Ragdoll in Forgelight? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Shield your children's eyes!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-24, 08:12 AM   [Ignore Me] #1
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Ragdoll in Forgelight?


The advanced nature of the Forgelight engine seems to suggest that ragdoll animation will be featured in PS2, though I haven't seen it officially mentioned. I think this adds the potential for some incredibly cinematic moments.

I always felt the tower battles in PS1 could have benefited from ragdoll, when your faction is pushing to get up several levels of stairs. It would be amazing to see enemy bodies rolling down the steps toward you as you charged up at the opposition, firing wildly and throwing grenades, as the explosions tossed enemies against the ceiling and walls.

They could also use ragdoll in some other interesting ways, such as having a shotgun blast knock someone over the railing on the top deck of a tower, or having a Galaxy go down in a fiery blast that sent the passengers flying in different directions.

Do you guys expect to see ragdoll, and if so, how would this add to the feel of PS2?

-HC13
headcrab13 is offline  
Reply With Quote
Old 2011-07-24, 08:26 AM   [Ignore Me] #2
cashfoyogash
Sergeant
 
Re: Ragdoll in Forgelight?


It would be awesome if that was how it is going to be... Id love to be stacked on a door and all of a sudden you see a dead body fly over the rail and it falls down to the ground as you and your team breach the door you head in only to see the number 1 man shot back up against the wall... That would be awesome just sounds like too much animation for massive battles.
cashfoyogash is offline  
Reply With Quote
Old 2011-07-24, 08:30 AM   [Ignore Me] #3
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Ragdoll in Forgelight?


Do remember that all corpse locations must be synchronized across all players. And if they keep moving, rolling down stairs and stuff all the clients have to be constantly updated about them

Does not sound like a very performance-efficient idea to me

Last edited by FastAndFree; 2011-07-24 at 08:32 AM.
FastAndFree is offline  
Reply With Quote
Old 2011-07-24, 08:32 AM   [Ignore Me] #4
cashfoyogash
Sergeant
 
Re: Ragdoll in Forgelight?


Originally Posted by RavenLord View Post
Do remember that all corpse locations must be synchronized across all players...
Does not sound like a very performance-efficient idea to me
Exactly, i just dont want to run in the same problem with PS2 when its released as we had in PS1... Took a super computer to run everything that was going on and it would still be choppy.
cashfoyogash is offline  
Reply With Quote
Old 2011-07-24, 08:46 AM   [Ignore Me] #5
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Ragdoll in Forgelight?


There are ragdoll physics in the game.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-24, 09:41 AM   [Ignore Me] #6
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Ragdoll in Forgelight?


Originally Posted by Hamma View Post
There are ragdoll physics in the game.
Awesome, I hadn't seen any word on this yet but that's great news.

As you guys mentioned, if reviving will be done the same way, they'll need a system in place to synchronize bodies. If an explosion blows a body off the top of a tower on my client-side ragdoll calculation, and my dead squadmate's ragdoll calculation throws him into the railing, keeping him on the roof, then I might have to run down 4 flights of stairs and out into a firefight to revive him, whereas he sees himself on the roof the whole time.

If reviving was done in some other manner, however, they wouldn't need to sync up the ragdolls, and every player could be seeing a different simulation. Seems like this would be the most efficient solution.

-HC13
headcrab13 is offline  
Reply With Quote
Old 2011-07-24, 09:44 AM   [Ignore Me] #7
Senyu
First Lieutenant
 
Re: Ragdoll in Forgelight?


They could add ragdolls but only on certain things. Like keep the effect of sliding down stairs but no knock back over rails. Sad but picking which ones will help performance
Senyu is offline  
Reply With Quote
Old 2011-07-24, 09:48 AM   [Ignore Me] #8
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Re: Ragdoll in Forgelight?


You can synch rag dolls across players, just use the Battlefield 2 method of making the chest a set object and ragdolling the arms and legs. This means that the chest part of the body is always in the same place on any computer allowing revives etc to be used.
2coolforu is offline  
Reply With Quote
Old 2011-07-24, 09:49 AM   [Ignore Me] #9
Redshift
Major
 
Redshift's Avatar
 
Re: Ragdoll in Forgelight?


sometimes ragdoll just looks terrible though, i'm pretty sure when you stand on a grenade your body doesn't stand intact and bounce off the ceiling, but equally if they blow people to pieces then the rating goes up and players go down
__________________
Redshift is offline  
Reply With Quote
Old 2011-07-24, 09:51 AM   [Ignore Me] #10
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Ragdoll in Forgelight?


