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Old 2012-06-29, 01:18 PM   [Ignore Me] #1
Synapses
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Planetside day and devs old and new?


I wonder, will we see all the PS2 devs running around on planetside day? or maybe only one or two? I look forward to meteor strikes galore... =P
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Old 2012-06-29, 01:26 PM   [Ignore Me] #2
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Re: Planetside day and devs old and new?


I was talking to SmokeJumper a few days ago I really hope he joins in.
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Old 2012-06-29, 02:48 PM   [Ignore Me] #3
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Re: Planetside day and devs old and new?


Id like to hear that all the devs plan to attend, it is after all our goodbye to PS1 as a community to bring in PS2.
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Old 2012-06-29, 06:18 PM   [Ignore Me] #4
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Re: Planetside day and devs old and new?


Twist coming back too?

EDIT: Shot a message off to SporkFire about dropping in.
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Last edited by Baneblade; 2012-06-29 at 06:21 PM.
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Old 2012-06-29, 11:16 PM   [Ignore Me] #5
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Re: Planetside day and devs old and new?


Oh man, Sporkfire, now that's a blast from the past...........
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Old 2012-06-30, 12:07 AM   [Ignore Me] #6
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Re: Planetside day and devs old and new?


I kinda hope the dev's don't plan to do any sort of event's like today, it was not even remotely fun, if they do, count me out, I don't care if the NC has no TR or VS tech, or if 20 devs spam meteors till the server crashes, but that event just ruined any sort of enjoying PS1. I want tomorrow to be classic PS1, which is fun.. not some stupid events.
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Old 2012-06-30, 04:18 AM   [Ignore Me] #7
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Re: Planetside day and devs old and new?


Originally Posted by Aesir View Post
I kinda hope the dev's don't plan to do any sort of event's like today, it was not even remotely fun, if they do, count me out, I don't care if the NC has no TR or VS tech, or if 20 devs spam meteors till the server crashes, but that event just ruined any sort of enjoying PS1. I want tomorrow to be classic PS1, which is fun.. not some stupid events.
What events happened today?

And I am not talking about dev events. I am talking the devs in game as part of the team. Playing for THEIR sides... Higby ext on NC, TB ext on TR, and T-Ray ext on VS. The devs playing the game, wish us... all of them. Be it all of the ps1 devs and or the ps2 devs. I want to see them *shrug* its 2:17am and the truth can come out =P I'm drunk.

*secretly I hope Strathen of the NC gets put on a black ops squad at some point before PS2 beta*
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Old 2012-06-30, 04:23 AM   [Ignore Me] #8
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Re: Planetside day and devs old and new?


Originally Posted by Synapses View Post
What events happened today?

And I am not talking about dev events. I am talking the devs in game as part of the team. Playing for THEIR sides... Higby ext on NC, TB ext on TR, and T-Ray ext on VS. The devs playing the game, wish us... all of them. Be it all of the ps1 devs and or the ps2 devs. I want to see them *shrug* its 2:17am and the truth can come out =P I'm drunk.
Higby was in my squad yesterday, I'm ok with them just playing, but the event with the schematics, in my eyes was a pure failure and I don't want to see those to happen on 01.07.
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Old 2012-06-30, 11:52 AM   [Ignore Me] #9
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Re: Planetside day and devs old and new?


Again... could you be more specific about the event? Your being very vague.
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This is the last VIP post in this thread.   Old 2012-06-30, 11:59 AM   [Ignore Me] #10
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Re: Planetside day and devs old and new?


Originally Posted by Synapses View Post
Again... could you be more specific about the event? Your being very vague.
We ran the home defense event yesterday for NC and TR. It's a pretty hard to win event for the defending teams, you're at 150 max population vs 250, and have to hold your two home continents off against an enemy empire on each. Much lamenting and sadness as to the unfairness and personal persecution occurred. The final fight at Eisa was epic, and I contend that the NC would have held it for 15 more minutes and won on Esamir if it hadn't gotten term bugged. the VS did crush Amerish though, it just got rolled, was painful to watch... even the mighty meteors could not hold back the purple tide.
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Old 2012-06-30, 02:21 PM   [Ignore Me] #11
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Re: Planetside day and devs old and new?


