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2011-07-09, 05:55 PM | [Ignore Me] #1 | ||
Colonel
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Apparently PlanetSide 2 is going to have an uncappable base on each continent, thus removing the need for a sanctuary. I truly believe this is a terrible idea, for several reasons.
1. There will be no sense of completion of success on a continent. 2. Backhacking will be such a major problem. 3. Organizing a "raid" in a small uncappable base will alert any enemies that happen to be scouting the area. I really believe that sanctuaries are the way to go in PS2, as they allow an empire to fully capture a continent that they have earned, and allows much easier mobilization of a raid. ---On a completely different note, don't allow people to send tells to a different empire. It'd be such a help. |
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2011-07-09, 08:29 PM | [Ignore Me] #2 | ||
First Lieutenant
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Yeah the cross faction chat needs to be axed, no clue why they left that in ps1.
And yeah they dont want sancs, but they put sancs on every cont. Makes no sense. But we havent heard all the details yet so hard to say too much. We do need areas to train in peace, to practice with weapons/vehicles (like VR training) and we need areas to group up to organize assaults in large scale where the enemy cant see us. If its just behind some transparent shield dome then these cont sancs wont work, esp if they are small. Plus if it trips population number meters then it also wont work. So not sure what they have planned but should be interesting. |
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2011-07-09, 08:32 PM | [Ignore Me] #3 | ||
Captain
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I loved cross empire chat (shit talking obviously). But I can understand to get rid of spies from another empire or what not. I have made friends in the past though from other empires and it was nice to coordinate a double-team(empire) attack on the other faction
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~Mg |
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2011-07-09, 08:43 PM | [Ignore Me] #4 | ||
First Lieutenant
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Well it can get nasty in a hurry in pvp games and then you have to get gm's and what not involved and its just a huge headache. It will save them alot of time and manpower to just turn it off. yeah it stops some chat spies. But anyone doin too much of it will just use a second acct or chat on voice progs etc so thats not a huge reason to do it as much as just to limit the bad social interactions that can get outta hand in a hurry and just cause nothin but grief.
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2011-07-09, 08:48 PM | [Ignore Me] #5 | |||
Colonel
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2011-07-09, 09:17 PM | [Ignore Me] #6 | ||
Uncappable bases, to me, without further info, sounds like continent locks are a thing of the past. It also sounds like uncappable merely means they can't be captured. They can still be camped, whether that be inside or outside of the base is irrelevant. Ergo, without having any further info and not having played the game, I cannot make an informed decision. My gut instinct is that I am against this.
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2011-07-09, 09:27 PM | [Ignore Me] #7 | |||
Colonel
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2011-07-09, 09:35 PM | [Ignore Me] #8 | ||
Major General
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Yea i dont get it myself, every popular MMO has its capital citys. I can understand they want people when they login to play to get everybody fighting.
But I always loved the sanc, i thought they could be so much more than just afew scattered buildings though. have actual bases on them, suburban settings, make them feel more alive. while still having the cert terminals, training etc. sure scrap the heart whatever, have people launch in pods upto the orbital station, or smaller shuttles where they don't have to wait. Capital citys in all MMO's have always been a gather point for players, it gives more of that sence of community, like the devs say they want anyway. how many of you have walked through a wow captital city and been like whaoo look at that gear or those achievements...or been that guy who just got shadowmorune and goes to whack the target dummies then run around like a spastic on your mount with partical effects flying everywhere. |
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2011-07-09, 09:45 PM | [Ignore Me] #9 | |||
Colonel
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2011-07-09, 09:51 PM | [Ignore Me] #10 | |||
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2011-07-09, 10:53 PM | [Ignore Me] #11 | ||
Corporal
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Not having Sanctuary would be strange if we were playing PS1 because we're used to having it. Many a great victory was planned out in sanctuary. Mobs of Libs, tanks and Gal's storming the warp gate. This is a new game. I'm an older player who's gaming skills have long since gone by the wayside and playing for killing sprees matters little let alone ever happens. I just want to play the game, frag a few enemies and do my part for the greater good of the faction. It doesnt matter how I get there as long as I get there and without sanctuary maybe I'll get there faster. I'll just wait and see how it plays out before I judge.
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2011-07-10, 03:34 AM | [Ignore Me] #12 | ||
First Sergeant
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soudns bad to me.
i mean sancs in ps now a days are near useless. but i remember loading up 200+ man invasions in sanc, sometime more, sometime so many that more then a 1/4th of the army sat in queue. sanc let us have these d-day scale invasions. removing sanc removes this, i cant see an area of the map large enough to be closed of per cont to allow this, and if they did, it still would just be a waste, concidering they could have made that battle field and just given the sanc anyways. it really sounds like these are going to be "spawn zones" and they are going to be perma camped by the dominating empire. atleast going off of what we know. |
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2011-07-10, 03:37 AM | [Ignore Me] #13 | |||
Lieutenant General
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2011-07-10, 04:05 AM | [Ignore Me] #14 | ||
Colonel
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Didn't think anyone would be averse to this. I never saw the point of sanctuaries. You can get a group ready at these new uncappable bases it sounds like.
Regarding the back hacking it sounds like they want that in the game. The hexagon based maps with blocks of hexagons for each territory sounds like it's designed to be traded back and forth at a fast pace. They mentioned I believe 30 seconds to 30 minute captures. Makes me think that if no one is around it's 30 minutes and if people are fighting it's fast back and forth contested areas. |
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