Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma is pimpin out the 1337 whores.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-09-26, 10:55 PM | [Ignore Me] #1 | ||
First Lieutenant
|
Since they seem determined to stick with the BF style, solo power tanks. I was tryin to think of a compromise to the problem. This is what i came up with that required the least amount of changes while still leavin their idea mostly intact.
A driver specialization. This completely voluntary spec would allow you to gain a "driver only" slot in appropriate vehicles. As in it wouldn't work on reavers or lightnings, but on most other vehicles that have the gunner=driver idea. As a trade off for losing the weapon and requiring more manpower, you also gain more armor, significantly more, atleast a third more. Since you do require 50% more manpower a third more armor minimum seems fair. This allows for the more solo-style tanks to have their more appropriate weaker armor while giving those who work as a team in focused roles with more manpower the benefits of better (focused) drivers/gunners and the armor to make up for the manpower needed. There are no vehicle enter/exit animations so zero changes other than the new entry point would need to be activated upon certing, a relatively simple thing. The only real change would be to vehicles designed for rambo play like the magrider. Its gotta get a real turret like an actual tank. But that's hopefully one of the only vehicles that would need a model change. Seems like a mostly simple fix to appease the devs who want their solo stuff and the majority of vets who prefer the more team oriented style. I for one would be fine with that. The opportunity to show the Battlefielders how much better the Planetside design is as we literally run circles around em as they try to drive/gun at the same time and get decimated. At this point I'll settle for anything to get atleast somethin of Planetside to remain, esp my fave part. But I'm interested to hear any of your ideas, suggestions, or tweaks.
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
||
|
2011-09-26, 11:26 PM | [Ignore Me] #2 | ||
Master Sergeant
|
The driver taking control of the main gun is just a bad idea. It has also spawned the even worse idea of adding secondary AA. Honestly, no compromise should take place, its a bad system and I think we'll see that in beta. With that being said, you have a decent idea. Anything that can give the driver his job back is a good thing.
|
||
|
2011-09-26, 11:29 PM | [Ignore Me] #3 | ||
Colonel
|
Don't worry I'll leave the thread alone since I completely disagree with it.
Surely you mean give the gunner his old job back?
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2011-09-26, 11:30 PM | [Ignore Me] #4 | ||
Sergeant
|
What if you just included two kinds of tanks. Some with the driver controlling the main gun some with the driver controlling a side gun or no gun. (The driver should control some kind of gun I think even if it's just a laser pointer.) Actually well we are at it. Lets get crazy. Have tanks that hold 4 turrets and a driver.
|
||
|
2011-09-26, 11:38 PM | [Ignore Me] #5 | ||
First Sergeant
|
I always thought the magrider was a good compromise, the driver could gun, and take out infantry, but you couldn't expect to do much against vehicles with it. They already have vehicles for solo players, drive a lightning, don't change up the game for the people who like teamwork.
|
||
|
2011-09-26, 11:46 PM | [Ignore Me] #6 | |||
Master Sergeant
|
|
|||
|
2011-09-27, 02:10 AM | [Ignore Me] #11 | ||
Contributor PlanetSide 2
Game Designer |
The best compromise is to do it how PS1 did it.
You have 1-man killwhore vehicles (Lightning, Reaver, etc) You have 2-man (or more) teamwork vehicles that have a lot more impact potential and power (ES Tanks, buggies, Liberator, Sundy) For vehicles that are similar they can have some common certs in the tree. But going down one way would improve the 1-man vehicles and going down the other way improves the 2-man vehicles, with some shared. PS1's system worked. It worked very well. I'm not sure why they feel the need to change something so fundamental to planetside. |
||
|
2011-09-27, 03:11 AM | [Ignore Me] #13 | ||
Captain
|
My personal impression from this topic is : They(dev team) are basically toying around with this 'driver can also act as main gunner' idea to support the faster-paced gameplay they're striving to achieve in PS2. And from what I've observed very recently from Higby's twitter, he knows this issue now and is also thinking about some kind of compromise I guess.
Anyway, I think they're willing to change this kind of controversial things based on enough beta feedbacks from us in this time around, so we still can't be certain whether this'll make it into the actual gameplay or not. |
||
|
2011-09-27, 06:16 AM | [Ignore Me] #14 | ||
First Sergeant
|
I wouldn't mind drivers being able to do more than just drive if certed properly and in some vehicles (like MBTs), but being able to fire the main gun and be able to operate independently, even if not as effective as a two- or three-manned vehicle, is still going to put more tracks than boots on the ground. PlanetSide is awesome because of the combined arms nature of the game - infantry, tanks and air - not just all vehicles.
Not to mention they don't need to be treated as "power-ups", as someone had put it in the other thread. Just another cog in the war machine. |
||
|
2011-09-27, 07:11 AM | [Ignore Me] #15 | ||||
Sergeant Major
|
Make as many as it takes until this stupid idea gets scrapped.
1 - they stated that they want beta be a stress test mostly, they will not want to bother with other aspects (even if they said they will, we all have heared those empty promises before, do not trust them) 2 - even if they do, this is a CORE gameplay issue here, every single sidegrade / upgrade a tank can have will be influenced by this. Each vehicle would have to be re-ballanced to meet this change. If they want to change it later, they have to rework every aspect of the tanks - something they will not do No, the only way is to make them scrap this idea as soon as possible (along with that fixed magrider main gun). We have people leaving already because of this... Last edited by Azren; 2011-09-27 at 07:14 AM. |
||||
|
|
Bookmarks |
|
|