Uncappable Bases - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Stop looking at me.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-09, 05:55 PM   [Ignore Me] #1
Zulthus
Colonel
 
Zulthus's Avatar
 
Thumbs down Uncappable Bases


Apparently PlanetSide 2 is going to have an uncappable base on each continent, thus removing the need for a sanctuary. I truly believe this is a terrible idea, for several reasons.

1. There will be no sense of completion of success on a continent.
2. Backhacking will be such a major problem.
3. Organizing a "raid" in a small uncappable base will alert any enemies that happen to be scouting the area.

I really believe that sanctuaries are the way to go in PS2, as they allow an empire to fully capture a continent that they have earned, and allows much easier mobilization of a raid.


---On a completely different note, don't allow people to send tells to a different empire. It'd be such a help.
Zulthus is offline  
Reply With Quote
Old 2011-07-09, 08:29 PM   [Ignore Me] #2
BorisBlade
First Lieutenant
 
Re: Uncappable Bases


Yeah the cross faction chat needs to be axed, no clue why they left that in ps1.

And yeah they dont want sancs, but they put sancs on every cont. Makes no sense. But we havent heard all the details yet so hard to say too much. We do need areas to train in peace, to practice with weapons/vehicles (like VR training) and we need areas to group up to organize assaults in large scale where the enemy cant see us. If its just behind some transparent shield dome then these cont sancs wont work, esp if they are small. Plus if it trips population number meters then it also wont work. So not sure what they have planned but should be interesting.
BorisBlade is offline  
Reply With Quote
Old 2011-07-09, 08:32 PM   [Ignore Me] #3
MgFalcon
Captain
 
MgFalcon's Avatar
 
Re: Uncappable Bases


I loved cross empire chat (shit talking obviously). But I can understand to get rid of spies from another empire or what not. I have made friends in the past though from other empires and it was nice to coordinate a double-team(empire) attack on the other faction
__________________
~Mg
MgFalcon is offline  
Reply With Quote
Old 2011-07-09, 08:43 PM   [Ignore Me] #4
BorisBlade
First Lieutenant
 
Re: Uncappable Bases


Well it can get nasty in a hurry in pvp games and then you have to get gm's and what not involved and its just a huge headache. It will save them alot of time and manpower to just turn it off. yeah it stops some chat spies. But anyone doin too much of it will just use a second acct or chat on voice progs etc so thats not a huge reason to do it as much as just to limit the bad social interactions that can get outta hand in a hurry and just cause nothin but grief.
BorisBlade is offline  
Reply With Quote
Old 2011-07-09, 08:48 PM   [Ignore Me] #5
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Uncappable Bases


Originally Posted by BorisBlade View Post
Well it can get nasty in a hurry in pvp games and then you have to get gm's and what not involved and its just a huge headache. It will save them alot of time and manpower to just turn it off. yeah it stops some chat spies. But anyone doin too much of it will just use a second acct or chat on voice progs etc so thats not a huge reason to do it as much as just to limit the bad social interactions that can get outta hand in a hurry and just cause nothin but grief.
If people are going to spy and we can't stop them, might as well make them pay to do it.
Zulthus is offline  
Reply With Quote
Old 2011-07-09, 09:17 PM   [Ignore Me] #6
Firefly
Contributor
Major General
 
Firefly's Avatar
 
Re: Uncappable Bases


Uncappable bases, to me, without further info, sounds like continent locks are a thing of the past. It also sounds like uncappable merely means they can't be captured. They can still be camped, whether that be inside or outside of the base is irrelevant. Ergo, without having any further info and not having played the game, I cannot make an informed decision. My gut instinct is that I am against this.
__________________
Firefly is offline  
Reply With Quote
Old 2011-07-09, 09:27 PM   [Ignore Me] #7
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Uncappable Bases


Originally Posted by Firefly View Post
Uncappable bases, to me, without further info, sounds like continent locks are a thing of the past. It also sounds like uncappable merely means they can't be captured. They can still be camped, whether that be inside or outside of the base is irrelevant. Ergo, without having any further info and not having played the game, I cannot make an informed decision. My gut instinct is that I am against this.
I was also thinking this, sort of like battlefield uncaps. These bases wouldn't work in the slightest to form raids unless they have some sort of shield the size of a SOI. Which would be kind of stupid too.
Zulthus is offline  
Reply With Quote
Old 2011-07-09, 09:35 PM   [Ignore Me] #8
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Uncappable Bases


Yea i dont get it myself, every popular MMO has its capital citys. I can understand they want people when they login to play to get everybody fighting.