Originally Posted by Senyu View Post
They could add ragdolls but only on certain things. Like keep the effect of sliding down stairs but no knock back over rails. Sad but picking which ones will help performance
Yeah, I assume you're talking about the ability to knock someone back without killing them. In my example I just meant a killing blow that threw a dead body over a railing.

I agree with you though, I would want to limit ragdoll to dead characters only, because if they were still alive and "ragdolling," we'd still have that sync problem.

-HC13
headcrab13 is offline  
Reply With Quote
Old 2011-07-24, 09:55 AM   [Ignore Me] #11
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: Ragdoll in Forgelight?


Originally Posted by RavenLord View Post
Do remember that all corpse locations must be synchronized across all players. And if they keep moving, rolling down stairs and stuff all the clients have to be constantly updated about them

Does not sound like a very performance-efficient idea to me
APB had ragdolls, but after the point u died, the game just sent info that "player X died, go go ragdoll him", but the actual ragdoll part was done by each client seperately.

Worked well enough, given the scale of people wasnt as big.

I used to fraps a lot of gameplay and couple of times it was funny to watch when the angry enemy finally killed me and decided to want to T-bag me or empty his mag on my body, but on my screen it often looked like he was doing it to some random part on the ground, instead of on me, cos he saw my location differently.

So make ragdolls, they can be calculated client side instead of being synchronized.

EDIT: Now that I think, if rezzing is gonna be in, then the corpses really have to end up in the same place on everybodys screen :/

Last edited by Coreldan; 2011-07-24 at 10:11 AM.
Coreldan is offline  
Reply With Quote
Old 2011-07-24, 10:01 AM   [Ignore Me] #12
MgFalcon
Captain
 
MgFalcon's Avatar
 
Re: Ragdoll in Forgelight?


I believe T-Ray put it very goodly that Forgelight can do crazy things, ragdoll shouldn't be a problem.

Rendering 1000 different pieces of armor? --->
Originally Posted by T-Ray View Post
I introduce to you............FORGE LIGHT!!!!!!!
__________________
~Mg
MgFalcon is offline  
Reply With Quote
Old 2011-07-24, 10:03 AM   [Ignore Me] #13
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Ragdoll in Forgelight?


Originally Posted by Redshift View Post
sometimes ragdoll just looks terrible though, i'm pretty sure when you stand on a grenade your body doesn't stand intact and bounce off the ceiling, but equally if they blow people to pieces then the rating goes up and players go down
Yeah, as much as I'd like to see a Fallout 3-style grenade effect where your target is blown limb from limb, we both know why that doesn't fit PS2. So since bodies have to stay intact, I'd much rather see impulses like grenades, tank shells, and OS's affect bodies rather than having this massive blast and a bunch of bodies that sit there like they've frozen to the ground.

-HC13
headcrab13 is offline  
Reply With Quote
Old 2011-07-24, 10:06 AM   [Ignore Me] #14
WarChimp130
Master Sergeant
 
Re: Ragdoll in Forgelight?


I've never got the obsession with ragdolling. It's kind of cool at first I suppose but it gets kind of old eventually. I don't care if it's their or no really, as long as it doesn't hamper performance. I don't care what death looks like as long as it doesn't interfere with whats going on when I'm alive.
WarChimp130 is offline  
Reply With Quote
Old 2011-07-24, 10:16 AM   [Ignore Me] #15
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: Ragdoll in Forgelight?


Every game seems to incorporate that "Havok" engine or whatever it's called and it's kind of a staple in every game now.





However if you link in this screen shot by the TR on the right how is crouching you can see an NC behind him that's dead in what appears to be your standard death animation/position. Perhaps they haven't implemented the ragdoll physics yet or maybe it was positioned that way for show or maybe they didn't want to take a screencap of a NC flailing around because his arm is going through the floor and spazzing out.

I don't really care about ragdoll, I can take it or leave it. I think it will provide many laughs when I got shot directly in a face by a Vanguard and shoot across the entire continent however.
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON

Last edited by Death2All; 2011-07-24 at 10:22 AM.
Death2All is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:11 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.