Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: It's all in the mix...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Rating: | Display Modes |
2011-07-23, 01:44 AM | [Ignore Me] #1 | ||
Colonel
|
I said this before, but I think it should be mentioned again since it solves nearly all the problems with VTOL planes without breaking them.
Each plane in the game would have an afterburner bar. This would recharge slowly over time. Pretend you get into a jet and press e to go up it would drain the bar applying thrust to lift the vehicle vertically. You would then move forward and drop with gravity and begin flying like normal. If you slow down your plane will begin to fall out of the air. Using the afterburner thrust would stop this. What this means is that a Reaver could take off in VTOL and fly for a bit to recharge the after-burner and then land vertically pretty easily. It could also slow down and hover for a moment to launch rockets. It would however then need to speed up and regain flight as the bar depletes. This means a plane like a mossy or Reaver can't do a perpetual hover over a target. It would encourage sweeping quick attacks. A galaxy and other vehicles would use the thrust to take off also and hover momentarily to release units. A bomber could also use this hover to position itself over a target for a moment before depleting the bar. As far as I know this system has no flaws. If you find one list it below. |
||
|
2011-07-23, 02:07 AM | [Ignore Me] #2 | ||
Private
|
I think that reduces the effectiveness of aircraft enough that they would not be the bane of a foot soldiers existence ala PS1 while still retaining a lot of influence on the battlefield.
Air supremacy is the key to winning most wars and PS2 should be the same, air combat should always be about hitting hard and fast not hovering in circles picking off the weak like vultures. |
||
|
2011-07-23, 05:16 AM | [Ignore Me] #3 | ||
Captain
|
I'm pretty sure SOE's idea for separating men from boys in AirCav will boil down to making pllanes subject to physics in general, with an emphasis on making hovering too impractical to use for circle-strafing around cover while kill-whoring infantry.
As far as I recall Battlefield 2 had a JSF fighter which was VTOL and the VTOL bit was tought, for instance. I won't be flying anything in PS2, but I would hate being gimped by only having X seconds to land before my Mossie automatically rushes towards anything in front of me, or falls to the ground uncontrollably... :P |
||
|
2011-07-23, 05:24 AM | [Ignore Me] #4 | ||
Colonel
|
Being a game, and one where using the keyboard to chat will be necessary, it would be nice to be able to stop and hover.
So, this idea would work, but it should be coupled with an additional hover mode that can be used to just sit there while you wait for a friend or have a chat or run to the bathroom. Hovering with this mode disables everything, just letting you sit there until turned off. |
||
|
2011-07-23, 12:55 PM | [Ignore Me] #7 | |||
VTOL aircraft should have Hawker Harrier physics: it costs nothing extra to hover but you have to be careful to keep the aircraft level. That way you can use VTOL to land and take off but if you're trying to point the nose down to shoot at someone 3 feet away you're probably either really good or about to crash. I would also like to see helicopter style aircraft as well: far more stable in hover but you have to fly them like helicopters (someone else has previously stated helicopter handling in another thread as well). Runways won't work because players being players they won't listen to the control tower Last edited by Lartnev; 2011-07-24 at 05:33 AM. Reason: typing fail |
||||
|
2011-07-23, 02:39 PM | [Ignore Me] #8 | |||
Colonel
|
This is just a random idea to make flight more balanced. Personally when I used a reaver the unlimited hover bothered me. Last edited by Sirisian; 2011-07-23 at 02:41 PM. |
|||
|
2011-07-23, 04:10 PM | [Ignore Me] #9 | ||
Contributor PlanetSide 2
Game Designer |
Its not a bad idea for how to discourage hovering but still allow it for certain purposes. One way is to make it hard to hover, but invariably people could master that, but as long as only a few of the good players did so it is probably OK. To this I think of BF2142 where the vehicles were a lot harder to control than PS. It was hard to keep a VTOL hovering and steady, and if you dipped your nose you went forward. Since most vehicles aim straight ahead it made it hard to over and direct the pilot's weapons at the same time. Instead the pilot could hover and let the gunner(s) do the damage. This is what I mean by not understanding the mechanics. If it works this way the hovering might not be a problem at all because its difficult to hold steady and you can't really hover & shoot without starting to move forward. Still some pleyers do get really good at it, which is OK by me so long as it's not tons of people capable of doing it.
That said, the idea you have seems like anotehr way to a similar thing. But to develop your idea further, how do you plan on handling the situation where the hover bar expires - what happens? Does the aircraft crash? go forward? Is there somethign the pilot can do to recover? |
||
|
2011-07-23, 10:13 PM | [Ignore Me] #10 | |||
Colonel
|
When the bar ran out you would need to fly forward faster than 40 kmph or just aim up and fly forward to fight gravity while under 40 kmph. Not really a big deal nor require any skill. It just stops unlimited hovering. Last edited by Sirisian; 2011-07-23 at 10:17 PM. |
|||
|
2011-07-24, 05:40 AM | [Ignore Me] #12 | |||
I still prefer the skill than afterburner, especially if getting hit by AA unbalances the aircraft! |
||||
|
2011-07-24, 03:23 PM | [Ignore Me] #14 | ||
Sergeant Major
|
This is the reason why I was a little disappointed with reavers returning to being 1 seaters. The BF2142 example explained it best: one guy focuses on keeping the VTOL steady, another guy uses a the on-board weaponry to properly aim and dish out destruction. Maybe the Reaver and the Mosquito will remain 1-man flying machines, but PS2 could really do with a 2 man aerial assault craft that isn't just useful for dropping bombs.
It would be cool if it doubled as a smaller airborne troop transport too. Sort of the Liberator/Raider hybrid of the skies, only instead of bombs it fires rockets (and through the same gunner, a minigun) and side mounted weaponry for use by passengers/dedicated gunners. Mix it with the repel idea, and PS2 will have a true gunship. |
||
|
2011-07-25, 06:20 AM | [Ignore Me] #15 | ||
First Sergeant
|
Speaking of Gunship, I hope we get one some day in PS2. I always picture a smaller crewed vehicle when I hear "gunship" ..not as big / slow / cumbersome as the old GAL gunship but something more like:
Minimum Crew: 2 (Pilot, Gunner) Door Gunners: 2 |
||
|
|
Bookmarks |
|
|