Is all the lag/server lag stuff because of changes to render distance?
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Thats my guess.
Since this last patch it has been out of control. And its not because there more people playing. There are lag issues in off hours too since the patch.
Hit boxes keep being desynced from graphics.
Stuttery movement.
Lag in activating abilities sometimes.
Frequently dying after what appears on client side to be one hit.
Im guessing that in the efforts to render more stuff that servers or buses at the servers (or something related im not a network engineer) are not able to sort and send everything that effects us as quickly as they could before.
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