But I always loved the sanc, i thought they could be so much more than just afew scattered buildings though. have actual bases on them, suburban settings, make them feel more alive. while still having the cert terminals, training etc.

sure scrap the heart whatever, have people launch in pods upto the orbital station, or smaller shuttles where they don't have to wait.

Capital citys in all MMO's have always been a gather point for players, it gives more of that sence of community, like the devs say they want anyway. how many of you have walked through a wow captital city and been like whaoo look at that gear or those achievements...or been that guy who just got shadowmorune and goes to whack the target dummies then run around like a spastic on your mount with partical effects flying everywhere.
SKYeXile is offline  
Reply With Quote
Old 2011-07-09, 09:45 PM   [Ignore Me] #9
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Uncappable Bases


Originally Posted by SKYeXile View Post
how many of you have walked through a wow captital city and been like whaoo look at that gear or those achievements...or been that guy who just got shadowmorune and goes to whack the target dummies then run around like a spastic on your mount with partical effects flying everywhere.
wat
Zulthus is offline  
Reply With Quote
Old 2011-07-09, 09:51 PM   [Ignore Me] #10
Firefly
Contributor
Major General
 
Firefly's Avatar
 
Re: Uncappable Bases


Originally Posted by SKYeXile View Post
how many of you have walked through a wow captital city and been like whaoo look at that gear or those achievements...or been that guy who just got shadowmorune and goes to whack the target dummies then run around like a spastic on your mount with partical effects flying everywhere.
__________________
Firefly is offline  
Reply With Quote
Old 2011-07-09, 10:53 PM   [Ignore Me] #11
Rarntogo
Corporal
 
Re: Uncappable Bases


Not having Sanctuary would be strange if we were playing PS1 because we're used to having it. Many a great victory was planned out in sanctuary. Mobs of Libs, tanks and Gal's storming the warp gate. This is a new game. I'm an older player who's gaming skills have long since gone by the wayside and playing for killing sprees matters little let alone ever happens. I just want to play the game, frag a few enemies and do my part for the greater good of the faction. It doesnt matter how I get there as long as I get there and without sanctuary maybe I'll get there faster. I'll just wait and see how it plays out before I judge.
Rarntogo is offline  
Reply With Quote
Old 2011-07-10, 03:34 AM   [Ignore Me] #12
opticalshadow
First Sergeant
 
Re: Uncappable Bases


soudns bad to me.

i mean sancs in ps now a days are near useless. but i remember loading up 200+ man invasions in sanc, sometime more, sometime so many that more then a 1/4th of the army sat in queue. sanc let us have these d-day scale invasions.

removing sanc removes this, i cant see an area of the map large enough to be closed of per cont to allow this, and if they did, it still would just be a waste, concidering they could have made that battle field and just given the sanc anyways.

it really sounds like these are going to be "spawn zones" and they are going to be perma camped by the dominating empire.

atleast going off of what we know.
opticalshadow is offline  
Reply With Quote
Old 2011-07-10, 03:37 AM   [Ignore Me] #13
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Uncappable Bases


Originally Posted by opticalshadow View Post
soudns bad to me.

i mean sancs in ps now a days are near useless. but i remember loading up 200+ man invasions in sanc, sometime more, sometime so many that more then a 1/4th of the army sat in queue. sanc let us have these d-day scale invasions.

removing sanc removes this, i cant see an area of the map large enough to be closed of per cont to allow this, and if they did, it still would just be a waste, concidering they could have made that battle field and just given the sanc anyways.

it really sounds like these are going to be "spawn zones" and they are going to be perma camped by the dominating empire.

atleast going off of what we know.
because you totally can't be camped coming out of a way gate in ps
Bags is offline  
Reply With Quote
Old 2011-07-10, 04:05 AM   [Ignore Me] #14
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Uncappable Bases


Didn't think anyone would be averse to this. I never saw the point of sanctuaries. You can get a group ready at these new uncappable bases it sounds like.

Regarding the back hacking it sounds like they want that in the game. The hexagon based maps with blocks of hexagons for each territory sounds like it's designed to be traded back and forth at a fast pace. They mentioned I believe 30 seconds to 30 minute captures. Makes me think that if no one is around it's 30 minutes and if people are fighting it's fast back and forth contested areas.
Sirisian is offline  
Reply With Quote
Old 2011-07-10, 11:01 PM   [Ignore Me] #15
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Uncappable Bases


I'm a little concerned on this uncappable base thing myself. Time will tell, maybe it will change
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:01 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.