Is all the lag/server lag stuff because of changes to render distance? - PlanetSide Universe
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Old 2013-03-19, 01:07 AM   [Ignore Me] #1
Ghoest9
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Is all the lag/server lag stuff because of changes to render distance?


Thats my guess.

Since this last patch it has been out of control. And its not because there more people playing. There are lag issues in off hours too since the patch.

Hit boxes keep being desynced from graphics.
Stuttery movement.
Lag in activating abilities sometimes.
Frequently dying after what appears on client side to be one hit.


Im guessing that in the efforts to render more stuff that servers or buses at the servers (or something related im not a network engineer) are not able to sort and send everything that effects us as quickly as they could before.
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This is the last VIP post in this thread.   Old 2013-03-19, 01:14 AM   [Ignore Me] #2
Higby
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Re: Is all the lag/server lag stuff because of changes to render distance?


Nope - we found a big cause of it after this weekend. We were saving characters with each cert point earned - a remnant of earlier days when a cert point took a long time to earn so we wanted to be sure to force a save then instead of during normal periodic save process. During double XP that was happening a lot and making the problem even worse, on average with every kill earned we were saving. Caused a lot of server lag - things will run much better now.
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Old 2013-03-19, 01:15 AM   [Ignore Me] #3
DirtyBird
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Re: Is all the lag/server lag stuff because of changes to render distance?


Well that should help.
How about the floating debris that seems to hang around for ages?
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Old 2013-03-19, 01:20 AM   [Ignore Me] #4
Ghoest9
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Re: Is all the lag/server lag stuff because of changes to render distance?


Thanks for the answer.
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Old 2013-03-19, 02:08 AM   [Ignore Me] #5
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Re: Is all the lag/server lag stuff because of changes to render distance?


Originally Posted by Higby View Post
Nope - we found a big cause of it after this weekend. We were saving characters with each cert point earned - a remnant of earlier days when a cert point took a long time to earn so we wanted to be sure to force a save then instead of during normal periodic save process. During double XP that was happening a lot and making the problem even worse, on average with every kill earned we were saving. Caused a lot of server lag - things will run much better now.
Curious, was this added after we lost 2-3 days worth of certs in beta?
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Old 2013-03-19, 10:21 PM   [Ignore Me] #6
bpostal
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Re: Is all the lag/server lag stuff because of changes to render distance?


Originally Posted by Roy Awesome View Post
Curious, was this added after we lost 2-3 days worth of certs in beta?
IIRC everyone got something like 1000 certs because of that. Best day of my life
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Old 2013-03-19, 11:11 PM   [Ignore Me] #7
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Re: Is all the lag/server lag stuff because of changes to render distance?


Originally Posted by bpostal View Post
IIRC everyone got something like 1000 certs because of that. Best day of my life
And that was back when 1000 certs was serious bank, not just the price of a single gun right? Or am I thinking too far back.
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Old 2013-03-19, 05:47 PM   [Ignore Me] #8
camycamera
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Re: Is all the lag/server lag stuff because of changes to render distance?


Originally Posted by Higby View Post
Nope - we found a big cause of it after this weekend. We were saving characters with each cert point earned - a remnant of earlier days when a cert point took a long time to earn so we wanted to be sure to force a save then instead of during normal periodic save process. During double XP that was happening a lot and making the problem even worse, on average with every kill earned we were saving. Caused a lot of server lag - things will run much better now.
lol, silly Higgles. glad you fixed it.
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Old 2013-03-19, 01:36 AM   [Ignore Me] #9
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Re: Is all the lag/server lag stuff because of changes to render distance?


Nice work on the catch cyclez, thanks for the update higby
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Old 2013-03-19, 01:37 AM   [Ignore Me] #10
Silent Thunder
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Re: Is all the lag/server lag stuff because of changes to render distance?


So I guess those people farming certs at the Crown really were harming the game!

I kid, I kid, sortof.
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Old 2013-03-19, 11:48 AM   [Ignore Me] #11
Calisai
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Re: Is all the lag/server lag stuff because of changes to render distance?


Originally Posted by Silent Thunder View Post
So I guess those people farming certs at the Crown really were harming the game!

I kid, I kid, sortof.
Heh, between premium sub, alpha squad, the increase of vehicle xp, and double xp weekend... I was farming certs and was no where near Indar, let alone the crown. Mattherson had great Amerish and Esamir fights the whole weekend (thank god..)

A bunch in my outfit pushed through the lag to get as much as we could, and still had a blast (those that could get past the lag anyway... some couldn't stand it)
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Old 2013-03-19, 02:39 AM   [Ignore Me] #12
RSphil
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Re: Is all the lag/server lag stuff because of changes to render distance?


great. was very laggy a few days ago. could not play. lets hope it's sorted now, need to get some game time in over the next few days.
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Old 2013-03-19, 09:59 AM   [Ignore Me] #13
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Re: Is all the lag/server lag stuff because of changes to render distance?


So is this a database issue?

Is this a network issue?

Is it both?

Are the databases that store the player information co-resident on the same servers that produce the game environment?
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Old 2013-03-19, 10:00 AM   [Ignore Me] #14
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Re: Is all the lag/server lag stuff because of changes to render distance?


I'm sure it's a combination of issues issue.

Thanks for the inside info Higby!
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Old 2013-03-19, 04:55 PM   [Ignore Me] #15
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I got an absolutely absurd amount of certs this weekend, and I don't think I played all that much, so I can't complain all that much.

I'll tell you what though, the issues with repairing, to the point where it took 3 people a minute to repair a Sundie or a turret really made things more difficult.


At some point I'd like to get an "under the hood" answer as to why the issue that Matt described caused all the performance issues we saw this past weekend.



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