Base Generators - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Are you too good for your hole??
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2003-01-27, 02:13 PM   [Ignore Me] #1
SpartonX
Corporal
 
Base Generators


From what i understand, if a generator is destroyed, it can shut down a few respawning tubes.

1. Do the generators effect anything else in the base. (terminals, turrets, ect.)

2. About how many generators and respawn tubes are there per base.

3. How much firepower does it take to destroy a generator.

My apoligies if 1 or all of these questions have been asked
SpartonX is offline  
Reply With Quote
Old 2003-01-27, 02:34 PM   [Ignore Me] #2
GhostSniper
Private
 


for question #3 I heard it takes ALOT of fire power to destroy a generater
__________________
People say your not supposed to encourage me.
GhostSniper is offline  
Reply With Quote
Old 2003-01-27, 04:08 PM   [Ignore Me] #3
Format
First Sergeant
 
Format's Avatar
 


Im pretty sure that base turrets wont be functional when the generator is destroyed. What about the fact that vehicals can only operate at a certain distance from the base? Will destroying the generator effect that too?
__________________
Format is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2003-01-27, 05:02 PM   [Ignore Me] #4
SmokeJumper
PlanetSide Dev
 


There are only three things that don't depower and become unavailable when a generator is destroyed:

a) The Control Console

b) The SOI of the building

c) Lockers

"B" is important because if the Empire-specific SOI drops on a facility (becomes neutral or enemy) then all friendly Spitfire turrets and Motion Sensors are depopulated.

Since I was so precise in this answer, I've probably forgotten something, but that's all I can think of that isn't depowered when a gen is destroyed.
__________________
Dave Georgeson
Sr. Designer, Planetside
Sony Online Entertainment
SmokeJumper is offline  
Reply With Quote
Old 2003-01-27, 05:06 PM   [Ignore Me] #5
Zhor_Prime
Corporal
 


i wonder how a base could become neutral after being taken the first time... maybe gm events?
Zhor_Prime is offline  
Reply With Quote
Old 2003-01-27, 06:31 PM   [Ignore Me] #6
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 


HEY!!!

Killing the gens shuts down the spawning tubes. Just hacking the command console does not.

Hacking the command console broadcasts an emergency signal (continent wide? server wide?) so people can come defend the base.

Blowing the gens makes no such alarm (that I know of).

So in an empty base, kill the gens first. I wonder if they're shielded, and how long it would take to destroy them with a knife... and if you'd actually want to.... BOOM!!!


If you've got the advanced hacking cert you can swipe an inventory terminal, so you can get all the grenades you might need. I think you can only carry 4 at a time in an infiltration suit... could still take a while.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2003-01-27, 06:33 PM   [Ignore Me] #7
Navaron
Contributor
Major General
 
Navaron's Avatar
 


That is very, very cool. I love this game.
__________________
You First. No more Pearl Harbors.

Vist www.bohicagaming.com because we're better than you.
Apply|Contact|Forum
Navaron is offline  
Reply With Quote
Old 2003-01-27, 06:35 PM   [Ignore Me] #8
Hamma
PSU Admin
 
Hamma's Avatar
 


Pretty sure it warns you when your gen is under attack. And when I played at least, the base caps/hacks were broadcast centerprint, continent wide
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-01-27, 06:47 PM   [Ignore Me] #9
Tobias
I'm with the Vanu
 
Tobias's Avatar
 


Originally posted by Format
Im pretty sure that base turrets wont be functional when the generator is destroyed. What about the fact that vehicals can only operate at a certain distance from the base? Will destroying the generator effect that too?
Its the warp gates, not bases, that power vehicles.
Tobias is offline  
Reply With Quote
Old 2003-01-27, 08:19 PM   [Ignore Me] #10
RabidPlatypus
Sergeant
 


what is the SOI
RabidPlatypus is offline  
Reply With Quote
Old 2003-01-27, 08:28 PM   [Ignore Me] #11
�io
Lieutenant General
 
io's Avatar
 


SOI = Sphere of influence
__________________
io is offline  
Reply With Quote
Old 2003-01-27, 08:34 PM   [Ignore Me] #12
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 


I imagine it will take some effort to take to a generator, but not to the point of requireing an entire squad.

I'm thinking if an engeneer lays a remote boomer on a generator, it will damage it enough that he can destroy it with nades or a rocket(think decimator).
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2003-01-27, 08:34 PM   [Ignore Me] #13
ABRAXAAS
Lieutenant Colonel
 


whats this about vehicles only operating at a certain distance away from base ? so what if your flyin a skeeter and you get to far away you just fall outa the sky and THUD! thats it ?
__________________
ABRAXAAS is offline  
Reply With Quote
Old 2003-01-27, 08:35 PM   [Ignore Me] #14
�io
Lieutenant General
 
io's Avatar
 


Well as long as it doesn't become a base rape fest as Tribes did i'm cool.
__________________
io is offline  
Reply With Quote
Old 2003-01-27, 09:10 PM   [Ignore Me] #15
Hamma
PSU Admin
 
Hamma's Avatar
 


You can fly over land all day long - its when you go too far out over the ocean that you fall into the water
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:56 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.