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PSU: Can't Touch This
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2011-12-26, 10:20 AM | [Ignore Me] #3 | ||
Major General
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This interviewer forms his questions well. First time I've heard "rally beacons" confirmed... Wonder if they'll do more then just be a visual indicator like in PS1. Or perhaps they will be the mechanic that is also used to squad spawn. So you don't actually squad spawn directly on the squad leader but rather on the rally beacon.
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2011-12-26, 10:29 AM | [Ignore Me] #4 | ||
Master Sergeant
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One would also assume therefore that the bases don't have NTU(or equivalent) levels. No more draining the base to 0% to capture it etc...
Although I am sure there will be lots of interesting capture methods instead |
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2011-12-26, 10:30 AM | [Ignore Me] #5 | ||||
Brigadier General
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Obviously it won't be an essential part of the game, at least at launch, so I guess that whole dynamic has significantly changed. If and when they do get around to putting ANTs back in, we better be able to use them as bombs.
Still, the ability to make a base go neutral was an interesting one. I wonder if we will see that return in some form. I wonder if towers will be able to go neutral this time, assuming bases still can. Towers seem to be a lot more involved than in PS1. Edit: Just finished reading the rest of the article Higby brought up supporting "thousands of players" again. Still not very specific, but the fact that he said thousands, plural, this late in the games development, makes me think that they are still shooting for at least 2000 on a continent. If that ends up working out, that's 666 v 666 v 666 (devil!). Even if they don't meet that goal, it sounds like 500 v 500 v 500, or at least our speculated 333 v 333 v 333 is still an extremely real possibility. Any of those would be a hug step up from PS1, which was already an incredible experience. I'm still kinda hoping that the "thousands" comment means that they are working on making it 1000 vs 1000 vs 1000. That would blow my mind. Last edited by Xyntech; 2011-12-26 at 10:40 AM. |
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2011-12-26, 10:43 AM | [Ignore Me] #6 | ||
Major
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Sweet! How boring were they, seriously.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-12-26, 10:49 AM | [Ignore Me] #7 | |||
Master Sergeant
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2011-12-26, 10:52 AM | [Ignore Me] #8 | ||
PSU Admin
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They could certainly be boring if it was just one person trekking across the continent to fuel up. But when it was a part of a huge battle and preventing an ANT from arriving meant the difference between winning and losing the base.. it was an awesome concept.
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2011-12-26, 10:59 AM | [Ignore Me] #9 | ||
Contributor PlanetSide 2
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Derek is a big PlanetSide fan and was really excited to do this and asked some great well-informed questions. If you like this sort of interview and want to see more like it from interviewers who really know what to ask, let the folks at mmorpg.com know on twitter, story comments, etc.
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2011-12-26, 11:00 AM | [Ignore Me] #10 | ||||
Brigadier General
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In some ways PS1 was lightyears ahead of it's time, in other ways it was a bit dated way back in 2003. Hopefully PS2 will be modern in every aspect, without sacrificing it's core Planetside style gameplay and spirit. I just feel like PS1 was an amazing concept implemented pretty well on a terrible engine. If Forgelight can live up to Planetsides potential, we'll be sitting pretty for years to come.
Last edited by Xyntech; 2011-12-26 at 11:02 AM. |
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2011-12-26, 11:05 AM | [Ignore Me] #11 | |||
Sergeant
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Good job stringing us along with the thousands comment . I can't wait for next year. |
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2011-12-26, 11:40 AM | [Ignore Me] #14 | ||
First Lieutenant
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My brother saw me reading this, and was like: "Good. the ANTs were so annoying -- driving across the entire continent for so long" Then I replied: "You are supposed to take a Galaxy/Lodestar." Him: "oh..."
So yeah, for accessibility to new players, removing them is a good idea. It would be nice to be able to keep the good and throw away the bad, though. Such as having bases auto-generate Nanites when the base is not in active conflict, and when it is, to allow it to drain. This way the tedious work of cleaning up after a fight would not be important, but the ANT Rescue missions would still be possible.
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2011-12-26, 12:47 PM | [Ignore Me] #15 | ||
Sergeant Major
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Actually I liked anting. It was like meditation or growing a bonsai tree... during downtimes.
But in the heat of the battle, arranging an ant+gal combo or an ant-race to fill a base before the inevitable OS (or, OS-ing the CY held by the enemy and synchronize the antdrop to that very moment) was pretty much one of those "planetside moments". And about neutral bases. The shrinking playerbase turned draining a valid tactic. With multiple poplocked continents and caves (I bet the original concept was something like that) there is no need, no urge to make these ninja-tactics. Last edited by Trolltaxi; 2011-12-26 at 12:50 PM. |
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