I hope someone got some video or screenshots of when Verica's dome went down.
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Old 2012-06-30, 05:08 PM   [Ignore Me] #12
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Re: Planetside day and devs old and new?


Some1 said term bug happens if 2 hackers hack the same term simultaneously.
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Old 2012-06-30, 06:19 PM   [Ignore Me] #13
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Re: Planetside day and devs old and new?


Originally Posted by fvdham View Post
Some1 said term bug happens if 2 hackers hack the same term simultaneously.
Nope. It tends to happen when there's a massive horde of people in a very small area. I imagine it stems from the same bit of code that makes the doors not work when the server starts crashing and makes things lag due to timer overflows. (or that's what I imagine causes it as I got those kind of errors back before there was a limit on boomers)

I feel kind of bad now knowing that the defending party can only have 150 to the attackers 250. Eisa is one of those few bases that can hold out against massive numbers thanks to the terrain.
As for Amerish, it probably didn't help the NC that Amerish is our home cont (shut up it is) and we probably know the terrain better than they do. Ended up leading my squad to Mekala with the intent to drain and hack prior to the switch to neutral. Ended up providing the AMSs for the base and taking it with help when the base went green. Mekala is one of those wonderful to defend bases as long as the enemy doesn't take the high ground to the south. It also links to two sub-capital biolabs. Ended up joining the fight at Verica once the shield went down and had wonderful times playing peekaboo with the friendlies coming in and out of the ether. After that took my platoon to Supai and started up an awesome cave fight. Big thanks to the TR for showing up to be murdered, the NC weren't as cooperative. Side bonus was that Solsar then got cave lock benefits. Logged out after that, overall was a great time and I got to see 3 old friends which was awesome.
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Old 2012-07-02, 10:58 PM   [Ignore Me] #14
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Re: Planetside day and devs old and new?


Originally Posted by Captain1nsaneo View Post
Nope. It tends to happen when there's a massive horde of people in a very small area. I imagine it stems from the same bit of code that makes the doors not work when the server starts crashing and makes things lag due to timer overflows. (or that's what I imagine causes it as I got those kind of errors back before there was a limit on boomers)

I feel kind of bad now knowing that the defending party can only have 150 to the attackers 250. Eisa is one of those few bases that can hold out against massive numbers thanks to the terrain.
As for Amerish, it probably didn't help the NC that Amerish is our home cont (shut up it is) and we probably know the terrain better than they do. Ended up leading my squad to Mekala with the intent to drain and hack prior to the switch to neutral. Ended up providing the AMSs for the base and taking it with help when the base went green. Mekala is one of those wonderful to defend bases as long as the enemy doesn't take the high ground to the south. It also links to two sub-capital biolabs. Ended up joining the fight at Verica once the shield went down and had wonderful times playing peekaboo with the friendlies coming in and out of the ether. After that took my platoon to Supai and started up an awesome cave fight. Big thanks to the TR for showing up to be murdered, the NC weren't as cooperative. Side bonus was that Solsar then got cave lock benefits. Logged out after that, overall was a great time and I got to see 3 old friends which was awesome.
you are wrong, Asus and I stumbled on the two ppl hacking deal with only two of us in the spawn in a ghosthacked base,we could sometimes duplicate it but not regularly.

this is the one bug that screwed more ppl over than any other and yet it still exists,that's a sad commentary on the support that SOE gave PS1.
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Old 2012-07-03, 02:53 AM   [Ignore Me] #15
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Re: Planetside day and devs old and new?


Originally Posted by HtSgtMAD View Post
you are wrong, Asus and I stumbled on the two ppl hacking deal with only two of us in the spawn in a ghosthacked base,we could sometimes duplicate it but not regularly.

this is the one bug that screwed more ppl over than any other and yet it still exists,that's a sad commentary on the support that SOE gave PS1.
I admit it's not a bug I've researched in depth and I've always taken comments about things happening when there is more than 1 hacker as more hearsay than anything. Though with this new info I have come up with at least 3 new things I want to test and implications that could lead to an even more terrifying form of base draining! Thank you!
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