02 at 12:31 AM. Reason: merit system |
||
|
2013-04-01, 10:09 PM | [Ignore Me] #11 | ||
Sergeant Major
|
Sounds like "Kill 10 rats," to me.
This may be the best SOE can offer and deliver - but had this been presented a year ago as the type of future creativity we could expect, I think most reading this - including people working for SOE - would've scoffed at it... or outright denied. |
||
|
2013-04-02, 12:04 AM | [Ignore Me] #14 | ||
Staff Sergeant
|
In all honesty I can see the Alerts filling the role that they seem intended to, making fights happen on other continents during off-peak hours and on some of the lower pop servers. Although the XP bonus isn't much, the simple fact that players will see that bar, means many of the lone wolf style "zergs" will hop on just because the game itself seems to be encouraging it. As long as they make an effort to prominantly display it when the alert goes up, I feel this will cause some sort of effect in the continent pops. Course the real solution is Hex 2.0 and continental conquest, but you gotta stabalize the bleeding while you wait for the transfusion, which I think this accomplishes.
That said, I really can't wait untill that test server comes up. Hell that was kinda my favorite thing in Beta, the wild changes they would implement as they threw new ideas to the wall to see what stuck. I mean sure it didn't make for a great persistance, but it was a fun experience. EDIT: I do agree that 3000xp is REALLY lowballing it though. I mean with a Dual Burster MAX I can get that in maybe 90 seconds if the air cover is heavy enough. Last edited by Silent Thunder; 2013-04-02 at 12:08 AM. |
||
|
2013-04-02, 12:12 AM | [Ignore Me] #15 | ||
Sergeant
|
I'd agree that 3000 XP is low if it would only be rewarded to the winner. However, keep in mind that the "reward" will be divided amongst all the empires (everyone in the empire, globally) in the event of a "Normal Victory". Nearly 17k XP just for maintaining a balance is a bit extreme, in my opinion.
Also keep in mind that everyone participating in the alert will get an additional +20% XP bonus, too. Last edited by Climhazzard; 2013-04-02 at 12:15 AM. |
||
|
|
Bookmarks |
|
|