Originally Posted by Traak
Yes, as would being able to climb on the tank and penetrate its weak top armor with magnetic charges or AV weapons.
As would being able to immobilize the tank with one deci shot to the track.
Yes, there are many things that can be made more realistic.
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One simple deci shot to the tracks? yeah no. Everyone will just carry a deci, and blow the tracks immediately. Its boring. Im all for them being a spot where if you do more damage there, alot more than a simple deci. That it will slow your vehicle down alot, to no slower than half speed tho. And maybe it even makes your vehicle turn to that damaged side quite a bit too, nothin too extreme like makin you unable to move tho. I'm all for effects that cause effects based on where they land as long as they take significant damage to do so. As in you focus on one area with alot of firepower and can slow the tank down and hurt its handling. But the tank needs to be able to react and atleast try to get away for repairs even if its hard to do so damaged, somethin a full stop or the bfr "crawling speed" thing doesnt do. It just makes you angry its in there, doesnt add anything fun.
I know people think that this area specific damage with other effects is so cool but drive a bfr for a bit, and that sniper a mile away who shoots at you and with just a few shots halves your damage with a rof debuff, makes you move at 5kph with some "locomotion damage" and blows half your ammo away, kills your radar, etc etc. That movement one alone means you are effectively dead and useless unless you can repair, and since you cant move you have to do it there or just give up. And did i mention he's not doin high dmage he just does the area specific stuff so you are still at like 95% hp but your vehicle is effectively destroyed.
I would make the vehicles have armor values like PS1, aka a vanguard would have 5000 armor. But depending on where you hit it you could cause side effects to the vehicle like i mentioned. Maybe even have certain "weak spots" where if carefully balanced could allow for extra damage bonus when you hit em there. +50% or whatever. And maybe even have spots that are more resistant to damage.
The key is to make the trigger for the effects require sizable damage, and the effects should not be so powerful that they effectively kill the vehicle like some of the bfr's effects. More often than not, its gonna be luck that gets these spots hit, not skill. But if done right it can add some more tactics and tweaks to gameplay. The randomness tho can add a ton of frustration and less focus on skill despite what you may think. 50 bux says that you will be swearin at the system far more than you think "this is cool!".
Also keep in mind empire specific AV. A phoenix could pretty much hit any area on the vehicle LoS or not. A lancer could do very well too as long as they have LoS. A Striker cant pick where it lands at all and with a "weakspot" style damage system, it would be terrible. Now obviously they dont have to use those weapon designs at all in ps2, but the point is that you must consider what will be used to hit these areas. AoE splash damage and how it effects these as well and and other weapon aspects can make it tricky to balance when you get too complicated. Thats the fun part of PS, tweaking one thing can lead to chaging a ton of others. But thats also its strength, its not a zerg game its a very interwoven game among all the various aspects.