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2011-07-09, 05:11 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Creative Director |
Hey PSU!
As you may have surmised I'm Matt Higby, the creative director for Planetside 2. I've been lurking on these boards for a long time and I'm really stoked to finally be able to talk about Planetside 2 outside the confines of our office. As is often the case with these things, our revelation of Planetside 2 and some of the systems and features of the game has spawned even more questions than it answered. I'll definitely be around to clarify some points where I can and I'm looking forward to being able to give you guys some direct, exclusive looks into the development process for the game in the near future as well. I've been really happy to see that the majority of the folks on this board are excited by what we've revealed and I'm sure that as we start showing you guys more of where we're heading that some of the holdouts will come around too. We've got a solid direction with PS2 that the team is really excited about and things are really coming together amazingly well. Anyways, I just wanted to pop in, introduce myself and let you know that this is an incredibly important community to us and we are here and we are listening. Thanks all, until next time! |
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2011-07-09, 05:14 PM | [Ignore Me] #3 | ||
Contributor Old War Horse
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Hail and well met! Thanks for stopping by our humble abode - we hope you feel welcome.
We are for the most part excited about this game. Those less so will come around as the details about it emerge, I am sure!
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-07-09, 05:14 PM | [Ignore Me] #4 | ||
Major
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Hey, Higby. It's nice to seem some interaction for a change.
I have a question regarding inventories. Will they still be in the game? Are we going to be able to make our own loadouts with as much ammo/medkits/grenades as we want? I know that you're using a class based system now, which still puzzles me a bit... Are the classes going to have a predefined loadout for you to use? Are we still going to have equipment terminals and favorites we can make? |
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2011-07-09, 05:15 PM | [Ignore Me] #5 | |||
Lieutenant General
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Last edited by Bags; 2011-07-09 at 05:17 PM. |
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2011-07-09, 05:21 PM | [Ignore Me] #8 | ||
Corporal
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welcome, and i gotta say the more i hear about the territory system the more i like it, sounds like a serious improvement over ps. i have a vs question, in ps we were told we had longer ttk weapons in exchange for being the 'mobility empire'. with jump jets and seaborne combat for all empires does this mean the vs will get rifles that can actually kill stuff? will all empires get flying maxes?
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2011-07-09, 05:23 PM | [Ignore Me] #9 | ||
Private
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I realize this isn't really a Q&A session, but I think one thing a lot of people around here would like is a few more details on the mechanics of the skills system and the timer, how it relates to BR and the old cert system.
I was happy to see in one of the Fan Faire sessions you appreciated the beauty of the PS 1 cert system, so I (and I think many others) are very curious how the new system differs and how it retains the strengths of the old system.
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HunterMaximus, Markov TR (ret.) Liberator pilot extraordinaire |
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2011-07-09, 05:26 PM | [Ignore Me] #10 | ||
Major
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Welcome....quick question
Are you guys considering headshots? Actually I want headshots......Perhaps sacrific your accuracy and rate of fire for headshots using the weapon mods you guys talked about. Last edited by Dreamcast; 2011-07-09 at 07:37 PM. |
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2011-07-09, 05:28 PM | [Ignore Me] #13 | ||
Contributor PlanetSide 2
Creative Director |
Well, I tend to be rebellious and a bit of a loose cannon and so I've always played NC in the past... but, since I've been running a design team I'm starting to see the practical appeal of strict authoritarian discipline and TR is looking mighty appealing...
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2011-07-09, 05:34 PM | [Ignore Me] #15 | |||
Brigadier General
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And tell T-Ray that he is ONE SEXY BEAST! GO VANU GO! |
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