News: New Patch Notes - Test Server 13-06-13 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Equal oportunity n00b center
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-06-13, 04:12 PM   [Ignore Me] #1
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
New Patch Notes - Test Server 13-06-13


https://forums.station.sony.com/ps2/...s-6-13.133746/

Test Patch Notes 6/13

Please take some time to check out a few of the things that went to the test server in the latest build. Let us know if you find any bugs and what you think of the changes. Thanks!


Map Tutorial
  • New map tutorial! It is accessed by clicking the question mark button at the bottom right corner of the map. This can be accessed by anyone at any time. Note that the help button that opens the map tutorial will be moving to a new location and will get new icons.


Interactive Tutorial
  • Tutorial Intro now includes a list of topics that will be covered and an approximate ETA.
  • Infiltrator segment now also mentions holding breath to stabilize scope sway.
  • Warpgate Terminal now highlights the highest non-queued continent instead of always Indar.
  • Several minor tweaks and fixes to the tutorial to improve usability.


Continent domination thresholds
  • Domination requirement lowered from 100% to 75% of the territory on the continent.
  • The point where a domination benefit will be lost increased from 0% to 15% of owned territory.
Our goal is to make continent domination and denial during prime time a tough but reasonably achievable goal and to reduce the situations where entire empires would hold up in one facility.


Instant Action & Reinforcements Adjustments
  • Less emphasis on fights where your empire is dominating.
  • More emphasis on fights where your empire has a small disadvantage
  • Optimal IA fight is now a bit bigger than platoon vs platoon.
  • Lowered maximum population allowed for an instant action / reinforcement point to be active.
The intent of these changes is to be a better reinforcement mechanic and to help support and balance the medium-sized fights.


MAX Ability Tuning
  • Increased Zealot Overdrive armor debuff to 30%
  • Added a fuel cost to the Zealot Overdrive, allowing up to 8 seconds of sustained use
  • Reduced the indirect damage buff for Bursters when using Zealot Overdrive
    Indirect vs ESF
    Rank 1: +5% (~93 damage)
    Rank 2: +7% (~95 damage)
    Rank 3: +9% (~97 damage)
    Rank 4: +12% (~100 damage)
    Rank 5: +15% (~103 damage)
  • Reduced the rate of fire/reload buff for Bursters when using Lockdown
    Rank 1
    Refire: -13
    Reload: -10%
    DPS: +5%

    Rank 2
    Refire: -25
    Reload: -20%
    DPS: +10%

    Rank 3
    Refire: -36
    Reload: -30%
    DPS: +15%

    Rank 4
    Refire: -46
    Reload: -40%
    DPS: +20%

    Rank 5
    Refire: -55
    Reload: -50%
    DPS: +25%


Squad Browser Improvements

We’ve made several additions to the squad screen, including:
  • Continent column and Continent filter
  • Outfit Tag column
  • Squad Leader column
  • Description text will now show platoon subsquad coloring and information
  • Page number display
  • Squad Manager Improvements


We’ve made several additions to the squad management screen, including:
  • Battle Rank column
  • Location column (in meters or continent name depending on if you’re on the same continent)
  • Outfit tag column
  • Vehicle icon callout if the player is in a vehicle
  • An area to drag and drop a member to create a platoon
  • Toggle to show the outfit tag of the squad leader


Squad and Platoon Improvements
  • Added an icon callout for friends in the Squad and Platoon windows
  • Leaders names are now highlighted and have an icon callout in squad and voice chat listings
  • Added a drop down option for the platoon leader to set a member of their squad as the leader of that squad


Loadout Screen Improvements
  • Added a dropdown selector instead of arrows for global tint selection
  • Now displays locked, unlocked, and upgradable cert items
  • Now displays un-owned slot items
  • Added quick weapon switch arrows
  • Will display the last used loadout per profile by default
  • Better Visibility for Friendly Explosives
    The IFF range for friendly mines and explosives has been increased.


AP Phalanx Turret Changes

Xiphos Anti-Personnel Phalax Turrets
  • Increased maximum turn speed for quicker aiming
  • Will now fire empire colored tracers (instead of always being yellow)


Quick Action Menu Polish
  • Increased tracking speeds for vehicles and infantry.
This should keep the menu in the center of the screen and track on the target much faster. Having the menu stay in the middle of the screen will make it much easier to select the menu option of your choice.
Control should not be inverted if mouse control is inverted


Tank and Fighter Superiority XP
  • Added Tank Superiority Bonus: 100 xp bonus for killing an enemy tank with a tank
  • Added Fighter Superiority Bonus: 100 xp bonus for killing an enemy ESF with an ESF


Other Fixes and Improvements
  • Added visual effects when a player ejects from an air vehicle (using ejection system certification) or drops from a Galaxy to call out they are falling safely
  • Pulled third person camera of MBTs and Lightnings out about 1 meter
  • Ammo Towers should properly render in the VR training zone
  • Cosmetic items for infantry and vehicles are now accessible in the VR zone
  • Zealot Overdrive distortion FX have been reduced to one quarter of their previous size
  • Region Names will display when mousing over a waypoint HUD indicator
  • Experience reward text will still appear, even when an experience threshold has been hit
  • Revives remove the death stat received




Discuss.....

ZOE Burster/Lockdown Burster nerf was inevitable.

The end to unlimited ZOE - what the hell took so long?

Domination alert win criteria may be a strange one. I've seen alerts trigger even when an empire holds near 60% already

Revive eliminates death from the counter?? The KDR pukes will be mucho happy I guess
__________________


Last edited by Ruffdog; 2013-06-13 at 04:19 PM.
Ruffdog is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:26 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.