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[Ignore Me] #1 | ||
Private
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How destructible is the environment going to be?
I really love the way it is done in Battlefield, where you can shoot down trees, houses and make holes through walls. I imagine that there can be some challenges with making this work in a persistent world without some scheme for repair/rebuild. But it will really add to the feeling of the battles - so heres for hoping that some destructibility will happen in Planetside 2. |
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[Ignore Me] #2 | |||
First Sergeant
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__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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[Ignore Me] #5 | ||
First Sergeant
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there is a 'slight' difference between being able to destroy something and being able to punch holes through buildings....
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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[Ignore Me] #7 | |||
Colonel
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Breakable walls would be little different than a door. It would not be a network issue unless there was a lot of it. It is, however, a big content creation issue, as well as a balancing issue. Craters can be done pretty easy too. Heightmap alteration. Just slap a decal there and it changes. |
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[Ignore Me] #10 | ||
Staff Sergeant
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10 minutes after the game launched the world would be in ruins, there would be no more tree, no more walls, no more buildings.
How would you handle re-spawning of world objects? Do tree grow back slowly? Do they just pop back up at the stroke of midnight. When do walls, and bases re-spawn? Is it left up to the engineers to rebuild the world? Do bases magically re-build themselves the instant they are captured by a different empire? A destructible environment just would not work in a persistent, endless game. It works in battlefield because the game is based around rounds. Every round resets everything. PlanetSide doesn't have that luxury.
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[Ignore Me] #14 | |||
Contributor PlanetSide 2
Game Designer |
Its a shame though because after playing BFBC2 and with BF3 having even more, destructible environment totally changes the game in a positive way. But it would be very hard to work in a persistent world. There are ways but none that would work well if the territory was actively in use and the more players there are the worse it gets. |
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[Ignore Me] #15 | ||
Lieutenant General
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I thought I heard one of the devs in a Q&A video say, something like it may be in further down the line. But they may just be referring to the outfit bases or sandbox type content. Not "destructible" like Battlefield
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