Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Here Comes The Pain!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-07-13, 03:27 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
I drove a Vanguard from May 20th 2003 throughout my gaming career in Planetside. I saw a lot of changes to ground vehicles over that time, but generally I saw the gameplay degrade.
I liked Mowing in PS and other games. I think it's realistic and an important part of gameplay, particularly for tanks - people should gtfo of the way of tanks, and tanks should be used as line-crashers and a means of pushing forward. The Battlefield games also have the same mechanics. You can get run over by just about anything, but tanks are almost always instant-death. As a result you don't see infantry running in front of them and approaching one is usually cautious and attentive to the way it is facing. It also gives some fun to the driver of the tank (why should the gunner get all the glory, eh?) I think Mowing in PS was gutted for engine-related issues that made for bad gameplay as opposed to the concept itself. 1) bad hitboxes + client side hit detection + lag = getting run over when you are behind a tree. I can see why that was frustrating. THen again, I rarely had that problem as infantry and I always moved from cover-to-cover and didn't just run in the middle of a field with nothing around me. 2) Vehicles getting misused, mainly the AMS, for mowing effectiveness. Again I think this is a problem with the game's physics not the mowing concept, but I can see why they changed it, much to the detriment of the game. In the end it was pretty sad that infantry would intentionally throw themselves in front of a tank becuase most of the time it wouldn't kill them, but it would stop the tank so AV & aircraft could kill it. Really lame, and a far cry from how it should be. That said, I expect that PS won't have such physics and hitbox issues that would have the same characteristics, right? Things I would like to see from the new physics engine for ground vehicles.
Thoughts? Am I a minority here who thinks tanks and ground vehicles should be threatening to pedestrians? I'm hoping the new physics engine will allow for great ground vehicle handling characteristics as well as aircraft. |
||
|
2011-07-13, 09:55 AM | [Ignore Me] #9 | ||
/sign
I just do not want tanks have problems getting up any terrain unless it is almost vertical. I can think of numerous places in PS that this was an issue.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-07-13, 10:01 AM | [Ignore Me] #10 | ||
Major
|
The problem is firstly vehicles that can straft tbh they're near impossible to dodge in PS1, and surely we should be able to duck under a magmower? Second is you'd have to really nerf AMS armour to stop it being abused, making it useless
__________________
|
||
|
2011-07-13, 10:09 AM | [Ignore Me] #11 | ||
Pretty sure SOE can alter the mowing damage on vehicles. From what I heard the Magrider was instant death if you got under it even if it was going 20 kmph. The Enforced goes faster then an AMS and do not see it killing infantry in one hit. Lets be honest though the AMS is does not have any guns on it, so its dead as soon as a bunch of infantry or one vehicle gets on it.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-07-13, 10:59 AM | [Ignore Me] #12 | ||
I'd like to see some mowing in PS2.
Never anything to the extent of the magmower though. Not too big on tanks crushing other vehicles, would have to try it to see if I like it. Without that experience, I prefer the idea of them knocking veh out of the way with coding done to determine inertia/momentum. The point about strafing vehicles is important to consider, for ingame explanation purposes maybe the antigrav systems on hover vehicles would launch infantry into the air and away. They'd still get fall damage but not mowed. |
|||
|
2011-07-13, 11:34 AM | [Ignore Me] #13 | |||
Contributor PlanetSide 2
Game Designer |
The mag might be more maneuverable simply because it has no friction since it isn't contacting the terrain directly, nor does it have wheels to prevent it from moving horizontally. tl;dr - it could still crush you |
|||
|
2011-07-13, 11:40 AM | [Ignore Me] #15 | ||
Sergeant Major
|
I can't wait to see how the physics really play out... but I have to admit... I will be slightly disappointed if I cannot run my ATV again my friends ATV at full speed and be launched across the whole map.
__________________
I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
||
|
|
Bookmarks |
|
|