Spawn Tube Teleportation - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Dog for sale: eats anything and is fond of children.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2003-01-29, 05:58 AM   [Ignore Me] #1
Ludio
First Sergeant
 
Ludio's Avatar
 
Spawn Tube Teleportation


I looked in the official forum updates but I couldnt find this anywhere. Anyway, its a thread about teleportation and SmokeJumper responded to it, the interesting part is this:

There is an interesting mode of travel because of this though. You can go to any respawn tube and voluntarily deconstruct within that tube. At that point, you can respawn at any of your normal destination choices, thus abusing the rebirthing process and using it as a crude teleporter.
Here is the full link: http://boards.station.sony.com/ubb/p...ML/001868.html

Just some more info for all those Planetside addicts out there...like me...
__________________
Ludio is offline  
Reply With Quote
Old 2003-01-29, 07:32 AM   [Ignore Me] #2
Zatrais
Contributor
Lieutenant Colonel
 
Zatrais's Avatar
 


Cool, thats going to be usefull =)
Zatrais is offline  
Reply With Quote
Old 2003-01-29, 07:36 AM   [Ignore Me] #3
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Will make defense far more practical. People will be able to go into a spawn tube and teleport to an area under attack.
Warborn is offline  
Reply With Quote
Old 2003-01-29, 07:57 AM   [Ignore Me] #4
mistled
Contributor
Lieutenant Colonel
 
mistled's Avatar
 


Nothing like attacking a lone outpost just to find 100 guys inside waiting for you.
__________________

...Visit {BOHICA}...

{BOHICA}: Giving it to Gamers, One Ass Kicking at a Time
mistled is offline  
Reply With Quote
Old 2003-01-29, 08:22 AM   [Ignore Me] #5
Da King
Sergeant
 
Da King's Avatar
 





Da King is offline  
Reply With Quote
Old 2003-01-29, 08:39 AM   [Ignore Me] #6
Tobias
I'm with the Vanu
 
Tobias's Avatar
 


Blow the gen, disable the tubes.
Tobias is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2003-01-29, 09:06 AM   [Ignore Me] #7
SmokeJumper
PlanetSide Dev
 


In addition, your choice of respawns is not unlimited.

The choices are:

Nearest friendly AMS
Nearest friendly facility
Manual bind to an AMS
Manual bind to a facility
Sanctuary
__________________
Dave Georgeson
Sr. Designer, Planetside
Sony Online Entertainment
SmokeJumper is offline  
Reply With Quote
Old 2003-01-29, 09:15 AM   [Ignore Me] #8
Ludio
First Sergeant
 
Ludio's Avatar
 


Wow, my threads seem to attract SmokeJumper

Well that does limit the usefullness of spawn tube teleportation, but if defenders are binded to a base, and binded to an AMS in another base and then stayed at a third it would be like they were defending all three at once, which could reduce the need for transport.

Im sure there is probably a better use, but that was the most extreme case I could think of.
__________________
Ludio is offline  
Reply With Quote
Old 2003-01-29, 09:30 AM   [Ignore Me] #9
RageMaster
Corporal
 


Smoke, if you come back, can you say what is in place to stop people suiciding to prevent enemy kills or base take-overs, or AMS failures? Or whether there's the option to suicide?

The possibility a squad could co-ordinate an attack, and at one point when they realise they've all lost too many squadmates they can all suicide, and re-appear as a full unit once more at the AMS.
Or, if they get the call that the AMS is under attack they can all suicide-teleport (sui-port - lol) right next to the AMS to defend it. Or same with bases, if a squad has HART dropped to surprise, and they all "recall" back to a base to help defend...

... daunting. Thanks for all the info so far.

-RageMaster
RageMaster is offline  
Reply With Quote
Old 2003-01-29, 11:12 AM   [Ignore Me] #10
Hamma
PSU Admin
 
Hamma's Avatar
 


Originally posted by RageMaster
Smoke, if you come back, can you say what is in place to stop people suiciding to prevent enemy kills or base take-overs, or AMS failures? Or whether there's the option to suicide?

The possibility a squad could co-ordinate an attack, and at one point when they realise they've all lost too many squadmates they can all suicide, and re-appear as a full unit once more at the AMS.
Or, if they get the call that the AMS is under attack they can all suicide-teleport (sui-port - lol) right next to the AMS to defend it. Or same with bases, if a squad has HART dropped to surprise, and they all "recall" back to a base to help defend...

... daunting. Thanks for all the info so far.

-RageMaster
First off there is no suicide key, you must kill yourself with a nade or weapon. I suspect if you do this frequently you will be penalized for it.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-01-29, 11:15 AM   [Ignore Me] #11
Navaron
Contributor
Major General
 
Navaron's Avatar
 


Maybe your respawn timer is "pro rated" if you die 15 seconds after you spawn, it ought to slap a 2 min "cool down" period bc you're either abusing the system, or you need to let go of your ankles.
__________________
You First. No more Pearl Harbors.

Vist www.bohicagaming.com because we're better than you.
Apply|Contact|Forum
Navaron is offline  
Reply With Quote
Old 2003-01-29, 01:09 PM   [Ignore Me] #12
txMaddog
Corporal
 
txMaddog's Avatar
 


Which brings up the question...Do you get Grief points if you kill yourself???
__________________

West Coast Planetside Server
"If it's not Flashy and in High Style then what's the point?!?!" - B.D.N.
txMaddog is offline  
Reply With Quote
Old 2003-01-29, 01:19 PM   [Ignore Me] #13
ABRAXAAS
Lieutenant Colonel
 


good question ,at the verey least you should loose bep's and stuff
cause if you kill your self on purpose you deserve to loose points etc
__________________
ABRAXAAS is offline  
Reply With Quote
Old 2003-01-29, 04:35 PM   [Ignore Me] #14
Ludio
First Sergeant
 
Ludio's Avatar
 


I dont think that there will be a major problem, if a squad "suiports" then whats the big deal? Let them get back and defend their AMS, they allow the defenders to re-group while they do so, so it doesnt help either side more.

What if you accidently get killed by your own grenade? We all know that will happen eventually, so why penalize a player for making a mistake? Repeats just to teleport will probably be rare, you wont need to suiport to a nearby base/AMS just to do it again, it makes no sense.

Why would you kill yourself 15 seconds after respawning? That is what the spawn tube teleport is for. If you respawned 15 seconds ago, then you are pretty close to a spawn tube, so you can just deconstruct rather than suiport.

And what if a person respawns at their base and as soon as they exit the respawn room they are killed by attackers? 2 minutes of cool down time could mean the difference between keeping or losing the base, that sort of rule would effectively neuter the defenders advatage of being able to respawn at the same speed as the attackers, but close to the command console. There is already a base respawn timer so that if lots of people are dieing it takes longer to come back.

Oh, and I think this should be some more slang, "suiport", nice word RageMaster
__________________
Ludio is offline  
Reply With Quote
Old 2003-01-29, 05:15 PM   [Ignore Me] #15
Hamma
PSU Admin
 
Hamma's Avatar
 


I dont think you should be penalized everytime you kill yourself, either by accident or on purpose

However if people do it frequently, they should be penalized
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:29 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.